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寂靜嶺2翻拍演練

2025-04-05

Silent Hill 2翻拍是Bloober團隊對原始恐怖傑作的完整重新構想,在詹姆斯(James)穿越寂靜嶺(Silent Hill)深淵的旅程中,有很多熟悉,新的謎團和恐怖。這是我們深入的演練,可以幫助您實現遊戲的許多目標,難題和其他神秘的秘密。

Silent Hill 2翻拍演練 - 觀察區和墓地

以下演練是通過設置為標準的兩種類型的難度(即戰鬥和難題)完成的,因此,如果您玩不同的難度,那麼某些物品(例如健康飲料和彈藥)的位置和/或可用性可能會有所不同。難題解決方案也可能有所不同。

標誌性的開口過場動畫之後,通過詹姆斯的動作和互動來抓住您的方位,並從他的車上的駕駛員座位上拿起第一張地圖

沿著觀察區遠端的樓梯沿著樓梯上開始,然後開始漫長而霧氣的步行駛向寂靜的山丘。在某一時刻,您會遇到一口井,並從中發出紅燈。去內部是一個明亮的紅色正方形,表示您的第一個手動保存點(從現在開始,我們將其稱為“紅色保存點” )。在您的播放過程中,查找並使用盡可能多的其中。

繼續沿著主要路徑,直到您到達教堂裡有一個墓地,您首次與安吉拉·奧羅斯科(Angela Orosco)見面。她聲稱正在和父親和兄弟一起尋找母親,但幾乎沒有其他透露。過場動畫後,請隨時探索該區域,但請知道這裡沒有物品可供選擇。您也可以與安吉拉(Angela)交談幾次,以進行更獨特的對話。

無聲山牧場

離開墓地,繼續沿著同一條主要小路行走,這帶您穿過寂靜的山丘區域。

繼續繼續前進,直到您到達道路上的一個大障礙,上面有一扇小門。在您左邊的大門打開的附近尋找一家小型汽車零件商店。進入房屋,然後在建築物周圍向左走,您可以從打開的窗戶跳躍。在內部尋找一張點亮的桌子,在抽屜內部是自動零件鑰匙,它可以解鎖外部擋住您的路。

繼續沿著路徑邁進,直到您在一個熟悉的(如果您玩過原始)的立交橋下到達充滿柵欄和破損的木板下的位置為止。雖然您無法輸入它,但您可以與位置進行互動,因為它是過去複活節彩蛋的一瞥

懸掛在立交橋的開放區域下方,並穿過前方的大門,這將帶您到Witse Road(根據您的地圖),然後進入Silent Hill鎮。

Silent Hill 2重製東南谷的演練

到達桑德斯街(Sanders Street)後,詹姆斯(James)將在一個坐在標牌下方的城鎮地圖上找到另一座更擴展的城鎮地圖。這使您可以查看城鎮地圖的西部和東側,以及頭頂上的所有主要地標。

首先,進入附近的花店,從前櫃檯拿起花店消息(備忘錄)。

除了詹姆斯可以看的地板上的血跡外,沒有其他東西可以找到內部,所以回到桑德斯街上,直到看到一條更大的鮮血步道將北向林賽街帶來。目前,所有其他路徑都被巨大的路障所阻擋,所以只需沿著小徑即可。

另一個過場動畫揭示了一個奇怪的人物在詹姆斯(James)前的距離上行走,您將要遵循它。保持筆直,鮮血將您帶到兩座建築物之間的道路左側的怪異彎路(如上所述)。

在您穿過小巷之前,樞轉並沿著Vachss Road跑,直到到達“不要進入”大門。與之互動以又一看過去

現在,穿過小巷,沿著後巷區域沿著奇怪的噪音沿著奇怪的噪音,直到到達門底部有一個破孔的車庫。爬過它進入房屋。

獲取廣播和木板

使用附近牆壁上的紅色保存點,然後直接進入廚房。從一個抽屜中拿起健康飲料,然後繼續到左門。按照聽起來像無線電靜電在走廊上的內容,直到您可以進入右邊的門為止。在房間內,收音機將坐在扶手椅上。

抓住它,詹姆斯從以前面對同一人物的地方將發生過過場動畫,事實證明這是一個怪物(被稱為撒謊的人物)。

這是您對遊戲的戰鬥系統的第一次介紹,它使您可以攻擊躲閃(使用適當的按鈕)。用木板詹姆斯從窗戶上抓住木板,在撒謊的身上打擊,同時注意其物理和酸性攻擊。保持壓力,直到它落在地面上,並使用相同的攻擊按鈕將其踩到死亡。

繼續穿過房屋,直到發現牆壁上有縫隙破裂。打開桌子上的急救套件,以獲取注射器(強大的健康項目),然後用木板直接將窗戶打開,以逃離房屋。過場動畫後,您可以從馬丁街繼續前進。

在馬丁街的最北點,您會在白色糾察柵欄附近發現過去的另一個瞥見(如下圖)。

現在,向南行駛並與前方人行道上的流血屍體互動,從您的下一個目的地之一Neely's Bar中拿起一本火柴手冊。另外,在屍體前幾英尺處拿起馬丁街的音符

大傑伊的咖啡館

現在,幾個怪物將在寂靜嶺周圍的各個地方都活躍,因此請務必觀看您的背部,挑選戰鬥並明智地使用健康物品。

繼續沿著Katz St,直到找到Big Jay咖啡館的後門。進入室內,小心潛伏在裡面的謊言。處理它,然後前往咖啡館的前面,在其中一張桌子上找到Big Jay的筆記保健飲料將在布斯地區的另一張桌子上。將咖啡館的前入口留到Neely Street。

我喜歡Groovy Music Shop

首先,向北沿著Neely,打破了附近警車的窗戶,以供您的第一批手槍子彈,稍後將派上用場。當您到達I Love Groovy Music Shop (易於在風鐘旁發現)時,首先繞著桌子上的小巷繞行。

回到音樂商店然後進入室內,兩個謊言人物將在那裡等待。盡最大努力一次與他們打交道,因為您現在只有一塊木板來為自己辯護。完成後,從櫃檯收集唱片存儲紙條,然後向後轉到後面,然後砸碎一個大窗戶進入唱片室。中心的低桌子將是乙烯基膠乙烯基記錄破裂

Neely的酒吧

離開商店,終於走向尼利的酒吧。內部將是您左側牆上的另一個紅色保存點Neely的欄杆在櫃檯上的音符,還有一個鎖著的門 特殊鑰匙。在其中一個窗戶上是一條令人不安的消息,上面寫著“這裡有一個洞。現在已經消失了。” 。在後牆上是一個破碎的自動點唱機,它是遊戲的第一個難題。

破碎的自動點盒難題

裡面是坐在賽道上等待演奏的乙烯基唱片中的一半。與之交互以將其從機器中刪除,將其添加到您的庫存中。現在,使用乙烯基膠和破碎的乙烯基記錄的另一半將兩種碎片結合在一起。這將為您提供膠合唱片的唱片,標題為“漫長的回家”

接下來,您需要準備機器以播放記錄,並且內部有三個部分可以移動彩色藍色,紅色和綠色。您的第一個目標是將紅色部分連接到綠色部分,以便它可以向後移動到藍色部分,您需要向下推。

完成此操作後,按綠色零件,直到將軌道推出,供您放置膠合乙烯基記錄。然後,軌道機制將抬起,您需要按正確的按鈕播放記錄。但是,您需要的“ 2”按鈕也缺少,您也需要硬幣。因此,請暫時離開自動點唱機。

Neely's Bar Note表明,一個男人的按鈕和一半的記錄(您已經修復了),他住在藥房的索爾街9號公寓裡。索爾街公寓將在您的地圖上盤旋。

漢堡快樂

前往索爾街公寓。您可以在途中查看Happy Burger ,但是有三個潛伏在其中和周圍的人物。裡面的只是一種健康飲料(在您跳過的窗戶旁邊的桌子上)和一個由其中一個怪物保護的注射器(廚房區域)。

除非您認為自己有足夠的自信能夠戰鬥或經過它,否則我們否則建議您暫時拿起健康飲料並繼續進行。

索爾街公寓

進入索爾街公寓,並立即在您的右邊記下辦公室。它的門被鎖定了,但是您仍然可以通過向右邊的隔壁門口走去(公寓1),在那裡您可以將梳妝台推開。在辦公室內,您會發現公寓5鑰匙,還有一些關於其中洩漏的音符。另外,請記下走廊牆壁上的建築圖(如下所示),以找到通往右公寓的方式。

不過,在您前往那里之前,請左轉樓梯間,穿過左右公寓3的破裂門,該門通向綠色藥房。當您進入時,注射器將在您右邊的桌子上的急救箱中。

現在回到通向公寓二樓的樓梯間,直到看到公寓7旁邊的爬行空間。通過它,在裡面您會找到房客的筆記。返回爬行空間或您可以解鎖的門,現在前往公寓5。使用鑰匙進入並在牆壁上尋找帶您到公寓4的牆壁的縫隙。在過場動畫期間,詹姆斯的原因將在您需要到達的第9公寓的上方三樓造成乾擾。樂趣。

這裡沒有物品可以拿起,所以瀏覽下一個牆壁縫隙,通往被碎片堵塞的走廊的另一側。穿過敞開的窗戶到達陽台,上爬上逃生的樓梯,直到您在頂部的最右邊找到另一個打開的窗戶。一旦您跳過通道逃生,就不會回去。

穿過浴室旁邊的門,詹姆斯(James)試圖打開門,發現它被鎖住了,從內部發出可怕的氣味,而他的手在門把手上,用黑色物質染成。現在,進入旁邊的浴室,牆壁上將有一個大洞(上面看到)。與之互動以“搜索”(包括可愛的聲音),直到James拿出自動點唱機的“ 2”按鈕

現在,通過附近的門前往屋頂,您會看到前方的梯子。

右邊的門會導致另一個室內樓梯間,但已完全被摧毀,因此這不是一個選擇。走下梯子,您最終會進入建築物的垃圾區域。從另一側鎖定的門口出口。

您可以繼續沿著索爾街(Saul Street),左邊將是敞開大門後面的汽車房。附近的一個躺著的身影將接近您,因此請處理然後進入室內。當您離開時,請抓住汽車家的鈔票健康飲料,然後在地面上的索爾街紙條告訴您: “它們可以被殺死。

另外,請務必抓住躺在汽車之家附近街道上的舊地圖(另一個備忘錄)。

大市場

您仍然需要硬幣才能在自動點唱機中播放唱片,所以不要回到Neely的酒吧。首先,越過Neely Street,直到找到一個帶有大市場後門的開放式小巷。您需要一個代碼來解鎖門,並且在桑德斯街(Sanders Street)的卡車附近發現的代碼便條將為您提供暗示。

從本質上講,上次嘗試它的人達到了“ 4439”的數字,並覺得他們“現在如此接近”。這意味著您可以將後續的數字打入正確,直到您正確地完成它,但是為了節省時間,代碼為“ 4444” (標準拼圖難度)。在內部,您會發現四杯健康飲料兩盒手槍彈藥,因此值得一試。

德州咖啡館

卡茲街 並一直跑到遠端的德克薩斯咖啡館,這是大障礙。穿過櫃檯後面寄存器的未鎖定側門。使用已經在寄存器內部的鑰匙和底部的按鈕打開抽屜並取回Neely的酒吧硬幣。提防後來伏擊您的謊言人物。

現在是時候回到Neely的酒吧了,但是在您這樣做之前,請確保您已經從Sanders Street中途的一輛大型鑽機卡車附近的屍體上抓起桑德斯街的鈔票

返回Neely的酒吧,完成自動點盒難題

Neely的酒吧硬幣插入自動點箱中,然後按“ C”和“ 2”按鈕以最終播放唱片。詹姆斯經歷了脫節的閃回時,熟悉的曲調發揮了作用。完成(或打破)後,自動點唱機吐出Neely的酒吧鑰匙,您可以在附近的鎖門門上使用。

穿過門,立即向右看。可以在牆壁上看到爬網空間,您需要使用推車阻止到達它的手推車。將其推向牆壁,然後爬上並穿過。

從牆上的急救櫃上拿起健康飲料,然後進入隔壁房間,從桌子上拿起後房間字母,表明您需要在附近的“ 06”結尾處找到一輛綠色藍色汽車。拋開後門,通向另一個裝滿汽車的後巷區。

該地區唯一一輛有東西的汽車是與馬丁街交叉路口的右綠色汽車。健康飲料將坐在駕駛員座位上。回溯,繼續朝著詹姆斯·德魯(James Drew)的地圖上的問號邁進。穿過路障的門,廢棄的綠藍色汽車將在您的右邊,旁邊有一堆血腥的衣服。

與之互動,詹姆斯將從中拉出木面公寓鑰匙,然後被多個說謊的人物伏擊。您無法全力戰鬥,因此尋找通過附近的小巷逃脫(您經過的門將被鎖定,所以不要嘗試)。小巷將帶您回到卡茨街,現在您需要避免保持健康,這也充滿了謊言人物。

首先,一直沿著卡茲街(Katz Street)奔跑,直到到達巨大的障礙。抓住躺在地上的屏障音符備忘錄,在障礙物中尋找一個差距,在那裡您可以看到用血液寫的短語(如下圖),以了解過去的另一個瞥見

現在回溯,直到看到左側的木側公寓入口。在進入之前,請跑到入口右側的垃圾箱(上面看到),然後與它進行互動,以便再瞥見過去。從附近的董事會上抓住德州咖啡館傳單備忘錄,然後使用鑰匙進入內部。

寂靜嶺2重製木面公寓演練

前往大廳,從牆上的公告板上抓住公寓樓的地圖。它將向您顯示木質側公寓1F-3F的佈局,您可以使用適當的按鈕在每個樓層循環。接下來,進入大廳辦公室,並使用左側的紅色保存點。進入房間之外的房間,然後將櫥櫃打開到您立即的手槍彈藥的右邊。

在房間另一側的一張床單下,詹姆斯將發現一個奇怪的櫥櫃,這是您要解決的下一個難題。您需要找到特殊的硬幣才能放在凹痕中,因此我們稍後再回到它。

檢查辦公室右側的清潔浴室中是否有更多的手槍彈藥。目前,該側的其他門已被鎖定,因此回到地板的左側。朝左後方,那裡有一個裝滿文檔綁定器的架子,然後從中獲取管理記錄備忘錄,該備忘錄談到了217套公寓的槍聲。另外,從坐在樓梯下面享用另一種健康飲料

一樓的所有其他門都是鎖定的,所以現在樓上樓上到2F。

伍德賽德公寓(2樓) - 手電筒

除了您右邊的公寓外,二樓的大部分地區目前都無法訪問。 202公寓的門是敞開的,所以進去。在客廳裡可以看到異常明亮的光線,事實證明這是一個穿著瑪麗的衣服的人體模特,塞進了手電筒。在您服用之前,首先要前往廚房區域,然後從其中一個櫥櫃中拿出一杯健康飲料

現在,越過手電筒,這將是非常有益的。一種新型的怪物藏在它後面,稱為人體模特會伏擊您,因此在簡短的QTE使用您的木板後將其倒下。儘管它不會像撒謊人物那樣吐出酸,但其物理命中卻是殘酷的,所以要小心。他們還喜歡偷偷摸摸的攻擊,甚至有時會通過靜止而欺騙您的收音機

之後,從附近的梳妝台上拿起溜槽庭院,然後離開公寓。

跑到三樓(目前已鎖定)的樓梯,直到到達死胡同。更多的手槍彈藥將在這裡的小桌子上。一直跑回到一樓。

伍德側公寓 - 溜槽庭院和一個奇怪的女孩

在清潔浴室左側的門口使用溜槽庭院鑰匙,這將帶您到外面的庭院,那裡是建築物的主垃圾斜槽所在的地方。請注意,在溜槽右側的窗戶開了一個窗戶,然後將附近的手套拉向坡道,以爬入112號公寓

在左側的房間裡,在梳妝台抽屜裡找到手槍彈藥。右邊的廚房桌子上是一篇有關被定罪的兇手沃爾特·沙利文(Walter Sullivan)的當地新聞文章。離開公寓,然後沿著大廳到公寓109

人體模特將躲在客廳桌子下方,因此準備與之抗爭。之後,從附近的臥室中抓住手槍彈藥,然後離開公寓。繼續走下走廊,解鎖右邊的一扇門,該門通向溜槽庭院的另一側。然後繼續向前看,看到地面上的一把鑰匙被一些條封鎖。與之互動以提示過場動畫。

