Looking for the best fishing rods in Fisch? This guide ranks every rod, breaking down their stats, costs, and unique perks to help you decide which ones are worth your time and C$. Check out each section to find a fishing rod that's worth buying.
There are 55 fishing rods in Fisch, many of which have amazing benefits that players can take advantage of. For those in lower tiers, you could consider going to the Keepers Altar with an Enchant Relic and checking out which Enchantment is the best for that rod.
Tier | Fishing Rods |
---|---|
S+ | Heaven's Rod, Rod of the Eternal King, Rod of the Forgotten Fang, Rod of the Depths, No-Life Rod, Trident Rod |
S | Aurora Rod, Mythical Rod, Celestial Rod, Voyager Rod, Ice Warpers Rod, Arctic Rod, Avalanche Rod, Destiny Rod, Sunken Rod |
A | Kings Rod, Summit Rod, Reinforced Rod, Phoenix Rod, Precision Rod, Steady Rod, Seasons Rod, Krampus's Rod |
B | Wisdom Rod, The Lost Rod, Nocturnal Rod, Midas Rod, Magnet Rod, Relic Rod, Scurvy Rod, Riptide Rod, Resourceful Rod, Frost Warden Rod, Fischmas Rod, Frostfire Rod |
C | Carbon Rod, Haunted Rod, Candy Cane Rod, Astral Rod, Event Horizon Rod, North-Star Rod, Antler Rod, Rapid Rod, Fortune Rod, Magma Rod, Fungal Rod |
D | Stone Rod, Lucky Rod, Buddy Bond Rod, Fast Rod, Plastic Rod, Long Rod, Fischer's Rod, Flimsy Rod, Training Rod |
Fishing Rod | Description | Stats | Location |
---|---|---|---|
Heaven's Rod | The Heaven's Rod falls short to the Rod of the Eternal King but it's still one of the best in the game. The only thing it lacks is Lure Speed. | Lure: 30% Luck: 225% Control: 0.2 Resilience: 30% Max Kg: Inf. | Northern Expedition |
Rod of the Eternal King | The absolute best rod in Fisch right now. Amazing stats all around and a good money-making passive. | Lure: 50% Luck: 160% Control: 0.175 Resilience: 15% Max Kg: 75,000 | Crafting |
Rod of the Forgotten Fang | One of the ultimate craftable fishing rods in Fisch. Only players who have reached Level 750 can craft it and wield its glory. Every one of its stats is positive, with no drawbacks except the level cap and 300,000C$ crafting price. | Lure: 78% Luck: 145% Control: 0.22 Resilience: 25% Max Kg: Inf. | Crafting |
Rod of the Depths | This rod’s 65% lure speed, 130% luck, and 30,000 kg weight limit make it the ultimate choice for deep-sea fishing. Requires completing a challenging maze in The Depths to obtain, and costs 750,000C$. | Lure: 65% Luck: 130% Control: 0.15 Resilience: 10% Max Kg: 30,000 | The Depths |
No-Life Rod | Awarded at Level 500, this rod combines a 90% lure speed and 100% luck boost with infinite weight capacity, making it a powerhouse for experienced players. | Lure: 90% Luck: 105% Control: 0.23 Resilience: 10% Max Kg: Inf. | Reach Level 500 |
Trident Rod | With 100% luck, 20% lure speed, and a high weight limit of 6,000 kg, it excels at catching rare fish efficiently. Available after completing the Desolate Deep Bestiary and solving a unique puzzle. | Lure: 20% Luck: 150% Control: 0 Resilience: 0% Max Kg: 6,000 | Desolate Deep |
Fishing Rod | Description | Stats | Location |
---|---|---|---|
Aurora Rod | Although it's one of the most sought-after rods in the game, the Aurora Rod is ridiculously expensive to obtain. You'll need an Aurora Totem (500,000C$) to cause an Aurora before you head to Vertigo and buy the Rod for 90,000C$. It has decent stats, but its main benefit is that all fish caught with the Aurora rod get a 15% chance to have the Aurora Mutation. | Lure: 10% Luck: 60% Control: 0.06 Resilience: 6% Max Kg: 6,000 | Vertigo |
Mythical Rod | While expensive at 110,000C$, its 2,000 kg weight limit and 45% luck boost make it ideal for Mythical-tier fish. You'll also find that it's easier to catch Legendary and Exotic fish with this rod. | Lure: 0% Luck: 45% Control: 0.05 Resilience: 0% Max Kg: 2,000 | Traveling Merchant |
