Use rabbit nests to establish hunting grounds and collection grounds to ensure food supply, focusing on exploration and resource acquisition. It is recommended to give priority to the development of training centers, choose wooden walls or aquatic bricks, and try to replace resource plots with roads to increase movement speed.
If there is a rabbit nest next to it, you can consider establishing a hunting ground and a collection ground at the same time.
Reserve a certain number of branches for hunters, rats and rats to hunt, and butchers, rats and rats to ensure that there is a supply of meat and wheat.
The game mainly relies on exploration maps and research points. If you have surplus research points, you can set up a training center and keep LV2 to resist zombie and rats.
The game is now the official version, and there is no 12-day limit, so the research center can consider it, but the 150 Piya is not a decimal, it occupies a position, plus the tight space, manpower and beds in the early stage.
Therefore, it is not recommended that the institute place research points, and it is more encouraged to explore maps and find key resources, such as gold, copper and iron, mushrooms, etc. Regarding the choice of walls, recommend wooden walls or adobe bricks.
Because wood is not only used, the rats and rats on the wall have a speed increase. If possible, try to replace all resource plots with roads.
Moving speed is a problem. If you hollow out the whole world, congratulations on being invincible.