年輕女孩踢鑰匙並逃跑後,將快捷方式穿過庭院回到大廳。您會注意到,一樓的兩側現在都可以完全訪問,並且充滿了怪物,因此請仔細踩踏。首先向右側行駛,因為那是您需要從那裡獲取鑰匙的地方。

停在108號公寓的情況下,然後去裝有奇怪的手形手柄的臥室的大型衣櫃(上面看到)。與左手相互作用,使其向下轉動並敲開金蘋果手柄。拿走它,離開公寓。繼續沿著走廊索取2F的走廊鑰匙。迅速撞到對面的107公寓107 ,從臥室的梳妝台上拿一杯健康飲料,然後離開。

現在,公寓106的門打開,撒謊的人物阻擋了您的路。擊敗它,跑進公寓,從客廳的一個櫥櫃裡抓住一些手槍彈藥。繼續向建築物的左側返回。

在處理了更多撒謊的人物之後,進入102公寓,然後拿起一張奇怪的照片,坐在一個標有“情人節”的電視附近。

木面公寓(2樓) - 手槍和會議金字塔頭

用新鑰匙返回二樓,並在左邊解鎖綠色雙門,使其餘的地板都可以訪問。當您走下走廊時,左側的窗戶上有一個縫隙,露出一輛坐在建築物外空的游泳池中的嬰兒車廂。您想記住這一點。

繼續沿著大廳,然後做一個,直到看到遠處有紅色發光的東西。接近它,事實證明它是金字塔頭,從另一組酒吧後面盯著詹姆斯。儘管如此,他還是不做任何事情(目前),所以回到公寓213

在裡面,在臥室的牆壁上尋找過去的另一個景點(如上所示),然後在廚房附近的牆壁上的縫隙,通往走廊的另一側,被破損的門擋住。最後到達217公寓

進入室內,看到一個充滿子彈孔和外殼套管的客廳,中間有一個紅色的購物車。看著裡面,到目前為止,您的第二個武器是您的第二次手槍。另外,正如您所期望的那樣,公寓裡到處都是手槍彈藥,可以在任何地方檢查。如果您一直努力收集彈藥,那麼您至少應該有20發左右。

離開公寓,通過牆壁縫隙回到213,那裡的一個神秘的人物覆蓋著鮮血,坐在靜態電視前。與之互動以進行短暫的過場動畫,然後從附近的梳妝台上拿起公寓212鑰匙。離開公寓,您會注意到金字塔頭已經消失了。使用鑰匙進入另一間公寓。

從廚房裡拿出一杯健康飲料,然後穿過敞開的門通往陽台。穿過它的另一側的公寓,在那裡您會發現一個人體模特以及開放冰箱中的一些手槍彈藥。離開公寓,沿著大廳,到達地板的東南側。一路走來,走出另一個陽台,將附近的槓桿拉到地面上,以將防火液逃往地面以進行另一個快捷方式。

木面公寓(2樓) - 安全的難題和北樓梯

進入207公寓,您會發現一個躺著的身材,一個藏在浴室裡的人體模特和手槍彈藥

205被封鎖的陽台被封鎖,因此回到走廊和公寓208

在裡面,您會發現另一個帶有金色手的大衣櫃。走到它上,並使用您之前獲得的金蘋果手柄來解鎖衣櫃。轉到左側,然後互動以將其推倒,並在牆壁上寫下一個秘密房間,並在中心鎖定保險箱。進入一進入,門就會在您身後密封。

要打開保險箱,您需要放置正確的組合,而您獲得的唯一提示是來自您進來的牆壁上的書面段落。正確的組合(標準拼圖難度)是“右13”,“左7”,然後是“右11” 。保險箱將打開,揭示男人硬幣(用於樓下的硬幣難題),以及在房間另一側的門上使用的鋼鑰匙(在其上繪製了白色正方形)。

逃脫房間,您將回到走廊,那裡的205公寓門已敞開。進入室內,您會發現一些蟲子怪物以及在藥品罐中的健康飲料,廚房中的手槍彈藥以及坐在房間中間的椅子上的2F小樓梯鑰匙

將其掌握在手上,一直回到地板北側的樓梯,並被塑料覆蓋。使用它上面的2F小樓梯鑰匙以最終訪問它。使用內部的紅色保存點,然後前往三樓。

木面公寓(3樓和1樓) - 罐裝果汁,女人硬幣和會見埃迪

進入三樓後,首先沿著走廊直行,要求坐在死胡同扶手椅上。然後回溯並向右走,直到您到達另一個死胡同,並牆壁間隙將您帶入公寓311 (見下文)。當心兩個人體模型,等待在附近伏擊您。

穿過並越過309公寓,然後短暫回到走廊,並通過另一個差距到公寓310 。該公寓分為一半,因此請確保檢查雙方。走廊遠端的一側將有一個奇怪的音符,讓您從桌子上拿起一些手槍彈藥

觀看更多伏擊的人體模型,並使用陽台越過公寓312 ,在那裡您會在急救箱中找到一個注射器健康飲料和掛在牆上的險惡音符備忘錄。

在公寓的左側,有一個帶有黑色殘留物的爬行空間。爬過它,您將出現在洗衣房。從桌子上拿起罐裝果汁包,然後將其放到附近的溜槽中,將其放入。重量會導致一堆垃圾掉進槽庭院,包括另一枚硬幣。在出門時,請抓住更多的手槍彈藥坐在洗衣機上。

北樓梯一直到一樓,然後在底部的盒子上抓住更多的手槍彈藥。退出走廊,您會聽到聽起來像從右邊發出的聲音。在末端跟隨他們進入116號公寓,屍體坐在開放的冰箱裡,有人在附近的浴室里扔。

接近它,過場動畫將詹姆斯介紹給埃迪·唐布羅夫斯基(Eddie Dombrowski) ,後者似乎很奇怪,顯然是不適的。他似乎渴望離開小鎮,要求詹姆斯來禮貌地拒絕。過場動畫之後,搜索公寓的物品,然後到達泳池區域之前,這是在閒置的數字上爬行,因此您需要仔細瀏覽它。

只殺死您必須必須的東西,然後前往包含蛇硬幣的游泳池中的嬰兒車

逃離您的出來之路,然後走出公寓,然後前往帶回到滑道庭院的雙門。

小心地搜索地面上的女人硬幣,該硬幣將位於其中一個果汁罐附近(如上所述)。現在,您擁有所有必要的硬幣,因此請回到大堂辦公室,最終完成難題。

木面公寓(1樓) - 硬幣難題

要在大堂辦公室打開華麗的櫃子,您需要根據上述詩將三個硬幣(及其變體)放入正確的插槽中,這將在完成每個步驟時會發生變化。這是拼圖的完整解決方案(標準難度),並按順序列出了步驟:

  1. 女人的硬幣放在中間的插槽中(女人的臉)
  2. 硬幣放在最左邊的插槽中(男人的臉)
  3. 蛇硬幣翻轉到花邊,然後將其放在最右邊的插槽
  4. 硬幣翻轉到劍一側,然後將其移至中心左側的空間
  5. 女人轉移到右邊的一個空間
  6. 蛇硬幣翻轉回蛇一側
  7. 女性硬幣翻轉到墓碑一側
  8. 男子硬幣翻轉回男人一側,然後將其移回中心插槽

這樣,這個難題是最後一步,它要求您選擇“責備”硬幣(男人,女人或蛇)。雖然沒有錯誤的答案,但您的選擇會影響您獲得的結局。您還將為您的努力獲得公寓201鑰匙。

木面公寓(2樓) - 金字塔頭和其他世界的近距離通話

使用主要的大廳樓梯回到二樓,然後向右轉到公寓201 。探索直到您在寫桌上遇到手帕,這將提示一個臭名昭著的過場動畫,上面有金字塔頭和一些人體模特。

離開後,回到桌子上,收集手帕,然後在另一側的鮮紅色門接近另一側的過場動畫,詹姆斯必須從一棟建築物上越過另一棟建築物。從技術上講,這是Blue Creek Apartments ,但它是被困在其他世界中的版本。

Silent Hill 2翻拍Blue Creek Apartments演練

在其他世界中,原本正常的環境顯著不同。更破舊,生鏽,經常被剝奪到一個骯髒的工業骨架上。在您還沒有地圖上可以訪問附近的藍色門時,請獲取軸承。從扶手椅到右邊的手槍彈藥,然後向左行駛,然後沿著走廊前行,直到獲得Blue Creek Apts 2F-3F的地圖。

繼續走下走廊,直到看上去像是一堵牆。用木板將其分解並滑過。從附近的抽屜裡收集手槍彈藥,然後小心地進入公寓的另一側。照顧好怪物,然後從廚房區域獲得更多的手槍彈藥,然後再出發到走廊。

在某一時刻,您將穿過藍色的門202 ,它反复蝕刻了“ M”,並且在其前面有幾隻死飛蛾。您稍後再返回。

現在,進入212公寓,您會發現一個紅色的保存點和一個祖父時鐘實際上是一個難題。但是,要完成它,您需要先找到缺失的小時,分​​鐘和第二手

桌子對面的表面上還有一個手寫筆記,提供了一些有關將這些手放在哪些方向上的提示。

Blue Creek公寓(第2層和3樓) - 曲柄,時鐘難題和收音機

前往陽台,路上有一個眾所周知的叉子。右邊是一扇橙色的門,上面有一個大“ H” ,但您還不能打開它。取而代之的是,左邊進入公寓203 。抓住廚房裡的注射器,然後將牆壁分解為205

從另一側的嬰兒嬰兒床中收集手槍彈藥,然後穿過,直到到達另一個陽台的窗戶。前面,請從附近的浴室中獲取更多手槍彈藥。將樓梯間帶到三樓,爬過爬行空間,降落在303公寓中。

首先,通往廚房區,那裡還有另一堵破牆。過去,您會到達雜物間,在那裡您會發現手槍彈藥健康飲料

前往走廊,然後到達307公寓,在那裡您會看到一個籠罩在天花板上的大型收音機。收集了更多的手槍彈藥後,前往右邊的房間,牆上有一個紅色的曲柄缺少閥門

首先,穿過房間的另一扇門,將您帶到另一個陽台,然後回到305公寓。窗戶將密封您的身後,您需要使用牆壁上的另一個紅色曲柄打破附近的鍊式門(如上圖)。兩個說謊的人物將迅速攻擊,因此將其處置。在離開之前,請確保從桌子上抓住公寓306鑰匙

到達306公寓,探索和收集所有可以使用的手槍彈藥健康飲料。在客廳裡,您會看到另一隻紅色曲柄

轉動它撬開整個房間的門,然後取回後破裂的閥門。現在返回307公寓,並使用牆壁曲柄上的閥門放下籠子的收音機。

在獲得祖父時鐘之後接近它。這樣,向下往下逃脫(使用牆壁上的槓桿將樓梯降低到二樓)至212公寓,然後將小時手放在時鐘上以開始第一個時鐘難題。

在這種情況下,將小時手在時鐘上轉為“ 9” ,附近的橙色“ H”門最終將解鎖。通過陽台前往“ H”門,它將帶您進入210公寓。在內部,您會注意到所有事物都有一個鳥主題。客廳中的一個小“ seesaw”(正如詹姆斯所說的)需要一個鳥形物體來對其重量,而附近的一個鎖著的門需要一個鳥形鎖的鑰匙。

前往廚房,從櫃檯拿起手槍彈藥然後將附近的牆壁分解以進入浴室。進入室內,唯一可以搜索的區域是(當然)廁所裡裝滿了……好吧,“ goop”。 “搜索”它,直到詹姆斯拿出時鐘的微小手為止。

但是,這樣做後,詹姆斯周圍的環境突然改變了,您需要找到不同的出路。離開浴室,從附近的架子上拿起鴿子小雕像(如下所示)。在處理了指控的謊言人物(請記住,在其他世界中死亡後爆炸),將鴿子的身影放在雪索的左側。現在,您需要找到另一個數字來平衡它。

離開並沿著大廳到達209公寓,在那裡您會突然聽到一些奇怪的耳語(對原件的回報)。穿過臥室去洗手間,打破裡面的淋浴門以獲取畸形的小雕像部分(如下所示)。

在出門時要小心一個躺著的身材,從左邊的死端抓住手槍彈藥,現在前往211公寓。您可以通過破牆或實際的門進入,健康飲料將坐在門附近。

走進室內,處理兩個試圖吸引您的人體模特。在右邊的同一個房間裡,您會注意到後牆上有一個奇怪的陰影。環顧四周,木天天鵝的頭(如上圖)將從光線附近的一根繩子上懸掛。拿起它,然後將其與畸形的小雕像部分結合在庫存中,以製成天鵝雕像。在出門的路上,從廚房裡抓住更多的手槍彈藥,然後回到公寓210。

天鵝小雕像放在雪索上,並調整為從中心的第二個插槽,以平衡雪索。木材支點將粉碎,露出有翼的鑰匙。拿走它並在附近的鎖門上使用。進入室內,您會看到地板上需要跳下的一個張孔。這將您帶到Blue Creek公寓的一樓

Blue Creek公寓(第1樓和2樓) - 安吉拉的哀嘆和解鎖M房間

打開地圖,您會發現自己在一樓的110公寓中。通過自己的方式,您會遇到過去的另一個瞥見(如上所述),這是原始遊戲中的硬幣拼圖櫃。當入口門被鎖定時,繼續前進並通過牆壁的間隙退出。向北行駛走廊,您會注意到,在那一側的環境看起來不同,卻少了。

進入看上去更乾淨的公寓109 ,然後穿過前方的白門。過場動畫將與安吉拉(Angela)一起玩,安吉拉(Angela)似乎比以前更失去。

當過場動畫結束時,她將刀離開後,詹姆斯(James)將其庫存(可見)。

拿桌子上的彈性鑰匙,然後離開公寓。在最南的門上使用通往門廳區域的彈性鑰匙,並用字母“ s”(見下文)蝕刻的兩扇門。但是,它已被鎖定,因此您需要找到另一種方法。

穿過門廳進入101公寓,從那裡收集手槍彈藥注射器,並用它繞過走廊上的障礙物,並通往樓梯間房間。走進屋子,模特會伏擊你。殺死它,以便您可以從中獲取“永遠在一起”的圖片(奇怪的照片)

上樓梯(不,他不是在那裡等您),然後從門回到二樓。返回時鐘室(212),因為您有微小的手並將其放在時鐘上。將其轉到“ 2”並點擊“接受”以解決難題的下一部分。這將解鎖您前一段時間遇到的二樓的“ M”房間

Blue Creek公寓(2樓) - 飛蛾難題和完成時鐘難題

沿著大廳前往M房間(或公寓202公寓),然後進入另一個難題。整個地方都充滿了飛蛾,您會注意到主房間周圍的各種蛾類動物標本剝皮術。扶手椅後面是另一扇門被鎖住的門,並帶有一個大型組合鎖,您需要解決,以將其拆開。

從本質上講,要獲得正確的組合,您需要計算整個公寓中顯示的所有飛蛾(包括可損壞牆後面的隱藏的飛蛾)和翅膀上的符號。您將它們分解在鎖旁邊的符號數學問題中,一旦解決,您就會擁有這些數字。

但是,為了節省您的時間,鎖的正確代碼(標準難度)為373 。完成後,進入室內,您會看到另一個令人難以置信的誘人的孔,供詹姆斯伸出。之後離開公寓。

返回時鐘室,將二手放在時鐘內。要完成難題的第三部分也是最後一部分,請將其轉到“ 3” ,這將在一樓解鎖不祥的房間。在離開時鐘室之前,請確保從附近的房間裡抓住手槍彈藥,以及“時間如何飛”奇怪的照片

另外,請確保在進行前進之前在Blue Creek公寓中探索您想要的其他任何地方,因為S房間是該區域沒有回報的地步

如果您準備好了,請將二樓的西側樓梯置於一樓。一路上,您可以注意到地板和牆壁上的新鮮污垢,表明刀片巨大的人一直在纏擾該區域。回到S房間所在的門廳區域,深吸一口氣然後進去。

藍溪公寓(1樓) - 如何擊敗金字塔頭

S房間是金字塔頭的家,他本人一直潛伏著您的到來。一旦他轉身面對你,戰鬥就開始了。

相反,這是您的活力足夠長的鬥爭,因為隨著您將很快意識到,金字塔頭幾乎沒有損壞。您要在這裡使用的唯一武器是您的手槍,因為與他保持距離是重中之重。如果您嘗試近戰攻擊,他的大刀揮桿將嚴重損壞或殺死您。

值得慶幸的是,房間裡裝滿了手槍彈藥的盒子,因此在不斷地在房間周圍製作圓圈的同時,請利用這些彈藥。繼續向他發射子彈(避免使用頭盔),在某一時刻,他會在房間開始洪水時變得更具侵略性。