Celestial Rod | One of only three craftable rods that are worth crafting. The Celestial Rod has well-rounded stats without being too overpowered, and is capable of holding any fish you catch. | Lure: 35% Luck: 60% Control: 0.07 Resilience: 5% Max Kg: Inf. | Crafting |
Sunken Rod | Offers 150% luck and a 5,000 kg max weight limit, making it ideal for treasure hunts. Obtained through fishing up Treasure Maps and solving their coordinates. | Lure: 30% Luck: 150% Control: 0.15 Resilience: 15% Max Kg: 5,000 | Treasure Maps |
Voyager Rod | The Voyager Rod has pretty decent stats and an okayish money-making passive. | Lure: 25% Luck: 85% Control: 0 Resilience: 10% Max Kg: Inf | Crafting |
Ice Warpers Rod | Ice Warpers Rod has excellent stats overall, and they more than compensate for the lack of passive abilities. | Lure: 50% Luck: 60% Control: 0.15 Resilience: 20% Max Kg: 75,000 | Northern Expedition |
Arctic Rod | Arctic Rod is pretty much the same as the Ice Warpers Rod. | Lure: 45% Luck: 65% Control: 0.18 Resilience: 15% Max Kg: 80,000 | Northern Expedition |
Avalanche Rod | Avalanche Rod is pretty much the same as the Ice Warpers Rod and the Arctic Rod, though it can't reach 100% Lure Speed with Hasty like the other two. | Lure: 40% Luck: 68% Control: 0.15 Resilience: 10% Max Kg: 65,000 | Northern Expedition |
Destiny Rod | Though pricey at 190,000C$, its massive 250% luck boost is unmatched. Perfect for catching elusive Mythical fish and Exotic-tier items like The Depths Key. | Lure: -10% Luck: 250% Control: 0 Resilience: 0% Max Kg: 10,000 | The Arch |
Fishing Rod | Description | Stats | Location |
---|---|---|---|
Kings Rod | Its infinite weight capacity paired with a 55% luck boost and added control make it worth its hefty 120,000C$ price. Perfect for reeling in large fish effortlessly. | Lure: -45% Luck: 55% Control: 0.15 Resilience: 35% Max Kg: Inf. | Ancient Altar |
Summit Rod | The Summit Rod is just a toned down version of all other Northern Expedition rods. Still, it has pretty solid stats. | Lure: 15% Luck: 75% Control: 0.25 Resilience: 15% Max Kg: 200,000 | Northern Expedition |
Reinforced Rod | Infinite weight capacity and 15% luck make this a strong choice for consistent catches, available for 20,000C$ in the Desolate Deep. | Lure: 0% Luck: 15% Control: 0.05 Resilience: 0% Max Kg: Inf. | Desolate Deep |
Phoenix Rod | The best benefit of the Phoenix Rod is that it adds a new mutation to Fisch. This rod gives you a 40% chance of catching a "Scorched" fish, and has decent stats for Lure Speed and Luck. | Lure: 55% Luck: 35% Control: 0.05 Resilience: -10% Max Kg: 4,000 | Ancient Isle |
Precision Rod | For the cheapest craftable rod, the Precision Rod has ridiculously good stats! Enjoy 150% Luck for just 7,000C$ and a few special materials. | Lure: 20% Luck: 150% Control: 0 Resilience: 5% Max Kg: 12,000 | Crafting |
Steady Rod | Its 35% luck boost and 30% resilience make it reliable for heavier fish, with a 10,000 kg weight limit. Costs 7,000C$ at Roslit Bay. | Lure: -60% Luck: 35% Control: 0.05 Resilience: 30% Max Kg: 100,000 | Roslit Bay |
Seasons Rod | For a rod that you can't craft until you're Level 145, there's no point to the Seasons Rod. It has okay stats and a money-making passive, but the Level requirement is just too high. | Lure: 20% Luck: 35% Control: 0.03 Resilience: 10% Max Kg: 4,000 | Crafting |
Krampus's Rod | Infinite weight limit and solid Control make Krampus's Rod very good for catching heavy fish. However, its Luck is very low. | Lure: 30% Luck: 15% Control: 0.15 Resilience: 8% Max Kg: Inf. | Crafting |
