The Ramp Druid is a classic druid deck type in Hearthstone. It focuses on quickly accumulating mana crystals (jump fees) so that you can use high-cost powerful minions to suppress your opponents as soon as possible. This deck quickly increases mana crystals by using spells like "nutrition" and "growth", so that high-cost minions can be summoned in the early stages, creating a huge scene advantage. Here is an example of a Jump Big Brother deck, including deck code, core cards, and basic strategies.
Jump fee Big Brother deck
Code:
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Generally speaking, we still try our best to find the jump fee component, keep the turtle, keep the barbarians when fighting fast attacks and having jump fees, and keep the only two super expanding components when having double jump fees.
But it should be clear again that the fundamental purpose of jumping out the first wave of scenes as quickly as possible is to lay out the first wave of scenes. In fact, there is a lot of waste in the mid- and late stages of crystals, and the excess costs can basically be used to change faces.
It should be noted that since the deck is full of energy snacks, considering 2-cost snacks + activation + crystal crystals, or 3-cost jump + 5-cost snacks + activation + Dugar/Cillas, the starting card retention rate will only be higher than that of the traditional jump component.
The above is the full content of the information introduction and code list of "Heartstone" Jump Fee Big Brother deck. For more game strategies, please click on the Source Code Network.