繼續採用相同的策略,直到最後,警報器開始大聲,金字塔頭立即停止了他的進攻。過場動畫將顯示他離開,完全結束了戰鬥。一旦您擁有控制權,請仔細檢查您可能錯過的任何手槍彈藥的房間,然後走同樣的門,這將使您直接在外面,回到鎮上的街道上,Erose World現在消失了。

Silent Hill 2翻拍西南谷的演練

戰鬥之後,在外面碰到紅色保存點,以節省進度,然後檢查旁邊的汽車,以便保健飲料。檢查您的地圖,現在您會發現自己在Silent Hill的West South Vale地區。您會看到北部的Rosewater Park盤旋,這意味著您的下一個主要目標。

轉彎,檢查右邊的綠色汽車,以便在駕駛員座位上的手槍彈藥。繼續前進,另一個過場動畫將扮演詹姆斯從前遇到這個年輕女孩的地方(名為Laura,但直到後來她才透露它)。她似乎拿著一封信,但拒絕告訴詹姆斯是什麼,說他“無論如何都不愛瑪麗”,然後再次起飛。過場動畫以詹姆斯感到困惑,因為其他人也在這里為瑪麗。

玫瑰水公園

繼續穿過隧道,將您直接進入玫瑰水公園。沿著第一個左側朝板凳區域,在那裡您可以在夾克旁邊找到注射器。然後,沿著小橋越過,然後分開。沿著正確的道路遵循它,因為在那一側會有一些手槍彈藥

繼續直行,下面是“玫瑰水公園”的標誌,該標誌將您帶到托盧卡湖的碼頭區域。

沿著漫長的中心路徑到達涼亭,在那裡您會看到霧中的女性形象。

過場動畫揭示了這是一個非常類似於瑪麗的女人,但外觀也很明顯。她露面是瑪麗亞

隨著詹姆斯顯然感到失望和困惑,瑪麗亞願意帶他去另一個可能的“特殊地方”瑪麗所在。儘管瑪麗亞偏愛獨自一人,但瑪麗亞堅持和他一起“周圍的所有怪物”。他勉強同意,現在您的旅程包括瑪麗亞作為您的同伴。

在公園的左側和周圍旋轉,您會在起居區找到“這麼遠的家”奇怪的照片,在國際象棋桌上有更多的手槍彈藥,在公共洗手間區域進行了健康飲料。將Rosewater Park離開西方出口,然後進入Nathan Avenue。

傑克旅館

瑪麗亞(Maria)告訴詹姆斯(James)切入傑克(Jack)的旅館(Jack's Inn)到達目的地,然後就在街對面。首先進入汽車旅館辦公室,可以從背面的門進入。櫃檯下方有一個小的保險箱,需要打開代碼。從公告板上拿起接待台紙條,該公告板暗示107室。您會在高架建築物向汽車旅館的後部找到它,但是您需要在108室中打破窗戶才能到達那裡。

進入後,打破連接到107室的牆壁,在臥室裡,您會找到工具箱備忘錄,這給您以下謎語:

  • 一個(少),三個(另一個),八個(三個),零(另一個)

通過執行適當的數學,您將獲得代碼0451 。當您準備離開房間時,瑪麗亞(Maria)會用她在壁櫥裡發現的衣服逗弄您,問她是否看起來不錯。

返回汽車旅館辦公室,使用代碼,在保險箱內您會找到門鍵。不過,您沒有太多時間去看它,因為人體模特突然伏擊瑪麗亞。一槍將把它放下。

Octanis Fuels

在使用坐在汽車後備箱上的紅色保存點之後,現在是時候探索該地區的其他地方,然後繼續講故事,因為您將無法返回一段時間,而當您這樣做時,這將是夜間(更危險)

從您進入傑克酒店的地方,從內森大街(Nathan Avenue)左轉,直到到達辛塔尼斯(Octanis)燃料。到達後,瑪麗亞會說您走錯了方向,並意識到忽略她的建議,讓她在整個遊戲中被怪物攻擊會影響您的結局。

到辛塔尼斯燃料的後面,在那裡您會發現車庫傑克抬起的汽車。走上去,拿走車庫傑克槓桿,但在此過程中,噪音會喚醒幾個怪物。照顧撒謊的人物和蟲子。

皮特的碗 - 奧拉馬

另外,當您在那兒時,穿越卡羅爾街(Carroll Street)到達皮特(Pete)的碗 - 奧拉瑪(Or-Rama) ,然後去裡面探索。在原始遊戲中,您會在這裡偶然發現埃迪(Eddie)和勞拉(Laura),但在翻拍中並非如此。這個地方是完全空的,但是您可以找到一個紅色的保存點,一些備用的手槍彈藥和躺在周圍的健康飲料,以及在保齡球巷附近幾乎吃過的披薩。

與之互動以又一看過去,詹姆斯會說:“這個地方到處都是怪物,有人怎麼坐在這裡吃披薩?”。這是對原始遊戲中最具標誌性的場景之一的有趣點頭,而且埃迪可能仍然在這裡。

停車場(玫瑰水公園外)

當您準備就緒時,請留下皮特(Pete),然後一直沿著內森大街(Nathan Avenue)朝玫瑰水公園(Rosewater Park)前進。請注意現在散佈在街上的怪物。回來後,專門進入玫瑰水公園外面的停車場。其中一輛停放的汽車將有一些手槍彈藥,所以砸碎並抓住。

在停車場的車庫後面跑來跑去,在那裡您會看到一個車庫傑克打開的大門,儘管缺少槓桿。使用您打撈的那個,您將能夠完全打開大門。在裡面,您會發現一系列有用的物品,包括:

  • 手槍彈藥
  • 健康飲料和注射器
  • “做到了!”奇怪的照片
  • 關於在布魯克黑文醫院裁員的報紙懸崖

這樣,您現在已經涵蓋了該地區需要探索的所有內容。因此,返回傑克酒店的停車場,再次使用紅色保存點,然後使用您之前獲得的大門鑰匙來解鎖西側門,並訪問西南谷的其餘部分。

鮑德溫大廈

如果您首先向左繞道,您會遇到鮑德溫大廈,這是原始遊戲的側面故事誕生的重要地點。不幸的是,它的門被鎖著,瑪麗亞(Maria)甚至會拒絕進入庭院,並說雖然她覺得自己以前去過那裡,但這似乎是“不好的記憶”。

鋼管武器升級

這樣,沿著芒森街(Munson Street)向南行駛,然後在卡茨街(Katz Street)懸掛一條右邊,因為另一個高大的路障在您的路上。最終,過場動畫將揭示道路在地面上又有巨大的差距結束,瑪麗亞堅持要找到另一種方式。詹姆斯感受到了一些東西,發現怪物開始蜂擁而至,而霧氣再次上升,就像以前一樣。

詹姆斯(James)穿過小巷之門後,用木板將其隔開,以防止怪物,他唯一的近戰武器似乎丟失了。但是,他轉身發現一條鋼管從吸煙汽車中伸出來,可以使用,從而在此過程中進行升級。

使用您的新近戰武器來抵禦您前面的怪物,並穿越後小巷和碼頭通往天堂的夜晚。拿起您可以沿途的所有手槍彈藥

天堂的夜晚

最終,瑪麗亞(Maria)將把您引導到圍欄中的縫隙以逃脫。拿走它,經過短暫的過場動畫,您會發現自己正好在天堂的夜晚。前往大樓的後門,儘管鎖定了瑪麗亞,但瑪麗亞還是為您打開它。探索廚房和更衣室的物品,包括“準備殺死它!”奇怪的照片

之後,穿過敞開的門和後台周圍(這裡更多的物品),直到到達前用餐區和酒吧。漫長的過場動畫將與瑪麗亞(Maria)一起玩,試圖誘使詹姆斯(James)放鬆身心,並出於某種原因,他們在那裡度過一段時間。她堅持認為這不是她所指的“特殊地方”,這只是一個捷徑。

最終,他認為最好繼續前進,瑪麗亞將他帶到前門,並帶到她的真正“特殊地方”。

月光樹林

瑪麗亞(Maria)將詹姆斯(James)引導到一個從未在寂靜嶺(Remake)(重製的新手)的地方,稱為Moonlight Park 。他們到達一個小庭院,一個女人的雕像站在那兒,在一段長度的過場動畫中,瑪麗亞告訴詹姆斯,她背後的令人著迷但悲慘的故事。

同時,這個故事顯然影響了詹姆斯,詹姆斯開始失去希望,因為在這種情況下,他會發現瑪麗。瑪麗亞(Maria)安慰他,並堅持認為他們會繼續尋找,並突然在附近的尖叫聲發出警報。

Reverie劇院

沿著瑪麗亞(Maria)向隔壁的里弗裡劇院(Reverie Theatre)的背面,那裡有一個高處爬行的空間,供詹姆斯(James)適應和調查。瑪麗亞(Maria)自從討厭電影以來堅持留在後面(Geez,但不打保齡球?)。

進入室內後,您很快就會聽到埃迪(Eddie)和勞拉(Laura)的聲音,他們顯然正在一起看電影,埃迪(Eddie)嘲笑勞拉(Laura)尖叫(您之前聽到的聲音)。

環顧四周並與附近的機櫃互動,將其移出門,這會導致騷動。勞拉(Laura)被嚇壞了,埃迪(Eddie)留下來。穿過門,圍繞著左邊的拐角處進入劇院,另一個過場動畫將與Eddie一起玩。

結束後,穿過左側的門口,到達下一個劇院房間,勞拉(Laura)會在那裡打開投影儀,在那裡惡作劇。穿過後門前往走廊,然後爬上附近的樓梯間。穿過投影室,然後穿過充滿膠卷的房間。在兩個貨架之間的縫隙中擠壓,詹姆斯將在下一個投射室發現勞拉,後者再次逃跑。

穿過第二個投影室,然後穿過後門,然後繼續將她一路追逐劇院的前門。進站停止兩個大堂浴室,以便在您出發之前提供更多手槍彈藥

跑到外面,瑪麗亞會說他們仍然可以抓住她。左轉街和拐角處,另一個過場動畫將揭示勞拉(Laura)跑到比賽中的下一個主要地點布魯克黑文醫院

Silent Hill 2重製布魯克黑文醫院演練

布魯克黑文醫院(第1樓) - 地圖和地下室鑰匙

進入Brookhaven醫院,立即右轉到入境辦公室。您會注意到一個開放的槍櫃,曾經是a彈槍,暗示它可能仍在醫院的某個地方。從附近的桌子上拿起第一批shot彈槍殼

穿過下一套門,然後跑過去從公告板下的雜誌架上抓住Brookhaven醫院地圖1F-3F 。向左去接待處,抓住鑰匙儲物櫃注意,提到掛鎖組合檢查室3 。桌子上也有手槍彈藥

轉身進入後面的房間,繞著開著窗戶吹著一些文件。使用紅色保存點,然後使用前面提到的掛鎖在牆壁上的鑰匙保險箱(可見)。正確的組合(標準難度)為724 ,但您仍然可以前往第3室,以獲取護士的備忘錄,以完成清酒,以及注射器shot彈槍殼。盒子打開,取回地下室鑰匙

目前,一樓的大多數其他路線都被鎖定,所以前往東側的樓梯。過場動畫將顯示勞拉(Laura)在牆壁上繪畫,然後再發現詹姆斯(James)並再次逃跑。如果您跟隨她到二樓,您現在會發現門已鎖定,因此,由於您有鑰匙,因此回到地下室級別。從底部樓梯下面的抽屜裡抓住手槍彈藥,然後穿過門。

布魯克黑文醫院(地下室) - 重新啟動發電機

直接您會找到布魯克黑文醫院地下室的地圖。獲取軸承,然後向北前往泵房,在那裡您可以在右邊的容器上找到手槍彈藥。繼續到發電機室,在那裡您會看到一個巨大的發電機,該發電機目前沒有電源。水箱上的紅色漏斗表明它需要燃料

走進鍋爐房間(由兩個房間組成),然後當心伏擊的人體模型。在後牆抓住一些手槍彈藥,然後進入第二個鍋爐房,在那裡您會在後角處找到一個空的燃料罐

離開鍋爐室,去洗衣房,那裡有一台需要推動的手套。您的目的地是下一個房間(洗衣房)的高爬行空間。另一個人體模特會在途中伏擊您,因此您可能想先照顧那個。也從該地區抓住更多的手槍彈藥

爬入儲藏室,您會發現更多的手槍彈藥注射器和一個大型油箱,您可以在這裡填充空的燃油罐。完成後,回到發電機室。用您收集的燃料填充發電機,然後將其打開,這將恢復電梯的電源。

在那裡的路上,在技術室停下來,進行一些手槍彈藥shot彈槍殼。將電梯帶到二樓,到達那里後,將會播放過過場動畫。

布魯克黑文醫院(第2樓) - 瑪麗亞休息和董事辦公室

詹姆斯注意到現在天黑了,外面下雨了,瑪麗亞奇怪地躲進了附近的護理室。詹姆斯問她怎麼了,她堅持認為自己很累,決定停下來休息,吃點藥,躺下。詹姆斯選擇繼續尋找勞拉,並說他會回來的。

走出房間,進入C3房間,那裡有紅色保存點健康飲料。旁邊的洗手間有一些手槍彈藥,以及整個路上的C2房間。導演辦公室附近的雙門暫時已鎖定,因此跑回北走廊,穿過那些門,您第一次與泡泡頭護士相遇。

像人體模特一樣,泡泡頭護士也很敏捷,可以躲避攻擊,所以要小心。最重要的是,他們揮舞著自己的武器,例如管道和刀具,它們可以反復攻擊並可以很快覆蓋地面,因此它們絕對是遊戲中最強大的怪物之一。而且它們遍布醫院,因此請明智地使用您的彈藥。

繼續沿著大廳,直到到達護士站和L3房間之間的空地。使用爬網空間進入L3房間,您會在那裡找到手槍彈藥,shot彈槍殼,健康飲料以及在觀察室的“她的圖紙”奇怪的照片

回溯,直到您可以向左轉,然後將捷徑從中心走廊駛向導演辦公室。一路走來,在洗衣房裡,在垃圾桶(可見)和一些shot彈槍貝殼中又一瞥過去

另一個左前往C1房間,您可以從牆壁上拿出船隻海報,露出鮮血和面試筆錄中吸引的紅眼。解鎖您以前無法打開的雙門,然後穿過大廳到淋浴室,淋浴房有手槍彈藥和人體模特等待撲滅。使用它到達L2房間,您可以在其中找到shot彈槍殼手槍彈藥,一種健康飲料和兩個怪物。

最後,進入導演辦公室,在那裡您會找到一個紅色的保存點,鎖定的門,錄音和評估卡,適用於50,#90和#130 。另外,在紅色的窗簾後面,您會發現一個帶有奇怪符號的保險箱,儘管其中一個丟失了。

最重要的是,桌子上有一個模特手臂,抓住了上述鎖定門的鑰匙。為了獲得它,手臂需要三個患者手鐲。

值得慶幸的是,您拿起的評估卡為您提供了一些有關在哪裡找到它們以及丟失的符號板的提示。檢查您的地圖,然後離開辦公室。

布魯克黑文醫院(第2樓和1樓) - a彈槍,L1室和病歷

與另一位泡泡護士打交道後,從大廳對面的洗手間M5房間撿起一些手槍彈藥。在大廳的更遠的地方, M1室將有shot彈槍殼過去的瞥見可以解鎖。

前往西走廊,您會注意到, L1房間的門被移至該室的一側,該門被鎖定在那一邊。進入女子更衣室,您會發現丟失的shot彈槍(Yoink),以及更多的shot彈槍殼手槍彈藥健康飲料和椅子上毛絨熊的彎針

確保明智地使用shot彈槍,因為貝殼很難獲得。這樣,就出去,繼續前往護士休息室的走廊。在內部,您會發現L1房間鑰匙和泡沫護士守護它。要求它之後,回到L1房間,然後在裡面冒險。房間很大,雜物不舒服,還有一些奇怪的聲音來自小房間。

您可以使用一個高的爬行空間來進入它,而在房間的正確視線上推車可以到達它。抓住購物車,將其滾動在爬行空間下方,然後跳入裡面。儘管有噪音,但房間還是空的,除了關於年輕女孩承認的筆記外。

離開房間,檢查大廳對面的雜物間,那裡的“東西”從牆上的洞中逃脫。當然,別無選擇,只能遵循它。滑過牆壁後,您很快就會發現自己回到一樓,在一個未標記的房間裡。您面前的一扇門被鎖定了,因此穿過旁邊的爬行空間,將您帶到醫療記錄室