Crystalized Rod | The Crystalized Rod has a bit of everything, including a money-making passive. However, it doesn't stand out enough to make it worth using over most other mid-game rods. | Lure: 35% Luck: 45% Control: 0.15 Resilience: 15% Max Kg: 25,000. | Northern Expedition |
Fishing Rod | Description | Stats | Location |
---|---|---|---|
Wisdom Rod | Considering that it costs 50,000C$ to craft, there's no excuse for a rod to have such bad stats. It does give good EXP, though. | Lure: 10% Luck: 35% Control: 0 Resilience: 0% Max Kg: 2,000 | Crafting |
The Lost Rod | The Lost Rod's stats are pretty bad in general except for the weight limit. | Lure: 15% Luck: 25% Control: 0.08 Resilience: 8% Max Kg: 55,000 | Crafting |
Nocturnal Rod | A 70% luck boost and 2,000 kg weight limit make this rod perfect for rare, night-specific fish. Costs 11,000C$ in Vertigo. | Lure: -10% Luck: 70% Control: 0 Resilience: 0% Max Kg: 2,000 | Vertigo |
Midas Rod | A 1,000 kg weight limit and minor lure speed boost (25%) make it a decent rod, but its -25% resilience and 55,000C$ cost hold it back. | Lure: 60% Luck: 10% Control: 0 Resilience: -20% Max Kg: 4,000 | Traveling Merchant |
Magnet Rod | While its 55% lure speed and 10,000 kg weight limit are impressive, its lack of luck or resilience lowers its value for catching rare fish. Costs 15,000C$ at Terrapin Island. | Lure: 10% Luck: 0% Control: 0.1 Resilience: 0% Max Kg: 10,000 | Snowcap Island |
Relic Rod | A solid low-stat option with 25% luck and a 2,500 kg weight limit. This rod would benefit from an Enchantment. Costs 8,000C$ after completing the Bestiary and solving the puzzle in the Archaeological Hunt event. | Lure: 20% Luck: 25% Control: 0.05 Resilience: 20% Max Kg: 2,500 | Archeological Site |
Scurvy Rod | A 50% luck boost and 2,000 kg weight limit are solid, but it’s expensive at 50,000C$ compared to better options. | Lure: 15% Luck: 50% Control: 0 Resilience: 15% Max Kg: 2,000 | Forsaken Shore |
Riptide Rod | The Riptide has fairly low stats, though the passive can boost them a bit with perfect casts. | Lure: 20% Luck: 25% Control: 0.05 Resilience: 5% Max Kg: 3,500 | Crafting |
Resourceful Rod | The extra lure stats from the passive can make the Resourceful Rod useful. | Lure: 15% Luck: 20% Control: -0.01 Resilience: 0% Max Kg: 1,000 | Crafting |
Frost Warden Rod | Good all-around stats make the Frost Warden Rod fairly viable. The only way to get it, though, is to buy a pack with Robux. | Lure: 10% Luck: 45% Control: 0.05 Resilience: 15% Max Kg: 2,200 | Robux Shop |
Fischmas Rod | The Fischmas Rod has good stats in general, similar to the Nocturnal Rod. | Lure: 10% Luck: 45% Control: 0.05 Resilience: 15% Max Kg: 2,200 | Robux Shop |
Frostfire Rod | The Frostfire Rod has good stats in general, similar to the Nocturnal Rod. | Lure: 20% Luck: 35% Control: 0.08 Resilience: 12% Max Kg: 2,200 | Robux Shop |
Fishing Rod | Description | Stats | Location |
---|---|---|---|
Carbon Rod | Affordable at 2,000C$ and offers a 25% luck boost, but its performance lags behind higher-tier rods. | Lure: -10% Luck: 25% Control: 0.05 Resilience: 10% Max Kg: 600 | Moosewood |
Haunted Rod | Allows you to catch Chastly and Sinister fish with ease. These two mutations were only available during the 2024 Fischfright event, and you could only get the rod by completing the event's quests. | Lure: 0% Luck: 50% Control: 0.05 Resilience: 0% Max Kg: 1,000 | FischFright |
Candy Cane Rod | The Candy Cane Rod is necessary to get the Festive Driftwood, which you'll need to craft the Krampus's Rod. Otherwise, it's pretty average. | Lure: 10% Luck: 25% Control: 0.01 Resilience: -2% Max Kg: 150 | Fischmas |
