The discussion mainly involves game details and strategies such as the action mode of the Rat King monster, the special effects of the black logo monster, and the state clearing effect of the equipment purification flame.
The increase in the number of slime swords depends on the number carried at the beginning of the battle, and even if some of the slime swords are used, it will still be increased to the backpack after the battle is over.
Items shot with a crossbow will be destroyed, including curses, but it is necessary to avoid invalidating surrounding items.
Poisoning a monster that exceeds its health will cause it to become inactive until its turn ends and automatically dies.
Pay attention to the description of the negative effects of accessories or weapons. The block provided by armor each turn can block the damage caused to itself at the beginning of the turn, but cannot block the effect of deducting its own health at the beginning of the turn.
A black logo appears on the monster's head to indicate that monsters will be summoned in the next turn. Killing the summoned monster with a weapon with a kill special effect will not trigger the special effect, but monsters that pop up after the transition stage or death can trigger the special effect and gain experience.
After the equipment purifies the flames, every time you use the weapon, it will remove all the enemy's states, including poisoning, burning and charm.