從您面前的地板上拿起亂碼的便條,在左側的左側,您會發現另一個過去的瞥見(如下所示)。

現在,您可以在床單下看到某些東西(在上面看到),事實證明是一個明顯的手鐲,這是您需要的三個手鐲。這吸引了人體模型的注意力,因此隨後對其進行處理。

布魯克黑文醫院(第2樓和第3樓) - 護士辦公室,骯髒的手鐲,與勞拉(Laura)的短暫聚會

無論是通過恢復的電梯還是東樓梯,都可以回到二樓。您可以選擇在董事辦公室掉下標記的手鐲,也可以暫時保留。

無論哪種方式,接下來,您都需要前往帶有鍵盤鎖護士辦公室。為了節省您的時間,正確的代碼(標準難度)為3578 。進入前,請快速檢查旁邊的儲藏室中的一些shot彈槍殼

護士辦公室的窗戶上抓住員工備忘錄,然後在裡面您會在第一間房間裡找到手槍彈藥,在治療室之外的治療室……蟲子到處都是。值得慶幸的是,他們是不會傷害您的那種。在右側的第三個浴缸中查看,然後從中拿起發霉的光刻。離開之前,還要抓住治療室的紙條

走出隔壁的門,將您帶到西樓梯間。上三樓,您會聽到聽起來像一個年輕的女孩嗡嗡作響,牆上有更多的繪畫。勞拉顯然在附近,事實證明,她正處於地板的受限區域,被巨大的金屬門擋住了。打開視圖窗口,在另一側看到勞拉。她再次逃跑了,詹姆斯能說一句話。

現在,前往D1房間,該房間上有一個組合鎖。通常,您需要使用X射線室屏幕上的兩個X光片來弄清代碼。

但是,為了節省時間,正確的代碼(標準難度)為04(右),37(左),12(右) 。進入室內後,與患者床相互作用,詹姆斯(James)將剝落毯子,以發現第二名患者和骯髒手鐲的血腥殘留物。

之後,探索附近的其他房間,以提供更多的手槍彈藥粉碎窗戶進入檢查室5 ,並從桌子上索取1F內部病房鑰匙

布魯克黑文醫院(1樓) - 內部病房,花園和游泳池

暫時無處可在3樓或以上上樓,並帶有新的內部病房鑰匙回到一樓。沿東樓梯,您會注意到1號檢查室的門現已打開。走進室內並處理人體模型,這樣您就可以索取一些手槍彈藥,而“至少她在那裡”奇怪的照片。

在關注泡泡護士時,繼續走下走廊,決心阻止您的道路。上中央走廊,並使用內部病房鑰匙最終進入地板的其餘部分。首先在您的手槍彈藥鍵盤組合說明的右邊查看醫生辦公室

接下來,去查看日後您會發現更多的手槍彈藥和潛伏的泡泡護士。死後,用左牆的間隙越過藥房。在裡面,您會發現更多的手槍彈藥和水槽附近的地板上的一個奇怪的敞開管道,鮮綠色的殘留物從中滲出。裡面有一些東西,您將需要正確的工具才能將其取出。幸運的是,您已經有一半(彎曲的針)。

現在,轉動並註意通往花園區域的敞開窗戶。跳過它並開始探索,但要小心,因為它爬有怪物(主要是撒謊的人物)。轉到左側的涼亭,並使用背面的爬網空間進入它。處理裡面的模特,然後抓住手槍彈藥注射器

前往花園的右側,在木桌上拿起shot彈槍殼,然後進入溫室。從抽屜中抓住更多的手槍彈藥,然後使用打開的窗戶越過泳池區域。

您需要得到的是在游泳池內,但不幸的是,它充滿了一些非常討厭的水,甚至詹姆斯都有限制,也不會進去。在游泳池的另一側,您會看到地板上的閂鎖門需要一個鑰匙才能打開。這使您可以訪問泳池的泵系統,這將使您可以排出它,因此您需要找到該鑰匙。

進入淋浴室,與一個攤位中的另一個人體模特打交道,然後去收集手槍彈藥shot彈槍貝殼和一根醫用管子(如上圖),位於一個水槽中。回到花園區域到藥房。

到達那里後,進入庫存,將彎曲針與醫用管相結合。轉到管道排水管,並使用新工具將卡住的物體釣出來,事實證明這是游泳池的維護鍵

這樣,再次回到游泳池,並使用閂鎖門上的維護鑰匙進入泵並完全排幹游泳池。向下走進其中,砸碎瓷磚,漏水是為了獲得血跡染色的手鐲,這是您需要的第三個也是最後一個。

我們建議您回到藥房,因為您早些時候在花園中殺死的許多怪物,包括游泳池中的怪物,都會復興和攻擊,您不想浪費寶貴的彈藥和健康。

布魯克黑文醫院(第1和2樓) - 廚房和導演的房間

在返回樓上導演房間之前,您首先需要完成探索西側的內部病房的其餘部分。越過藥房,並解鎖了西北樓梯間的大門。接下來,前往廚房內,您可以在烤箱附近找到一瓶黴菌去除劑,如果您仍然需要代碼到3樓的組合鎖定,則可以使用它清理前面獲得的發霉光刻

除了在廚房對面的小洗手間和附近自助餐廳地區的shot彈貝殼中,幾乎沒有其他東西可以找到。探索結束後,返回樓上,到達導演的房間。

將您獲得的其餘手鐲放在人體模型臂上,然後您需要以正確的順序排列它們,並“旋轉”它們,以使正確的數字集朝外。從上到下的正確順序(標準難度)是鮮血的手鐲,標記的手鐲和骯髒的手鐲,數量為: 92、45、71在上下襯裡。

完成後,將為您敞開的手拿起導演的儲藏室鑰匙。去附近的鎖門門上使用它,然後進入內部。在那裡,您會在桌子上和架子上的架子上找到缺少的安全按鈕,這是另一個難題。

在這種情況下,您需要安排九本書,以便它們的刺匹配並形成呼吸呼吸獅的形象(如上所述)。 It may seem like there's no reward afterward, but in fact the order of the symbols at the bottom is a clue for what you need to punch into the Director's Safe. Your other clue is the set of numbers from the bracelets.

Brookhaven Hospital (Floor 2) - Director's Safe Puzzle

With that, go over to the safe, place the missing button you found into it, and use both your clues to figure out the correct symbol combination. Essentially, '92-45-71' from the bracelets is the numerical order of the combination, and you need to equate that to the symbol order from the book puzzle, all to form a cryptogram of sorts.

Once the correct combination is done (seen above), the safe will open and inside you can retrieve the Rooftop Key and the Safe Note , which gives some foreshadowing about the key taking James where he needs to go, and that "pain" will be involved, yay.

With that, go back and use the Red Save Point and start your journey up to the roof of Brookhaven.

Brookhaven Hospital (Roof and Floor 3) - Pyramid Head Ambush and Laura Plays Tricks

Once you arrive on the roof, first hang a right onto the nearby metal catwalk that has Shotgun Shells sitting at the end of it. Then go back to where you were and instead go straight, until you find an entrance to another metal catwalk that takes you around the left side of the roof.

At the end of it, you'll find another Glimpse of the Past (seen above) which happens to be the spot where James was shoved off the roof by Pyramid Head in the original game. However, that doesn't seem to be the case here.

Now, go and investigate the yellow double doors that lead back inside. In what looks like the top of a wooden lift, you'll find the Page From a Diary on the floor. Pick it up, and as you try to go back through the doors, Pyramid Head will suddenly appear and grab James by the throat. This time, he shoves James down through the shaft, sending him back to the third floor.

After James collects himself, you'll notice that you landed right on the opposite side of the huge 'Restricted Area' gate where Laura was last seen. First go investigate the Hydrotherapy Room , where you'll find Shotgun Shells , a Health Drink , and a Syringe . Next, when checking the padded rooms, in Room 13 you'll find another Glimpse of the Past covered in blood.

Continue on ahead and through the next set of yellow doors. Soon a cutscene will show James finally finding Laura in a room playing with teddy bears. He pleads for her to stop running and tell him how she knows about Mary. Laura seems hesitant to say much, but admits that she and Mary were friends and that they met at the hospital "last year".

In confusion, James lashes out and calls Laura a liar, who immediately grows cold again and decides to play a trick on him. She baits him to another room nearby with the promise of another letter from Mary. The noise riles up a different kind of monster from within the walls, and now it's time for another boss fight.

Brookhaven Hospital (Floor 3) - How to beat Flesh Lips

As the second boss fight in the game, Flesh Lips is as dangerous as it is disturbing to look at. Encased in a metal cage hanging from the ceiling, Flesh Lips will start the fight by essentially playing peek-a-boo with James, popping out from random places in the ceiling. Again, keeping your distance is a big priority.

While you can use both your Handgun and Shotgun to deal damage, Shotgun is king in this fight as you'll soon realize. Start by shooting its legs (shooting the cage won't do anything), and make note of the Shotgun Shells scattered around the room for your use.

The more damage you deal to it, its cage will start to come apart, allowing you to start damaging the body within as well. Eventually, this will cause Flesh Lips to take on a different form, using the metal bars from its cage like spider legs to chase you around the room.

Deal damage as fast as you can, as this boss hits like a truck and you may find yourself swigging Health Drinks faster than you can blink. Occasionally it will emit a screaming attack that, while terrifying, just serves to stun you for a moment.

Eventually, Flesh Lips will collapse dead and James will go over to assess the damage. Suddenly, a second Flesh Lips monster will appear and capture James, dragging him through the ceiling and into an ominous cutscene that eventually lands us back in the Otherworld.

Brookhaven Hospital (Floor 1 and 2) - The Otherworld Returns and the Lock Box Puzzle

After being dropped off near the hospital's garden area, get your bearings and check your map. You'll notice that all of your markings have been wiped clean and that Brookhaven's version of the Otherworld spans every floor, including the Basement. So you've got a lot of exploring ahead of you.

Start off by going through the Dayroom and picking up some ammo there along with a Syringe and the Evaluation Card, Patient #3141 from the wheelchair in the middle of the room. Head out into the hall and use the Red Save Point to your left.

Much of the first floor is blocked off right now by large gaping holes in the floor and locked doors, so your only path is to the Elevator. Notice that it's missing the button for the Basement level , and you'll need to find it to reach there. For now head to the second floor.

Once there, head right, and near the Nurse's Office , you'll see something sitting on top of a crate, chained and covered up (with a convenient Red Save Point behind it). Uncover it to find a lock box sealed with two numerical locks and a keyhole, meaning you'll need two codes to unlock it, as well as a key .

While we can provide you with the correct codes for the locks to help save you some legwork, before you can use those you need to find the key first. To do that, you need to get to the third floor.

First, investigate the nearby Nurse's Office for items and watch out for the Bubble Nurses who now wield knives instead of pipes. You'll find both Handgun Ammo and Shotgun Shells here, as well as a Health Drink . Cross your way over to the Treatment Room , and then take the crawlspace at the south wall into the Women's Locker Room . In there, you'll find a Syringe and more Shotgun Shells .

Circle around the hallway to the northwest stairwell, which you can take up to the third floor.

Brookhaven Hospital (Floor 3 and 1) - The Instrument of Force, the Key of Bliss, and the Lapis Eye Key

Once there, first head into the X-Ray Room and pick up The Procedure memo from the operating table. Over in Exam Room 4 you'll find a mannequin (no, not the monster) in a surgical chair with its hands in front of its face (seen above). Pick up the Instrument of Force from the tray nearby. This is one of two tools you'll need to get what's hiding inside the mannequin.

Make your way through Exam Room 5 and watch for another Bubble Nurse and Lying Figure in the hallway. Grab some Handgun Ammo from the desk tucked in the corner near Room D3 . Go in there next for Shotgun Shells and a Mannequin that sneaks off to ambush you from around the next corner. Deal with it and retrieve the Health Drink from that corner.

Backtrack to Room D2 and smash the wall on the north side to get in. Use it to cross over to Room D1 , where you'll find a ladder you need to climb down. This brings you down into the Kitchen on the first floor. Grab some Handgun Ammo from the Pantry area and ignore the back room behind it, as you'll only find a Mannequin in there. Explore the nearby Restrooms if you want for more Handgun Ammo and a Shotgun Shell .

Head down the south side of the Kitchen and around to the Cafeteria . Deal with two Bubble Nurses and a Mannequin there then retrieve the Handgun Ammo on the middle table. Head into the Storage and Medical Records rooms next, where you'll find more Handgun Ammo , Shotgun Shells , and a Health Drink .

Slip through the wall crack near the back into an unmarked room, and on the wall to your right you'll see a familiar hand mural (seen above), and above it in a crevice, the Key of Bliss, the other tool you need. Take it and make your way back up the ladder in the Kitchen.

Head back to your mannequin friend in the surgical chair in Exam Room 4 . Use the Instrument of Force to break the right arm off, push the left arm away, and then use the Key of Bliss to brutally lobotomize the Lapis Eye Key from the eye socket. This is the key you need for the safe box.

With that done, make your way back down to the second floor via the stairwell.

Brookhaven Hospital (Floor 2) - Completing the Lock Box Puzzle and the Trick or Treat Quiz

Head back to the chained box on the second floor, and first use the Red Save Point behind it. Use the Lapis Eye Key you just got on the box. This leaves the two numerical locks for you to crack. Luckily, we've got both of those codes figured out for you to save time.

  • The code for the combination lock on the left (Standard Difficulty) is: 1622
  • The code for the keypad lock on the right (Standard Difficulty) is: 9659

If you're wanting to collect all of the memos in the game for the achievement, however, you should still visit Room M2 on the second floor for the Calendar Page , which provides the hint for the combination lock.

Once open, a cutscene will play where it's revealed that nothing is in the box, which leaves James dejected. However, a curtain nearby suddenly falls to reveal a strange door with a partial statue of a woman on it. James approaches it and finds the '-1' Elevator Button in its mouth, allowing you to use the elevator to reach the Basement .

To open the Lady of the Door , you need to find the two rings missing from both her hands (seen above). To find one of them, the Basement is conveniently your next destination. Head to the Elevator and use the -1 Button to repair and take it down to the bowels of Brookhaven.

However, along the way, a mysterious voice will come over the radio system and enact a Trick or Treat game show just for James. It recites three quiz questions related to Silent Hill and its history that you'll need the right answers to when the time comes. So that you have them handy, here are the correct answers:

  • Question #1 - 67 people died (Choice 2)
  • Question #2 - Wiltse Road (Choice 3)
  • Question #3 - Miriam (Choice 1)

Brookhaven Hospital (Basement and Floor 1) - Copper Ring, Lead Ring, and Maria Returns

Soon you'll arrive in the Basement, and the right path is blocked so you'll need to navigate around on the left side of the floor. Check the Kitchen Disposal Room for some Handgun Ammo and Shotgun Shells then go through the Maintenance Room to get to the Generator Room . From there, head south into Laundry Storage where you can find Handgun Ammo then further into the Laundry Room and Storage Room which has a Health Drink .

You'll come out on the other side of the huge gap in the floor, so you can continue down and around. The rest of the hallway is blocked, but a gap in the wall nearby will take you into the first Boiler Room . Cross into the second Boiler Room , deal with the Bubble Nurse patrolling the area, and then use the high crawlspace on the right side to make it out to the other side of the east hallway.

Your options are still very limited, so just go straight ahead through the next wall crack into the Pump Room . Sitting on a table to your right is the Copper Ring (seen below), the first of two that you need. As soon as you grab it a cutscene shows Maria suddenly appearing from the shadows, seemingly better than earlier.

James almost mistakes her for Mary, which of course doesn't sit well with Maria. The conversation instead turns to Laura, with whom Maria feels a strange connection that she can't explain and just insists on finding her. With that, Maria returns as your companion.

Continue through the Pump Room and back out into the hallway. The Tech Room is blocked, so the only way forward is back up to the first floor . Make your way up through the rooms on the east side, starting with Exam Room 2 . Cross into Exam Room 3 where you can find a Syringe , then cut back into the hallway.

Follow Maria as she remarks about a "stroll in the rain", strangely unbothered by the Otherworld around them. The rest of the rooms on the right side are blocked, so the path takes you instead to the Pool area. Pick up the "They musn't know" Strange Photo from a nearby bench, then make your way around the pool (now a giant gaping pit) to the Shower Room , then across the hall to the Doctor's Lounge .

The room itself is mostly empty except for a large fridge that's been toppled over. James finds himself unable to open it alone and Maria teases him for it before offering to help with a hint of exasperation. They manage to open it together and upon peeking inside Maria finds a Lead Ring . It just so happens to be the other ring you need for the Lady of the Door.