Astral Rod | The Astral Rod has a money-making passive, but it's fairly bad. It's stats are pretty solid, though. | Lure: 10% Luck: 30% Control: 0.05 Resilience: 5% Max Kg: 1,000 | Fischmas |
Event Horizon Rod | The Event Horizon Rod is the same as the Astral Rod. | Lure: 10% Luck: 30% Control: 0.05 Resilience: 5% Max Kg: 1,000 | Fischmas |
North-Star Rod | The North-Star Rod has above-average stats for a rod that you can get for free. Still, there are fairly cheap rods you can get that outperform it. | Lure: 5% Luck: 30% Control: 0.04 Resilience: 12% Max Kg: 875 | Fischmas |
Antler Rod | Antler Rod has a 25% chance to catch Jolly fish (x1.3 value). Its money-making passive isn't enough to warrant using it. | Lure: 25% Luck: 45% Control: 0.02 Resilience: -4% Max Kg: 200 | Fischmas |
Rapid Rod | The 72% lure speed boost is excellent for speed fishing, but its -20% resilience limits its versatility. Costs 14,000C$ at Roslit Bay. | Lure: 72% Luck: -20% Control: 0 Resilience: -20% Max Kg: 700 | Roslit Bay |
Fortune Rod | A significant 110% luck boost makes it worth its 12,750C$ cost, even with drawbacks like the -35% lure speed. | Lure: -35% Luck: 110% Control: 0 Resilience: -15% Max Kg: 700 | Roslit Bay |
Magma Rod | Offers a decent 15% luck boost and 1,200 kg weight capacity but is held back by its -70% lure speed. You need to complete the quest given by the Orc in Roslit Bay to get this rod. | Lure: -70% Luck: 15% Control: 0 Resilience: 0% Max Kg: 1,200 | Roslit Bay |
Fungal Rod | Its 45% luck boost and affordability (obtained by showing an Alligator to Agaric) make it great for catching uncommon fish. | Lure: -10% Luck: 45% Control: 0 Resilience: 0% Max Kg: 200 | Mushgrove Swamp |
Fishing Rod | Description | Stats | Location |
---|---|---|---|
Stone Rod | One of the worst rods in the game, not worth the 3,000C$ price point for only 10% Luck. Save your money and buy a better rod. | Lure: -25% Luck: 10% Control: 0 Resilience: 5% Max Kg: 900 | Ancient Isle |
Lucky Rod | A 70% luck boost is impressive, but a 175 kg weight limit limits its potential for larger fish. Costs 5,250C$ at Moosewood. | Lure: -30% Luck: 60% Control: 0.05 Resilience: -12% Max Kg: 175 | Moosewood |
Buddy Bond Rod | Offers balanced stats, making it reliable for mid-level fishing tasks. Only available when you invite a friend to Fisch to play with you. | Lure: 0% Luck: 5% Control: 0 Resilience: 0% Max Kg: 300 | Moosewood |
Fast Rod | A 45% lure speed boost is useful, but its -12% resilience and 175 kg weight limit make it less viable for heavier fish. Costs 2,000C$ at Moosewood. | Lure: 45% Luck: -15% Control: 0.05 Resilience: -12% Max Kg: 175 | Moosewood |
Plastic Rod | A slight improvement over the Flimsy Rod, but its 900C$ cost is steep for its minimal benefits. | Lure: 10% Luck: 15% Control: 0 Resilience: 10% Max Kg: 100 | Moosewood |
Long Rod | A -5% lure speed and no bonuses make it one of the weakest rods for its 4,500C$ price. It only makes your fishing line longer, which is a pretty pointless "benefit" to have. | Lure: 20% Luck: 30% Control: -0.1 Resilience: 0% Max Kg: 250 | Moosewood |
Fischer's Rod | Fischer's Rod's stats are just all garbage. It's not worth the Robux at all. | Lure: 5% Luck: 5% Control: 0.05 Resilience: 5% Max Kg: 50 | Robux Shop |
Flimsy Rod | Offers no bonuses, making it obsolete almost immediately in gameplay. | Lure: 0% Luck: 0% Control: 0 Resilience: 0% Max Kg: 10.4 | Default |
Training Rod | Cheap at 300C$ but offers minimal stats, better suited for early gameplay only while learning how to catch fish because of the larger control bar. | Lure: 10% Luck: -70% Control: 0.2 Resilience: 20% Max Kg: 7.6 | Moosewood |
Want to read more about Fisch at Pro Game Guides? Check outAll Fish Locations and Best Bait in Fisch.