Cross through the Locker Room to your left and pick up the Dissociated Note in there before continuing to the central hallway. Use the Red Save Point nearby before heading in the direction of the elevator. Before taking it though, head over to the Pharmacy , where you'll find an ornate box sitting on the counter.

This is the "prize box" for the Trick or Treat quiz you received earlier, and you need to use the buttons on the top of it to punch in the correct answers. As mentioned earlier, the correct order is: 2,3,1.

If you punch them in correctly, you'll receive a nice reward of 5 x Shotgun Shells and 2 x Syringes . If you put the answers in wrong, you'll get pain instead, to put it lightly. When you're ready, take the elevator back to the second floor.

Brookhaven Hospital (Floor 2 and ???) - Maria Meets Her Fate and James Escapes the Hospital

Once you're there, use the Red Save Point then go over to the Lady of the Door and place both rings on both hands. A cutscene plays as the door opens and James steps through, but Maria seems almost terrified to follow.

The path behind the door leads down a winding stairwell. Pick up the Ominous Note on the way down that reads, "It is done. Sick no more." Keep going down and there will be another Red Save Point for you to use if you haven't already. Continue down the steps and soon your map will be inaccessible, hinting that you've gone somewhere else entirely.

At the very bottom, go through the door and follow the path through the winding hallway. At a certain point, however, a cutscene triggers and James suddenly spots Pyramid Head approaching them, a spear in hand this time.

As soon as you regain control hit and hold your 'Sprint' button as Pyramid Head will be moving much faster this time, determined to catch both of you. Evade the obstacles that fall in your way and holes in the floor and keep going until you reach an elevator ahead.

James gets in first but the elevator tries to force itself shut as Maria tries to get in. However, Pyramid Head catches up and impales Maria with his spear, killing her instantly as the elevator shuts closed.

Soon the elevator opens, bringing you back to the first floor. The music calms and the threat is gone, and no monsters are present. Make your way across to the Reception Office , and on the desk by the open window is the Hospital Entrance Key . James sees Laura run off down the street into the darkness.

For now, make your way out of Brookhaven and into the stormy night.

Silent Hill 2 Remake West South Vale (Night) Walkthrough

Unfortunately, the Otherworld has now spilled out onto the streets and brought the monsters from the hospital with it, so tread carefully. Before you head straight to the story's next objective you can try to do some exploring in the area for items.

There isn't much to the left as the entire street is nothing but a chasm in that direction. There is a nearby wrecked ambulance that has a Health Drink and Syringe lying near it, if you feel up to dealing with the Bubble Nurses guarding it.

Head down the street to the right and you can find some Handgun Ammo and Shotgun Shells inside cars. Go through the door beyond a barricade near Heaven's Night and you can find more ammo in a nearby garage shed. Go all the way to the far right end of the street behind Heaven's Night where you'll see another shed area. On the right wall inside it you'll find a breakable spot, so tear it down and slip through.

Enter the Garage and grab the Syringe and Handgun Ammo , then use the Red Save Point on the wall. Head out and you'll catch Laura just beyond a gate ahead. Deal with the Bubble Nurse and Mannequin in your way first, then run to the far right corner where the door you used to get into Heaven's Night is. Some Handgun Ammo will be on the ground there.

Lakeside Diner

Backtrack to grab the handcart and push it in front of the gate, so you can jump over it. Soon you'll find yourself on Rendell Street and near the Lakeside Diner . First, grab Handgun Ammo sitting on the tire of a truck nearby then head towards the diner, then more on the front deck of a house on the left.

Deal with the Bubble Nurses in your way and then grab a Health Drink from one of the cars parked near the diner. Head inside and venture behind the counter for some Handgun Ammo and Shotgun Shells . Deal with more monsters in your way and use the double gate doors on the other side to leave.

Maneuver between the school bus and big rig truck, and you'll find more Handgun Ammo sitting on the bed of a pickup and Shotgun Shells on a barrel behind it. Pass through the gate back onto Rendell Street and head east. Be sure to check the front porches of the houses and cars you pass for more items.

Soon you'll reach Munson Street , but there's nowhere to go but south towards the edge of your map. You'll catch another glimpse of Laura as she runs through a large gate, so follow her through. Cross the long and dark metal catwalk until you reach the other side.

Silent Hill 2 Remake East South Vale (Night) Walkthrough

Back to Neely's Bar

Now you're back on the east side of town on Saul Street . Go into the Motor Home to your right, where you'll find a Red Save Point , Handgun Ammo , and the Note on a Map which has an ominously foreshadowing written message and a clue about where to go next for a "letter and a wrench".

As you go further down the street, there will be a high crawlspace you can climb up and through to enter a warehouse. Navigate through it, pick up more ammo and deal with monsters along the way until you reach a breakable wall at the back of it. Slip through and continue on until you reach the other side of the chasm on Neely Street .

This will bring you face-to-face with Neely's Bar once again. Go inside and you'll see the jukebox is on, but rather than playing music it sounds like breathing. A threatening message on the wall behind it suggests that if he wants to see Mary "he should just die" but that he "might be going to a different place than Mary" when he does.

Go over to the counter to collect another Glimpse of the Past , then behind it for some ammo and a Red Save Point . Go to the door on the left that's slightly open and grab a Health Drink on your way out the back of the bar.

The Laundromat and a Phone Call

Go through the back alley area, grab some Handgun Ammo from a nearby car, a Health Drink on the ground near the chasm in front of you, and make your way around the corner to the back of a Laundromat . There will be a high crawlspace for you to climb up through.

Once inside, you'll hear a phone ringing somewhere nearby. Smash and grab the nearby Health Drink and deal with the two Bubble Nurses that approach you through the wall crack. Go through the crack yourself afterward, make your way through the front of the laundromat, and jump through the open window on the right to the street.

Turn left and you'll notice it's a payphone ringing. Walk over and answer it, but no one is on the other line. After James hangs up the phone, a piece of paper drops in the change slot. It reveals yet another message that implies that "the key is in the park, at the feet of the praying woman", and that "the wrench will open the gate". With that, pick up the Wrench sitting under the phone.

Back to Rosewater Park and Back to Angela

Now you'll need to head back north to Rosewater Park to find what you need. Head to Neely Street and run north until you reach a tall barricade with a door. Head through and you'll find another huge gate ahead. Use your Wrench to open it and pass through.

You'll find yourself going over another metal catwalk, but this time a new monster called a Mandarin is crawling beneath it. Even though it's beneath the grate, it can still attack you if too close, so keep your distance and keep running until you reach the end of the tunnel. Beyond that, you'll find yourself back in the same tunnel you used to enter Rosewater Park.

Head inside and make your way toward the west side of the entrance area. There are no items are monsters to worry about here, so just head straight for the iron gate on the west side . Follow the path straight across until you see what looks like a statue lit up ahead. Approach it and you'll notice that Angela is surprisingly there too.

After the cutscene, interact with the praying woman statue and James will dig up a metal tin that contains the Historical Society Key . The Historical Society is located further west on Nathan Avenue , so leave the park and make your way there.

歷史社會

The journey along Nathan Avenue to the Silent Hill Historical Society is a somber and quiet one, as there are no monsters anywhere on the road. Soon enough you'll see the building lit up in the fog to your right. Use the Historical Society Key and head inside. Use the Red Save Point near the entrance.

As you explore, it's definitely hard to miss the portrait straight ahead that depicts Pyramid Head himself. Make your way toward the back of the museum and there will be a strange dark tunnel in the wall for you to enter. You won't be returning to the surface of Silent Hill for a while beyond this point .

The staircase you take down through the tunnel is very, very long, and the distant sound of foghorns accompanies your descent. That is a reference to the Little Baroness steamboat that sank in Toluca Lake decades earlier, of which there's a picture in the Historical Society.

This staircase seemingly takes you deep beneath the lake, but when you finally cross through a door at the bottom, you'll find yourself in Toluca Prison .

Silent Hill 2 Remake Toluca Prison Walkthrough

Grab the Syringe from a first aid kit on the table in the small room you pass through, then continue on through the next door. You don't have a map of this area yet, so keep an eye on your surroundings. The door to your right is locked, so head left down the hall . The path will diverge, and left is a dead end so go right .

You'll soon see another door, so go through it. Inside, you'll find nowhere to go but a large dark hole in the floor, forcing you to go deeper. Interact with it twice and James will hesitantly take the plunge.

Upon reaching the bottom, you'll find yourself in what looks like a well with no visible way out. There is a way out, however, and you just need to find the right spot on the wall to break through . Keep trying different spots until one lets you out and has a door on the other side.

You're now in what seems to be a flooded area of the prison, shaped like a maze. Go right and then turn left when you can and head straight towards the door ahead of you. Deal with the Lying Figure that blocks your way and you'll then see that there are two doors. The one in front of you is locked, so take the right door .

Bug Room Puzzle (Keypad Answers)

Down the hall ahead is what looks like another deep hole, but is blocked off by a locked prison gate. Backtrack a bit and go through the door on your right, where on the floor you'll find the Spiral Writing Key .

After picking it up, however, the lights will shut off and then turn back on to reveal the room suddenly covered in bugs who will bite James occasionally, causing damage.

To escape the room you need to use the keypad (seen above) and figure out the correct code, which is a random combination of the numbers 2, 3, and 9 (the only ones not covered in blood). The solution for every playthrough, regardless of difficulty, is entirely random , so it's an anxious test of trial and error. To help you out, here are all of the possible combinations for you to work through:

2-3-9 2-9-3
3-2-9 3-9-2
9-2-3 9-3-2

Once you break out, go back over to the locked prison gate and use the Spiral Writing Key on it, revealing the next hole for you to jump down. Interact twice to jump further into the abyss.

Toluca Prison (Floor 1) - Eddie Returns, the Armory, and the Yard

After your next fall, you'll land in the Canteen room of the prison. Grab a Health Drink from the food line at the back of the room, then explore the right side of the room to find a Glimpse of the Past on one of the tables. When you're ready, approach the body under the bright light hunched over a table, recently killed.

Eddie appears from the shadows, remarking that killing a person "ain't no big deal". James tries to understand Eddie's reasoning for what happened until it becomes clear that Eddie killed them for how they "looked at him". Eddie gets defensive when James reprimands him before opting to go off on his own.

The Armory and The Church

Once he's gone, go through the same doors and ahead you'll find the prison's Armory . After using the Red Save Point , on the back wall, you can finally grab a map of the entire prison .

There's also Handgun Ammo , a Syringe , Rifle Ammo , and a Hunting Rifle weapon , though it's currently locked in a cabinet. You'll need to find the key for it, and thankfully there's a hint in the nearby Gun Cabinet Notice .

For now, start exploring the surrounding areas such as the Church to the left of the Armory. Inside you'll find an object called The Heaviest Weight up at the pulpit. Over in the Vestry you can find a Syringe .

Cell Block A and B

Head next through the double doors to Block A and Block B . To your right as you enter, you'll notice a door with a Hornless Ox portrait on it. Meanwhile, over in Block B is a door with an Eyeless Boar portrait , the far end of Block A is a door with a Headless Serpent , and the door to the Basement has a Wingless Dove .

The levers on the walls can give you some temporary light in the block, as even with the flashlight it's uncomfortably dark. However, it will also send Mannequins scurrying up walls to the ceiling. Yep, you now have "Spider Mannequins" to deal with.

In Cell A3 you'll find Rifle Ammo and a Glimpse of the Past in the form of a shrine. In Cell A5 will be Handgun Ammo . Over in Cell A7 there's a crawlspace that takes you to Cell B1 , which has a Health Drink and a hiding Mannequin. Cell B3 has a breakable wall that lets you cross to Cell A9 and A8 , which has Shotgun Shells and another Mannequin.

院子

After exploring both blocks, head east down the hallway to the Yard , and use the Red Save Point to your left. This area is unbearably dark, but to keep your...bearings (aha), just run straight ahead. You'll hear a strange galloping noise circling around you, but rest assured there are no monsters in this area.

You'll soon see something ahead of you with a cover over it. Interact to pull it off, revealing a statue with a scale contraption at its base. This is where you put The Heaviest Weight to use, as you need to use it with the smaller weight already available.

Place the smaller weight on the left scale, and the Heaviest Weight on the right scale , which will tip the arrow above it to the Serpent symbol. This means the Serpent Door within the prison has been unlocked. Head back inside.

Toluca Prison (Floor 1) - Headless Serpent Section

The Serpent Door is over at the far end of Block A, to your left after returning from the Yard. Head through it and you'll pass by a lit room with an electric chair in it.

Enter the Guardroom , where you can find a Syringe , Shotgun Shells , and another wall lever you can use to light your way while keeping the spider crawling Mannequins at bay.

Make your way down the block, and in Cell E4 you can grab the Family Photo (memo). Further on, the room next to the Death Chamber has some Handgun Ammo . Now make your way across to the other side of the block, which has much higher ceilings crawling with spider Mannequins. Do your best to keep the lights on as you explore and deal with them when they jump back down to attack.

Investigate the rooms on the northeast side, including the Witness Room where you'll find, Handgun Ammo , a Red Save Point , and the machine used to operate the electric chair. Interact with it and you'll see a power gauge along with a sequence of switches and the lever to pull when ready.

The instructions note that you don't want to throw the lever when the power is in the red, but that's actually exactly what you want to do. You'll need to press the switches in the correct order to where they're all turned on at once , sending the power to maximum. Once you have, pull the lever which will overload the power system and automatically unlock all cell doors in the area.

This means you can now enter the Death Chamber and claim the Medium Weight sitting on the electric chair. Now you need to focus on making it through the rest of the block alive, as the alarms have riled up all monsters in the area, and you can no longer use the lights. The path you came in is blocked so exit via the Death Chamber.

Explore the open cells to find more Handgun Ammo , Shotgun Shells , and a Health Drink . In Cell E1 near the start of the block is a breakable wall, so bash it down to get to the other side of the block. You can find several more Shotgun Shells in the cells on this side. When ready, go into Cell E10 and slide through the wall gap into the Witness Checkpoint area.

Pick up the Handgun Ammo and Health Drink you find here, as well as the Armory Key hanging in a cabinet on the wall. This will allow you to go and claim the Hunting Rifle . Head back to the Armory and do just that, then use the Red Save Point before heading back to the Scales of Justice statue in the Yard.

Toluca Prison (Floor 1 and 2) - Hornless Ox Section

Once you return to the statue in the Yard , your next objective is to place the smallest and Heaviest Weight on the left scale, and your newly acquired Medium Weight on the right scale . Upon doing so, the Hornless Ox Door (seen above) near the entrance to the entire block will unlock.

Head back and through the new door then up the stairs to the second floor of the prison. This area is absolutely crawling with spider Mannequins, so keep your wits about you as you progress through. Go down the first row of cells on the right and use Cell C2 to cross into C3 . Cell C4 has a crawlspace but requires a key to be unlocked . Grab the Health Drink from Cell C5 then head to the Guardroom on the right side.

Inside you'll find the Block D Key in a desk drawer along with a Red Save Point , some Handgun Ammo , and a prison guard's notes about something important in Cell D5 . Start making your way to the other side of the block. Use the breakable wall to get into Cell C6 for a Health Drink and a Syringe . Continue down the walkway and use the Block D Key on the door ahead to get into D Block.

Keep the lights on as you make your way around to Cell D5 , which is a padded room. Inside a first aid kit box you'll find the Shiv Key , and the Threatening Note on the wall that says "we could both use a bath". With that, head back across to the C Block and use the Shiv Key on Cell C4 .

Slip through the crawlspace and grab the Paranoid Note off the pipe. Slip between the pipes on the left side, then down through another crawlspace.

This brings you to the Toilets Room , where you can find some Handgun Ammo on a bench and a Health Drink in a stall. Head over to the Showers area next and deal with the Bubble Nurse patrolling the center of the area. Make note of all the corpses scattered everywhere too, because they won't be still for long.

Venture up the right side of the room, where you'll find another tablet-shaped Glimpse of the Past on the floor.

Head towards the back and underneath the rotating fan you'll find a strange "curtain" structure with a hole in the wall that obviously you'll need to have James stick his hand in. Interact with it and you'll obtain the Heavy Weight (seen above).

This will rile up several monsters in both rooms and rather than fight them all, bum rush back to the crawlspace in the Toilets Room and escape through. Make your way all the way back through the block and out the Ox Door.

Toluca Prison (Floor 1 and 3) - Eyeless Boar Section

Once again, head back to the Yard to complete the next step of the Scales of Justice. This time, place all of the weights you have on the right scale, except for the smallest weight which you'll put on the left scale. This will unlock the Eyeless Boar Door next which leads to the Administrative Section of the prison. Head back inside and straight ahead to that door, which will be on your right.

Head inside and take the hallway around the Warehouse room, which you can access from the door on the left side. In there, you'll find a couple of monsters along with some ammo and the "Old Man's always prepared" Strange Photo .

Now make your way to the Visitation Room , and grab the Prisoner's Note from station 7 before backtracking to station 5 where you can jump through to the other side.

Grab the Shotgun Shells from station 7 before moving on towards the Break Room . On the way there, stop in the Women's Restroom for a Health Drink and a surprise in the last stall, then the Men's Restroom for a Red Save Point .

Cut through the Break Room , grab the Handgun Ammo that's in there, then head north to the Infirmary . As expected, there are a few Bubble Nurses to deal with in there, so fight your way through them to the very back room of the Infirmary. There you'll find Shotgun Shells , a Health Drink , and the Upper Floor Key .

Backtrack on the other side of the Break Room to find another Glimpse of the Past on the floor in front of you, consisting of a horseshoe and a melted wax figurine.

Run back over to the Restrooms and use the Upper Floor Key on the locked gate near the Men's Restroom (by the wall that says "Reap What You Sow"). Take the stairs all the way up to the Warden's Office on the third floor, use the Red Save Point in the nearby storage room, and grab the Handgun Ammo there as well.

Go back into the office where there's a typewriter on the desk. The paper set in it has the word "sick" typed endlessly, and all you need to do is type repeatedly (any keys) until the desk drawer underneath opens. Inside you can claim the Light Weight . Now you need to make your way back to the Yard once again for the next step.

Toluca Prison (Floor 1 and Basement) - Wingless Dove Section

Once you're back at the Scales of Justice, this time you'll need to place every weight on the left scale, except for the Medium Weight which you put over on the right scale . This will open up the Wingless Dove Door , which leads to the Basement level . Head back inside and immediately turn left to find the door down a flight of stairs.

Once inside, start exploring the lower half of the cell block and when you look inside Cell F6 you'll notice the last weight you need sitting on a sheet. For now, go over to Cell F9 and bash through the breakable wall to get to F10 , where there's a ladder you can take up to unlock one of the doors on the first floor.

Head back down and make your way through all the sneaky Mannequins to Cell F14 and grab the Health Drink there. In F16 you'll notice piles of books and glyphs painted on the walls. If you wait long enough, you'll hear an otherworldly voice chanting something.

Use the crawlspace on the other side of the hall to get into the next room. Grab the Shotgun Shells from the desk, and view the note on the wall that mentions a prisoner being moved to Cell F6 , where the weight you need is. Go over to the button panel where there are options lit for Cells F5 and F6.

Press F6 and head over to claim the Lightest Weight from inside the cell along with the Confession memo. The door will slam shut temporarily for a nice jumpscare but you'll be able to leave soon enough. Remember to use the ladder in Cell F10 to get out since the entrance is caved in.

Time to head back to the Scales of Justice for the final time.

Toluca Prison (Floor 1) - Finding Balance and the Gallows Puzzle

Head back out into the Yard , where it's now raining somehow (being that you're supposedly miles underground). Go over to the Scales of Justice and this time, do the following to perfectly balance the scales:

  • Place the Heaviest Weight on the right scale
  • Place the Heavy Weight on the left scale
  • Place the Medium Weight on the right scale
  • Place both Light Weights on the left scale
  • Place the Lightest Weight on the right scale

Putting all the scales back in their respective slots underneath the scale first can help you figure out which weight is which if you're having difficulty. Once the weight is balanced and the arrow centers on the sword symbol, something will fall out of the statue's hand and it's the Execution Lever . This is what you'll need for the next puzzle ahead.

Gallows Puzzle (All Possible Solutions)

For the Gallows Puzzle , place the Execution Lever in the slot on the platform between both rows of Gallows. The slab in front of you will open to reveal six criminals and their sins, and six slates depicting justifications for those sins.

You'll need to sort out which slates go with which passages regarding the sins of various criminals, and some passages can be different depending on your playthrough and difficulty. At the end, you'll need to choose which criminal was "justified" in their actions, or acting in self-defense.

This is arguably the most difficult puzzle in the entire game, but to help you match up the slates with the correct passages, here are the possible answers for each.

Passage No.Possible Answers
For your grace I do not plead,
For the flames I did set free,
Sisters shrieked and children cried,
No one made it out alive.
Answer #1 - Though the young ones' deaths I mourn,
Their tormentors are no more,
On young souls the nuns did prey,
Took their innocence away.

Answer #2 - I watched them burn, I heard them cry,
I felt a soothing warmth inside,
It felt so good, I cannot lie,
And for my bliss, they had to die.
ii The wealth of others I did take,
The seventh statute I did break,
And yet my deeds I don't regret,
I had my reasons, that is that.
Answer #1 - The reason, if I have to say,
Was to survive another day,
To them, it was a loaf of bread,
To me, a cherished step ahead.

Answer #2 - What were those reasons you might ask,
The truth allow me to unmask,
我懂了。 I crave, I need, I take,
'Tis all the sense it needs to make.
iii I took the child you are quite right,
Carried her off into the night,
She did not scream, she did not bawl,
I was her father, after all.
Answer #1 - Forgive me, child, for I have failed,
To save you from her wretched ways,
She whom I loved, who gave you life,
A monster hiding in plain sight.

Answer #2 - My only daughter, joy of days,
They wanted to take you away,
Hush, little baby, and be still,
If I can't have you, no one will.
iv Once the sun has ceased its reign,
I cut through the rusty chain,
Pushed the door and snuck within,
Filled my pockets to the brim.
Answer #1 - So my guilt is plain to see,
I had robbed the pharmacy,
Yet, I did so not for gain,
But so I could ease the pain.

Answer #2 - I departed with great haste,
Leaving not a single trace,
Ever faithful to my creed,
All is right, which feeds my greed.
v Mommy dearest, mommy sweet,
Your love for me was so deep,
"Why, oh, why?", you shouted out,
When my knife pierced through your heart.
Answer #1 - You broke my legs, I couldn't walk,
You pulled my teeth, I couldn't talk,
You fed me pills to slow my mind,
I took your life 'fore you took mine.

Answer #2 - You were, oh, so kind to me,
Filled my heart with joy and glee,
In the end, it was for naught,
"Why, oh, why?", you ask.為什麼不呢?
vi I waited long, I bid my time,
I waited to commit my crime,
The man appeared, he saw me not,
A bloody end is what he got.
Answer #1 - In truth, he was less man than beast,
And on my flesh and soul he'd feast,
My will to live he'd try to break,
There is so much a man can take.

Answer #2 - In truth, I did not hesitate,
As my blade sealed the poor man's fate,
He knew the rules, they are quite clear,
Go against me, your end is near.

For the passage(s) that has Answer #1 as their choice, that will be the one you want to choose as innocent or "justified". More than one passage may indicate innocence based on this, and you need to decide which one best describes self-defense or defense of another (such as a child).

When you've made your choice, go over to the corresponding noose and pull it down.

If you guessed correctly, you'll fall through the platform and land inside The Labyrinth . If you guessed wrong, you'll instead fall into a room with several monsters you'll need to run through and make your way back up to the Gallows and try again.

Silent Hill 2 Remake Labyrinth Walkthrough

After successfully completing the Gallows Puzzle, ahead of you will be not one but two more massive holes to jump into, sending you to a depth clearly beyond reality. Afterward, you'll take a mineshaft elevator down to a floor with a Red Save Point . Use it and enter through the door ahead.

Follow the path through what resembles an apartment hallway, and you'll hear whispers behind the doors you pass. If you budge the doors, they'll hush in response. Keep going until you reach a section of the hallway decorated with newspaper clippings, including a bloodied one on the floor you can read about the murder of Thomas Orosco, Angela's father .

Suddenly, Angela's screams can be heard from behind the door ahead, alluding to a conflict with her father. Go inside, grab the Health Drink and Shotgun Shells from the kitchen area, then take a deep breath and go through the darker door on the left, where you'll see one of two more doors. The one in front of you is likely the bedroom of Angela's brother.

Go to the one on the left, where you'll find Angela cowering inside. Before James can figure out what's wrong, a much larger monster called the Abstract Daddy suddenly attacks and slams him through a wall. Take a deep breath and prepare for one of the most challenging and emotionally devastating fights in the game.

The Labyrinth - How to beat Abstract Daddy

If it wasn't already obvious, Abstract Daddy is the disturbing manifestation of Angela's intense trauma from being sexually abused by her father as a child, and its physical form is meant to embody that. It makes it one of the most intense and consequential fights in the game.

The battle begins with Abstract Daddy confronting you in the hallway, and once again, keeping your distance from him is imperative. If he manages to charge and grab you, he can deal significant damage in each instance, so be sure to keep your health topped off.

You may initially think you're fighting him in tight quarters, but the "arena" has suddenly taken the form of a seemingly endless maze within Angela's home. This allows you to land hits on Abstract Daddy while constantly keeping your distance. Prioritize your Hunting Rifle and Shotgun for dealing damage, and time your shots well because he has an insane amount of health.

At certain junctions when you've dealt enough damage, Abstract Daddy will disappear briefly, allowing you time to recover and reload your weapons . Make sure to explore everywhere you can for extra ammo and health. As you travel through the maze, you'll see Angela fleeing in terror herself, and occasionally a scratchy recording of her father will play, further inferring his verbal abuse.

The fight occurs over multiple phases, and at least three times you'll need to trigger the next one by finding a static TV and smashing it with your pipe. The further into the fight you go, the more the environment changes into something closer to the Otherworld, and the walls turn...well, "fleshy".

Eventually, you'll arrive at the final phase of the fight in a wide-open area. By this point, you've likely exhausted most of your ammo if not your health stores as well, so make use of the items spread around the room. Keep dealing damage, and Abstract Daddy's attacks will gradually slow down and become easier to dodge. Soon enough, he'll go down and a cutscene will follow.

Angela approaches in rage and slams a TV on top of the Abstract Daddy, killing it. The environment has also returned to the way it was before the fight began. James tries to console Angela though to little effect, and the two argue over his possessiveness of Mary and how he treated her while she was sick.

Soon enough, Angela will retreat and now you're free to explore the rest of the Labyrinth.

Labyrinth Center - Maria Resurrected

After you move on from "Angela's apartment", you'll soon find yourself in a strange, maze-like area, and in front of you a barrier made of what looks like monsters from Silent Hill. If you try to cross through it, James will feel nauseous and back off, so you need to find a way to remove it. James will call it the "Strange Wall" on your map.

For now, head right and use the Red Save Point along the way. Go all the way across (the door to your right is locked) and down the stairwell and through the door ahead. On the other side is something, or rather someone, that James definitely didn't expect to see.

Maria is "alive" and well, sitting in a cell, and chides James for seeming to think she had been killed by Pyramid Head "in that long hallway". She laughs and muses about how he was "always so forgetful". She eerily sounds like Mary, which James notices and mentions. However, she rebuffs that she's not "his Mary", and insists that she's all he needs since she's "real".

Grappling with the situation, James starts to walk away and says with some hesitation that he'll find a way to get her out of the cell.

Labyrinth Center - Rotating Cube Puzzle

Head back up the stairs to the path you walked before, and now you'll find the Rotating Cube Puzzle contraption in the center of it, along with what looks like an entire building in the chasm next to you. The rotating cube features different faces on each side, along with different symbols.

Depending on how you turn it, the building in front of you will rotate as well and reveal new paths and three other main areas for you to explore. Those areas include: the Rotten Area, the Desolate Area , and the Ruined Area .

This puzzle serves as the focal point of the Labyrinth, and your goal here is to use it to access each of those different areas one by one. For easy reference, here are the symbols required for each area:

象徵Area Unlocked
Upward-facing triangle with
a cross underneath
Rotten Area
Infinity symbol with a vertical line
above crossed through twice
Desolate Area
Downward-facing triangle with
a cross underneath
Ruined Area
None (side axis of the cube)選修的; Find the "Your best buddy!" Strange Photo
inside the cube itself.

So for now, you'll want to start with accessing the Rotten Area . Turn the cube in the proper direction, then go into the building and take the stairs that lead up to the path on the left side. Go down the hallway and at the end there will be three doors, for each of the three areas. Go through the Green Door on your left to enter the Rotten Area.

Labyrinth - Rotten Area

You'll start in a hallway completely covered in bugs, so move through carefully and watch out for where the floors switch to metal grates, as Mandarins will be lurking beneath. Remember that all of your maps for the Labyrinth are hand-drawn, so you have to learn the area as you go.

After that first metal grate path, turn left and find some Handgun Ammo on a dresser (which you're probably starved for after Abstract Daddy) at a dead end. Backtrack to the main hallway and continue on until you see a door ahead. Go through it and you'll enter a room with a Suspended Cage high up, three other different doors, and a Red Save Point .

To bring down the Suspended Cage you'll need something to cut its tether, so for now head through the door to your left.

Lighter Gas

Go down the hall, grab Rifle Ammo from a small cabinet on your right, and continue straight to the open door at the end. Be extra careful here as not only are there bugs everywhere, but the floor of the entire main hallway area is metal grating, so Mandarins will be patrolling.

Keep your distance from them (these seem to be invincible so don't waste your ammo) and make your way down the hall until you reach the second left. Take it and follow the next hallway until you find another door. Inside the floor will be normal, so you get a breather. Deal with a couple of Mannequins lurking there and claim a Syringe and Handgun Ammo .

Take the pushcart in the room over to the high crawlspace near the door, and climb up and through to the next room over. Inside you'll notice the fridge in the kitchen shaking nonstop. Approach it and through all the lovely muck that pours out from it, James will find a small can of Lighter Gas . Grab the Handgun Ammo and Health Drink nearby as well.

Carefully make your way back out into the main hallway and bum rush your way back to the Suspended Cage Room.

Lighter Wick and Iron Key

Now take the door to the south and sprint across the grated hallway all the way south until you can leapfrog over a box and find a set of double doors ahead of you. Go through them and grab a Health Drink on your way through the next door ahead. Watch out for a Mannequin in the dark and grab Shotgun Shells from a small cabinet.

In the next room you'll find a bed that's been brutally split in half (could venture a guess who did that) and on the wall behind it a hole oozing blood. James knows the deal by now, so go over and interact with it until you pull out the Lighter Wick .

Now, before you go back to the Suspended Cage room, exit through the door beyond the bedroom, and run down the hallway until you can turn right and follow the path to another door. Go through and inside is just one huge room with a desk right in the center. Deal with the Bubble Nurse patrolling it and then check the drawer to claim the Iron Key .

Broken Lighter

Now make your way back to the Suspended Cage Room and go back through the first door you went through where you found a locked door requiring a key. Use the Iron Key to unlock it and you'll find a bathroom inside. Interact with the nearby bathtub and James will quickly learn that the liquid bubbling inside it is too acidic for him to touch. This means you need to drain it somehow.

Go through the nearby gap in the wall and follow the narrow hallway all the way down until you reach a bug-filled room with a red crank. Turn it until the pipes burst and the tub breaks open, draining all of the bad stuff out so you can reach your prize. Return to it to claim the Broken Lighter .

Return to the Suspended Cage room and combine the Broken Lighter with the Lighter Gas and the Lighter Wick to make an actual Lighter . Use it on the tether holding up the cage and soon the entire thing will fall and break through the floor, leaving a large hole behind, perfect for you to jump through. Use the nearby Red Save Point and then do just that.

This brings you back to the Labyrinth Center with the Rotating Cube Puzzle, and now it's time to move on to the next area. Turn the cube to the appropriate direction (as seen in the table above) to unlock the Desolate Area next. Run through the building and back up to the left-side path, and this time take the door straight ahead.

Labyrinth - Desolate Area and the Handcuffed Gate

Upon entering the Desolate Area , use the nearby Red Save Point and make note of the locked door to your right, and the ladder to your left. Continue straight ahead and find the second door on your right and go through it. There will be a wall crack by a closet for you to take to the room adjacent, where you'll find some Rifle Ammo , Shotgun Ammo , and a Mannequin hiding behind a bookshelf.

Backtrack to the small bedroom where you find a Health Drink and Ladder II . Go down it to reach the Flooded Level , and follow the path until you find a hole you can peek through to see a key (which you will need).

Keep going and you'll see that the door to that room is locked. Make your way south until you find Ladder I and climb up, where ahead of you will be the Handcuffed Gate (seen above). You'll need a certain key you already saw to unlock it, but for now, go through the door to your left.

Follow the hallway until you can make two rights to find another ladder that will take you back down to a cave area. Follow it until it brings you to the room where you spotted the key. Pick up the Small Key and head back to Ladder I to use it on the Handcuffed Gate . Now you can access the rest of the Desolate Area.

Labyrinth - Desolate Area, Pyramid Head's Lair, and the Wirecutters

Follow the corridor to the next room and look for a pushcart you can use to reach a high crawlspace. Climb up and through and continue until you find Ladder IV to take back down to the Flooded Level . Another crawlspace ahead will bring you to a Wire Barrier that prohibits you from going forward. You'll need something to help get rid of those wires.

Go through the next hallway on the right, full of bugs of course, and suddenly Pyramid Head will appear and start giving chase. This is not a boss fight, you're simply in his domain now and need to avoid him at all costs while completing your objectives.

Go up Ladder V and follow the long hallway up until you can turn left, but quickly go right for some Handgun Ammo in a dresser at the dead end. Backtrack and go left through the wide open door to the room where you can remove a set of Wirecutters from a broken fuse box.

As tempting as it might be, do NOT take the south corridor past the fuse box as that will bring you back to the tunnel with the crawlspace that caved in after passing through, meaning you'll have to backtrack much further around the map.

Instead, go back down Ladder V to the area where Pyramid Head was, but he'll no longer be there. Instead, you'll have to deal with Mandarins and other monsters in your way.

For some extra items and a Strange Photo you can make your way to and up the ladder you initially passed while evading Pyramid Head. Otherwise, head back to the tunnel with the barrier of Wires and use the Wirecutters to get through. Go down the next ladder ahead, and grab a nearby Health Drink before dropping down another hole that brings you back to the Rotating Cube Puzzle once more.

Be sure to use the Red Save Point nearby to save all your recent progress. Now it's time to turn the cube in the appropriate direction for the Ruined Area . Remember, the symbol is an upside-down triangle with a cross underneath . Cross through the building and up the path to where you can now take the red door to the right.

Labyrinth - Ruined Area

The Ruined Area of the Labyrinth is quite different from the other areas in that it's essentially a monster gauntlet. You'll enter different areas where you need to defeat various monsters to progress forward. Make sure to gather all of the ammo and health items in the areas first, then go interact with the red door at the back for the alarm to go off and the monsters to come alive .

In the first two areas, it'll be mostly regular monsters such as Lying Figures, Mannequins, and Bubble Nurses. The third area will be full of bugs and you'll need to kill Mandarins crawling beneath the floors. The Shotgun and Hunting Rifle are best for those.

At the end of it all, you'll get a gracious Red Save Point , which we recommend because soon after you'll run into Pyramid Head yet again. He'll give chase and you need to run in the other direction until you reach a familiar-looking barrier made of monsters. This time, however, you're able to get through before Pyramid Head catches you. Continue on into the next room, where you'll find Maria at last, but it seems it's too late once again.

James finds himself overcome with grief at the sight of Maria clearly dead and murdered (likely by the same culprit), and him unable to help her in time. Likely a similar grief to the loss of Mary, he whispers her name and leaves, powerless to do anything else.

Once you leave the room, head up the stairs to where the Rotating Cube Puzzle normally is, but now it's been brutally destroyed, and among the rubble is the Great Knife , Pyramid Head's main weapon.

Interact with the Great Knife and James will pry it loose, allowing you to wield it, sort of. Drag it left toward the Strange Barrier and you'll now be able to pass through it. Drag the Great Knife all the way until you're completely through the barrier with a ladder ahead of you. You can now drop it and continue on (sorry, you can't keep it in your inventory this time).

Labyrinth - James' Grave and Eddie's Reckoning

After climbing the ladder, follow the hallway until you can climb back down another ladder, which leads you to a small cemetery area. You can salvage some Shotgun Shells and a Health Drink here. Among the gravestones you'll find three that are of particular importance: Angela Orosco, Eddie Dombrowski, and James Sunderland.

To progress onward, you'll need to jump down into the hole that is your grave. When you're ready, take the plunge to the deepest reaches of the abyss, where your final adversary of the Labyrinth will be waiting. Follow the long hallway ahead of you, and at the end will be a freezer door soaked in blood. Go through it, and Eddie will be on the other side.

Clearly having lost himself, Eddie claims the corpse in front of him has been following him the whole time, laughing and insulting him. He then accuses James of doing the same, and that Silent Hill called them both because they're "not like other people". Determined to punish James the same way, he coerces him to the meat freezer for a fight.

Grab the Health Drinks on both sides of the room, make sure your guns are reloaded, and then follow Eddie through the same door.

Labyrinth - How to beat Eddie

Make your way into the freezer and Eddie will officially engage you in a fight, and you'll want to avoid getting shot by him as much as possible because even just one shot from his gun hurts a lot .

Use the hanging sacks of meat for cover as Eddie circles around for sneak attacks. Do your best to keep him in your sights, or at least a sense of where he is, at all times. There will be some extra Shotgun Shells scattered around the walls of the room.

Shoot him enough times and he'll shoot a gas pipe that fills the room with fog, making it harder to spot where he is. Do your best to keep your back to a wall while waiting for him to approach. After a few more shots, the conveyors of meat will start to rotate, and you'll need to be wary of being caught in the open.

Be extra vigilant as Eddie will get more aggressive now with more gunshots and will attempt to sneak behind you for a pistol whip. Keep damaging him as much as possible and soon he'll succumb to his wounds and collapse, dead.

There's nothing left to do, so find the black double doors and open them to find your way out. Go through one more door, and you'll find yourself somehow back outside at the edge of Toluca Lake.

How to use the Boat to cross Toluca Lake

With all that James has experienced so far, it's now time to go to the one other "special place" Mary could be, which is the Lakeview Hotel . To get there though, you'll need to get across Toluca Lake, meaning you'll need a boat of some kind. Walk down the pier after using the Red Save Point and a small rowboat will be waiting for you.

After James climbs in and starts rowing, you'll soon need to take over yourself. You can control both oars separately (to turn if you veer off-course) with the appropriate controls or together at the same time to row straight.

Your goal is to follow the light in the distance, which is coming from Lakeview Hotel. As you get closer, the light will grow bigger and brighter, so follow it until James reaches the pier in front of the hotel.

Silent Hill 2 Remake Lakeview Hotel Walkthrough

Lakeview Hotel - Garden Entrance

After another brief cutscene, you'll find yourself at the Lakeview pier. Go immediately to your right where you should spot the Lakeview Hotel Garden Map posted on a wall. Take it to get a look at where you are, which is the massive front entrance to the hotel.

For now, head up the central stairs and north in the direction of the garden area. Go up the next set of stairs and head left to find some Handgun Ammo in a gazebo. Now run to the far right side and on a small bench will be the Rotten Apple . Take it and make your way up the east side of the garden. Inside the Fish Fountain, you'll find a Glimpse of the Past in the form of a broken music box.

There's nothing else of note outside for now, so head to the hotel's entrance where you'll hear a piano being played inside.

Lakeview Hotel (Floor 1) - Check-In, the Music Box, and Cafe Toluca

Go through the double doors and head right to collect the Lakeview Hotel 1F-3F Map , which also shows a map for the Venus Tears Bar in the Basement. Now, circle around to the front of the lobby, where you'll see a large and ornate Music Box (seen above) that requires a special key to open it.

Backtrack a bit and go inside the Check-In Room on the right to find a Red Save Point , a keyring that contains both the Room 312 Key and the Ornamental Key , and the Receptionist Memo that mentions the videotape James and Mary left now being kept in the Employee Section of the first floor .

Go check out the far right side of the lobby for some Handgun Ammo and head into Cafe Toluca . Grab a Health Drink from one of the tables, then go behind the bar to find the Room 102 Key at the far end. Go around the corner to find a breakable spot in the wall, letting you through to the Lost and Found Room. There you'll find more Handgun Ammo and the Lost and Found Note .

Go back to the Music Box machine and use the Ornamental Key to open it. Inside you'll see that three figurines are required to play the music reels. For now, head down the left side of the lobby and through the open door on the left, where the piano tunes are coming from.

Laura's Truth About Mary

While looking around in the Lake Shore Restaurant , James gets startled by Laura hiding near the piano. The two of them talk about Mary and how they both want to find her for very similar reasons. In a letter from Mary addressed to Laura, it's revealed that Mary cared deeply for her and even hinted at adoption, if things had been different and she wasn't sick.

After James reads the letter which ends with Mary wishing Laura a happy eighth birthday, he asks her how old she is. Laura reveals that she turned eight "last week". That would mean that James' timeline of events has completely crumbled, as Mary didn't die three years ago after all, or even last year. If that letter is real, then Mary died only days ago.

Before James realizes that, however, Laura says that there was a second letter for James. She hands the envelope to him, but somehow it's empty. For now, she runs off to look for it.

Lakeview Hotel (Floor 1) - The Sunrise Wing Key

After leaving the Restaurant, follow Laura to the hotel rooms on the east side of the floor . As soon as you go through the parlor doors, however, you'll see that monsters are dwelling in the halls. Deal with the ones in your way and check the small cabinet outside Room 101 for some Handgun Ammo . There's nothing of note in that room, so go to Room 102 .

Use the key to get in, and inside you'll find a nice trove of useful items, including a Syringe , Health Drink , Shotgun Ammo , and Rifle Ammo .

Leave the room, and right across from the door, there's a crawlspace that leads into Room 103 . Slip through and grab the Health Drink from the bedside table before heading out to the patio. To the right, you'll notice that you can go all the way across to the other side. Every other room along the way is locked from the patio side, except for Room 106 at the very end.

Go inside and check the bedside table for some Handgun Ammo , then go out into the hallway. A couple of Mannequins will ambush you in the dark, so take care of them first. Go check Room 104 , the only other accessible room on that side for the "aftermath..." Strange Photo and some Rifle Ammo .

Room 107 at the far south end requires a key to get in, so for now check the Utility Room nearby. Inside there's some Handgun Ammo and the Sunrise Wing Key , which unlocks an area of the second floor. Afterward, go unlock the door nearby that leads back to the front entrance area, if you want.

For now, make your way back to the lobby and up to the hotel's second floor.

Lakeview Hotel (Floor 2) - Sunrise Wing, a Ripe Apple, and Room 202 Key

Upon reaching the second floor, you'll notice that the west half of the floor is locked off. So for now, go to the east side, which happens to be the Sunrise Wing where you can use the key you just got. Head inside and watch out for more lovely spider Mannequins crawling the walls and ceilings.

Before you investigate the Reading Room, duck into the Cloakroom on your left, which gives you access to the Hall room next door. Go in there and grab the Room 202 Key from a couch on the left side, then deal with a couple of Mannequins to get to the back of the room where you'll find the Ripe Apple (yum).

The patio is accessible and leads to the west side of the floor, but hold off on that for now.

Reading Room Book Puzzle

Now head into the Reading Room on your right, which James has marked on the map. Inside will be a Red Save Point along with four books you can pick up, including:

  • The One Who Soared - Alice Burroughs
  • Revelations: A New Understanding
  • Stalwart to the End
  • Price Before the Fall - Leonard E. Niavos

You'll need to place these books in the correct spots on the nearby bookshelf with a bronze emblem marked with two spears. Notice that the spine of each book has a different gold symbol, including an Eagle, Angel, Lion, and a Bull .

Next, look at the huge painting on the opposite wall, and you'll notice that it contains all of the aforementioned symbols as painted subjects. Two are in the background while the other two are in the foreground . Based on that, the books need to go on the shelf in the following order:

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The One Who Soared (Eagle) Top Right Slot
Revelations: A New Understanding (Angel) Top Left Slot
Stalwart to the End (Bull) Bottom Left Slot
Pride Before the Fall (Lion) Bottom Right Slot

Briefcase Code and Employee Elevator Key

Once done, the bookshelf will slide back to reveal a secret room that also connects to Room 205. Go inside where you'll find a series of Photos (#1-3) in the room along with a Briefcase that requires a letter-based combination to open.

Normally, to figure out the code you would need to replace the broken light bulb in the nearby Vanity Mirror with a new one. To do that you need to find the Paint Can (Room 318), the Can Opener (fallen book in Lake Shore Restaurant), and the new Lightbulb (locked left side of Garden area; use Boltcutters to access).

However, if you'd rather save time, the correct combination (Standard Difficulty) is "DEED DONE" . So input "DEED" on the left combination lock and "DONE" on the right one. Inside the Briefcase will be the Employee Elevator Key .

Up top, only Room 209 is accessible but has nothing valuable (only a Mannequin to jumpscare you). Head south and into Room 206 , where you can use a crawlspace to enter 207 and claim some Rifle Ammo . Double back out to the hall and Room 204 will have a Health Drink and Handgun Ammo for the taking.

Room 202 - Mirror Puzzle and Snow White Figurine

Finally, go to Room 202 and use the key you got to enter. Inside you'll find an ominous room with a small table and a platter on top of it. On the wall behind it is a broken mirror with words inside written in blood. "Mirror, Mirror, on the wall, Who's the sweetest of them all, Peel away the shiny skin, See the rotting flesh within."

On the floor beneath the mirror are five broken shards . A sixth one can be found in the bedroom on the opposite side; grab it before you start the puzzle. When ready, you first need to place either the Ripe Apple or Rotten Apple on the platter. For the sake of completing the puzzle, your choice doesn't matter.

Next, you'll be required to place each of the broken shards on the floor back into the mirror in the correct spots . The last one will be the one you took from the bedroom.

Once done, the mirror will reform and you'll then want to head to Room 201 next door to claim your reward, the Snow White Figurine .

Lakeview Hotel (Floor 2) - Sunset Wing

Now make your way back through all of the spider Mannequins to the Cloakroom , and cut through the Hall room to the extended patio outside. Use it to reach the Nurse's Office on the left side of the floor, where you'll find a Bubble Nurse and a medical record sitting on a desk with the initials "MSS". Mary's perhaps?

Go out to the hallway and unlock the double doors to your left to make the Sunset Wing on the west side accessible. Go straight and around the corner to get some Shotgun Shells from a drawer. Bypass the Employee Elevator Room for now (for a specific reason) and explore the rest of the rooms on the floor first.

Note that the third floor is accessible from this side . Grab some Shotgun Shells from the drawer near Room 214. Go straight up the hall to the window at the far north end, where a Mannequin will be hiding and some Rifle Ammo on a table. Double back and turn right to find more Rifle Ammo at the end of that hall.

Inside Room 212 you'll find another Glimpse of the Past in an open briefcase. Leave and now head up to the third floor.

Lakeview Hotel (Floor 3) - Conference Room and Boltcutters

Go up the stairs to the third floor and first head into the Conference Room in front of you. Go across the room and pick up the Cleaning Staff Note With Room 107 Key off the fireplace. Now interact with the fireplace itself, and you'll notice one of the Music Box Figurines is stuck inside it . You'll need something to unlock the fireplace first.

For now, run back out into the hallway, and you'll notice double doors locked by an iron gate. If you approach it, Mary's voice will suddenly shout for James, surprising him. You'll need a key to access that part of the floor, however. For now, go check the Utility Room around the corner, where you'll find Handgun Ammo , Shotgun Ammo , and a set of Boltcutters (used to unlock the outside Garden's left side).

Double back around the hallway to where you see a bright red 'Exit' sign. This will take you outside and down a stairwell (grab the ammo from the table on the way down) to the second floor, into the southeast corner you couldn't access before.

Lakeview Hotel (Floor 2 and 1) - Bird Room, Room 107, and the Fireplace Key

First go into Room 215 , where you'll find a breakable wall that will take you to 214 . Unlock the door in there, and you now have a handy shortcut to the other side of the Sunset Wing.

Now double back to Room 217 , a room full of bird cages where the patio doors will blow open, making another path for you. Grab the ammo from the suitcase on the bed and go look outside, where you'll see another red book lying on the glass ceiling across the way. Use your Handgun to shoot the cracked glass plate underneath it, so it falls into the Lake Shore Restaurant below.

Use your new shortcut and head all the way back down to the first floor and to the restaurant, where the book will be lying on top of a box. Interact with it, and it will open to reveal the Can Opener (for the Paint Can, if you're uncovering the briefcase code yourself). Take it and then head to Room 107 , now that you have the key for it.

Unlock it and go inside. First, pick up the Cleaning Staff Note #3 from the nearby table, then a Health Drink from the bathroom, and then head outside to the patio area.

Turns out that this leads to the east side of the Garden area that you couldn't access initially. Grab Shotgun Shells from the table near the doors then start exploring the area. Deal with the monsters patrolling the grounds and make your way to the gazebo in the back corner. Inspect the overturned cleaning bucket and you'll get the Fireplace Key .

Now you can head back up to the third floor to put that key to good use.

Lakeview Hotel (Floor 3) - Cinderella Figurine and Red Paint

Make your way back up to the third floor of the hotel (notice that some walls and windows are starting to wither) and go into the Conference Room . Run over to the fireplace and use the Fireplace Key to unlock it and retrieve the Cinderella Figurine .

A cutscene follows that shows a huge Mandarin enemy burst through the side of the room and attack James. While it may look like it at first, this isn't a boss fight. Just unload some Shotgun Shells (or whatever you have) into it until it dies.

Go into the side room the monster came from and grab a Health Drink and ammo from the phone table, then turn your attention to the shelf ahead. Push it out of the way to reveal a breakable wall. Bust through it to get into Room 317 . The wall behind you will collapse, so the only way forward is outside.

Hop across the low fence to the patio of Room 318 and go inside to see what looks like a catastrophic mess of blood on every surface, but it turns out to be red paint. There's an unopened Paint Can for you to claim, and you can combine it with the Can Opener to open it. You just need a Lightbulb to dip in the paint itself, which is at the fish statue in the Garden area.

You can take all those items back to Room 205 behind the Reading Room and use them on the Vanity Mirror to reveal the aforementioned code.

Lakeview Hotel (Floor 2 and 1) - Employee Section and Break Room Safe

Once you've taken care of everything mentioned up to this point, it's now time to head back to the Employee Elevator Room on the second floor. If you attempt to go into the elevator immediately, you'll notice a loud alarm go off, meaning there's too much weight present.

In other words, you're going to need to offload everything you're carrying. Your weapons, your healing items, your flashlight, your key items, everything.

Use the Red Save Point inside, and then interact with the nearby cabinet. Inside, you'll see containers for each type of item you're carrying. Start dumping everything you have into them, however, you're oddly allowed to keep your photo of Mary , her letter (which if you look is now strangely blank), her handkerchief, and Angela's Knife .

Now you can enter the elevator and take it to the first floor , the only place you can go. Be forewarned, there are Mandarins patrolling these areas, and you will need to do your best to sneak around and avoid them since you have no means of killing them. If you walk quietly and keep your distance, they won't detect you.

Jump into the Break Room across the hall in front of you first, and grab the map for the Employee Section of the hotel(since you had to leave your other map behind). Now go to the Break Room Safe on the other side of the room.

The safe requires a keypad code to unlock it, and normally to figure it out you would need to solve the Gem Box Puzzle located in the Manager's Office and find all of the gems around the floor to do so.

However, since this area is especially dangerous, we have the code for you to help save both time and your health. The correct code for the Break Room Safe is 7414. Inside you'll find the Video Tape and Basement Key , which will allow you to go to the Basement level of the Employee Section.

Tiptoe past the Mandarins and unlock the door to the stairwell that will take you down there.

Lakeview Hotel (Employee Basement) - Little Mermaid Figurine, Venus Tears Bar Key

Upon reaching the Basement level, check your map and carefully make your way south to the Maintenance Room first, avoiding the one patrolling Mandarin as you go. Once there, pick up the blue Pump Valve sitting on a table.

Exit the room via the gap in the wall to save yourself time on the Mandarin's patrol route (we recommend tailing it and then shortcutting up the middle once it's passed back around) and now head for the Liquor Storage Room .

Go inside, slide through another gap in the wall on the left side (wait for the Mandarin to pass before you do), and use the Pump Valve to cut off pressure from a nearby steam valve that's blocking access to the Boiler Room . Once done, go into the Boiler Room and grab the Venus Tears Bar Key hanging on a pipe by the boiler.

Leave the room and grab your Pump Valve because you'll need it one more time. Use the key to unlock the door to your left to the Venus Tears Bar Kitchen and go in. There will be one more spewing steam pipe that you need to depressurize, so use the Pump Valve nearby to do so.

Go through the next door to the bar itself, where you'll find a broken jukebox underneath a shattered aquarium that's flooded the room. Grab the "Better leave..." Strange Photo behind the bar, then go over and pick up the Little Mermaid Figurine off the floor, then use the Red Save Point nearby.

Leave the Venus Tears Bar through the front entrance and now make your way back up to the second floor to quickly reclaim your items from the Employee Elevator Room. Once that's done, head back down to the first floor where the Music Box is, now that you have everything you need.

Lakeview Hotel (Floor 1) - Music Box Puzzle and 3F Corridor Key

Approach the Music Box and look inside to place the three figurines you've collected in their respective spots. Your goal is to send those figurines along the correct track etched into the discs to their correct doors.

To do that, you need to rotate the discs inside the machine until they form the correct paths to the correct doors. The solution for all three figurines is:

  • Snow White - Left side door
  • Little Mermaid - Middle door
  • Cinderella - Right side door

Once you've aligned the tracks, press the button at the bottom right and the machine will prepare the sequence. However, there's one more step to complete.

You can now view the poems for the respective princesses on the facade of the machine, and there is a key above each passage (seen below). Your goal here is to turn each key the correct number of times, according to the numbers mentioned in each passage.

For Snow White, turn her key seven times. For Little Mermaid, turn her key five times. Finally, for Cinderella, turn her key one time.

Once you do, a familiar tune will play for James and he'll receive the 3F Corridor Key . This will unlock the gated hallway on the third floor, where you heard Mary's voice.

It's now time to face the music, literally?

Lakeview Hotel (Floor 3) - Room 312

Go all the way up to the third floor and use the 3F Corridor Key on the gate. Go down the hall to the last room on the right and use the Room 312 Key to enter.

As you'll recall, this is the room where James and Mary stayed during their last visit to Silent Hill. Despite his assumption, Mary doesn't seem to be here either, but there's a TV with a VCR for your use. Go over and put the Video Tape you got from the Basement inside the VCR.

During the cutscene, the tape begins with the final moments of their visit to the town, and Mary asking James to bring them back one day. At one point she coughs, and the tape devolves into a mess of static and unstable images. However, among them a sequence plays of James approaching Mary in her bed and suddenly suffocating her with a pillow, revealing that he actually killed her.

James sits in silence, at last faced with the actual truth that he's subconsciously denied this entire time, to the point of believing Mary was dead for three years yet actually still alive (in fact it was only days, thanks to Laura's information).

After an emotional scene with Laura, the room transforms, though not into the usual version of the Otherworld. Instead, everything in the room is burnt and drenched in water, as if in the aftermath of a fire. Mary's voice suddenly calls out to James on his radio.

Once you have control, leave the room.

Lakeview Hotel (Otherworld) - Make it to the Elevator

With the truth now known, the rest of the hotel appears to also be burnt, soaked, and falling apart. Go into Room 314 and grab Handgun Ammo from the bedside table, then go into the bathroom and through the wall gap to the hallway. There's more Handgun Ammo inside a table drawer to your right.

Also, be aware that there are NO monsters in Lakeview's Otherworld, so you can travel freely without having to worry.

The only way forward is south down the hall, so head that way and duck through the debris. You'll notice there's a high crawlspace to your left as you pass. Go down the hall and to the left where there's a pushcart for you to use. Crawl into the room ahead first where there's an ominous message scratched on the wall and a Syringe on a table.

Take the pushcart down the hall to the crawlspace, but it quickly collapses through the floor, ruining that plan. Instead, jump down the hole that's been made, bringing you to the second floor. Go down the hall and grab a Health Drink from Room 207 before going into the nearby Restroom .

Use it to cross over into the Reading Room , and you'll find a Glimpse of the Past (seen above) sitting on a nearby couch. Use the Red Save Point then leave the room through the double doors. Go across to the Cloakroom and into the Hall. In the back left corner, you'll see the lit Elevator through a hole in the wall, which you need to get to.

To do that, go to the right side of the Hall and look up to spot a crawlspace. Use the shelf under it to climb through to the Nurse's Office . Make your way around through the office, listen to an ominous tape recording on the table if you wish, and then continue through the wall crack to the hallway. Follow it all the way to the Elevator and take it down to the Basement .

Lakeview Hotel (Otherworld) - Angela's End and a Final Judgment

Once you exit the elevator, make your way through the flood to the Venus Tears Bar . Use the Red Save Point behind the bar and then head through the kitchen area and then to Liquor Storage . Grab the Rifle Ammo that's in there and then use the high crawlspace in the wall beside the locked door to get out.

Ahead of you will be a door that's glowing strangely bright from the other side. Head over and go inside, where a cutscene will play with Angela standing on a fiery stairwell.

This serves as Angela's final farewell as she goes up the stairs, her fate unknown but hinted. James leaves to continue on.

Make your way through the rest of the Basement, where you'll notice there are now some monsters but they will not attack James . They're entirely passive, so just leave them be and save your ammo . Go into the Manager's Office, cross into the TV Room, and follow a hall that leads off the map.

Continue until you come across a set of nine Red Save Points . The game obviously insists that you save here, so do so. With that, take a deep breath and go through the double doors ahead.

Inside is a seemingly dark and empty room, but suddenly Mary...or rather, Maria's voice yells for James. Once again she's "alive" but held captive now by two Pyramid Heads. Despite James' pleas, they proceed to stab Maria dead once again, and he yells in frustration.

He finally makes his confession of needing Maria, an alluring shadow of his deceased wife, to soothe his pain and at the same time punish him for what he's done. That punishment has clearly been dealt, and James declares, "I don't need you anymore", likely referring to both Maria and Pyramid Head.

With that, they both approach James with spears in hand, ready to test that declaration.

How to beat Pyramid Head

As soon as James says, "I'm ready", the battle begins. Both Pyramid Heads will quickly advance toward you with their spears, and your goal here is to deal as much damage as possible to both of them. You'll need every bullet you've got, and if you need more, there are plenty of ammo boxes and Health Drinks scattered around the room .

Starting with the Hunting Rifle is optimal, as it has the best range with the most damage dealt. After that, you can interchange between the Handgun and Shotgun as needed. Keep your distance as they'll both attempt various lunge and stabbing attacks with their spears. Kite them around the room while unloading as many shots as possible, and eventually, a cutscene will trigger.

Both Pyramid Heads will go to the center of the room and ceremoniously impale themselves with their own spears. Their judgment has been made, so their presence is no longer needed.

Approach them and take the Scarlet Egg and Rust-colored Egg from their hands. Use these to unlock the doors that lead out.

You'll arrive back outside on a metal walkway, where there are several more ammo cartridges to pick up, along with a Syringe and the "SHAPE FORCES THE MIND" Strange Photo at the back right corner.

Reload all your weapons, top off your health, and head all the way up the stairs until you reach the top of the building. From here, a cutscene with Mary will play that's influenced by your decisions up to that point in the game. How you treated Maria, whether you looked at certain items often, whether you kept your health high or low, etc. They will all affect the subsequent ending as well.

How to beat Mary and Ending

Once Mary (or Maria) succumbs to her turmoil and transforms into a monstrous version of herself, you'll be forced to fight her to ultimately bring peace or at least some sort of finality.

Like the Flesh Lips boss much earlier in the game, she'll be encased in a floating cage, and you'll need to keep your distance and deal damage, preferably with either your Hunting Rifle or Handgun . She also uses flocks of moths to chase and deal ranged damage to James, while also using a tentacle appendage to deal brutal stabbing attacks.

Once you deal enough damage, the cage surrounding Mary will morph into something akin to a spider, also similar to Flesh Lips' second form. She'll force James down into a dark passage area right underneath the metal platform, and you'll need to do damage whenever she appears from above.

The final phase of the fight will collapse the entire area, and you'll need to keep shooting while dodging her charge and swing attacks with her metal "legs". Her attacks hit hard, so be sure to stay topped off as much as possible. This is the final boss of the game, so make use of everything you have.

Eventually, her cage will collapse, leaving her unable to move and mumbling James' name. Go over and shoot one last time to end the fight.

Afterward, your designated ending will play out, again depending on your actions up to now.恭喜!

Silent Hill 2 Remake Walkthrough - All Achievements/Trophies

Below we've listed all 43 unlockable achievements/trophies in Silent Hill 2 Remake, including 31 hidden ones. Unlocking all of them will require multiple playthroughs.

Achievement/Trophy如何解鎖
You Made Me Happy Collect all other trophies/achievements
in the game.
現在沒有回頭Try to leave Silent Hill in the Observation area.
(Walk down the opposite direction on the road at the
start of the game until James turns back.)
Enjoy Your Stay Reach Silent Hill.
Nice and Cozy Reach Wood Side Apartments.
Let's NOT Party! Shoot all the balloons in Wood Side Apartments.
(Shoot all balloons in the "Welcome Home" apartment;
recommend saving before doing so to recover the bullets used.)
超凡脫俗Enter the Otherworld for the first time.
通過Made your way out of Blue Creek Apartments.
Uncanny Meet Maria.
All Seems in Order Discover the secret of Room 106.
剩菜Find the pizza in Pete's Bowl-O-Rama
Admitted Reach Brookhaven Hospital.
噩夢燃料Defeat the Flesh Lip.
Alone Again. Survive the Chase in Brookhaven Hospital.
進入深淵Reach the end of the long staircase.
不可原諒Defeat the Abstract Daddy.
Inner Sanctum Find His Room.
(When Pyramid Head first chases you in the Desolate Area
of the Labyrinth, run left past a ladder and through
double doors to find his lair. Quickly exit after to avoid
getting caught by him.)
人類Kill Eddie.
Glimmer of Hope Reach the Lakeview Hotel.
Scourge of Toluca Lake Spend 10 minutes out on Toluca Lake.
Truly Special過時的
It's Bread. Interact with bread.
Obselete Destroy what you don't need.
That Part of Me. Defeat Her.
伐木工人Find the chainsaw.
無情Finish off 50 enemies with a stomp attack.
No Big Deal Kill 75 enemies with ranged weapons.
Blunt Force Trauma Kill 75 enemies with melee weapons.
You Never Know... Try to open locked doors 50 times.
破碎了Destroy 50 windows.
Making Peace Reach the "Leave" ending
惡性循環Reach the "Maria" ending
Only Way Out Reach the "In Water" ending
Defy Even Death Reach the "Rebirth" ending
The Goodest Boi Reach the "Dog" ending
Tinfoil Hat Reach the "UFO" ending
I Saw That Town Complete New Game Plus on any difficulty.
Radio Silence Complete the game without using the radio.
James of All Trades Kill at least one enemy with Wooden Plank, Steel Pipe,
Handgun, Shotgun and Rifle in a single playthrough.
Pieces Unarranged Collect all the Strange Photos in a single playthrough.
檔案管理員Collect all memos in a single playthrough.
Faster Than Fog Complete the game in under 10 hours.
As Close as You Like Finish the game without killing enemies using ranged weapons.
Party Like It's 2001 See all classic endings (Leave, Maria, In Water, Rebirth, Dog).
迴聲Witness all glimpses of the past in a single playthrough.

All Silent Hill 2 Remake Endings (Walkthrough)

There are a total of eight possible endings in Silent Hill 2 Remake, and each has its own requirements to be unlocked. Only three specific endings ("Leave", "Maria", and "In Water") can be obtained during your first playthrough, while the rest can be unlocked during New Game Plus.

Ending 1 - Leave

This is the "Best" ending for Silent Hill 2 Remake, as the story ends with James leaving Silent Hill with Laura in tow, having received forgiveness from Mary and realizing that he's allowed to move on. He and Laura leave Silent Hill together, and it's assumed that James adopts her as his daughter, since Mary wasn't able to.

Requirements for this ending:

  • Inspect Mary's photo and her letter a few times over the course of the game.
  • Do not inspect Angela's Knife.
  • Keep your health topped off as often as possible.
  • Don't check in on Maria during the Brookhaven Hospital or Labyrinth chapters (once is confirmed fine, but avoid repeated visits).
  • Listen to the entire conversation between Mary and James during the long hallway sequence near the end of the game.

Getting this ending also unlocks the 'Making Peace' achievement .

Ending 2 - Maria

This is the designated "Bad" ending, as James instead leaves Silent Hill with Maria, having chosen her over Mary. At one point, Maria lets out a coughing fit and James acts annoyed, telling her to do something about it. He's learned nothing from his journey and Maria is likely doomed to succumb to the same illness that took Mary, the cycle beginning all over again.

Requirements for this ending:

  • Do not inspect Mary's photo or letter at all.
  • Do not inspect Angela's Knife.
  • Interact with Maria as often as possible and exhaust all of her optional dialogue throughout the game.
  • Stay close to Maria while traveling instead of running ahead and leaving her behind; protect her from all threats, including the monster at Jack's Inn.
  • Check on her often during both the Brookhaven Hospital and Labyrinth chapters.
  • Do not stop to listen to the conversation between Mary and James during the hallway sequence near the end of the game.

Getting this ending also unlocks the 'Vicious Circle' achievement .

Ending 3 - In Water

Debatably another "bad" ending, this is absolutely the most tragic ending in Silent Hill 2 Remake. After everything, James finds himself unable to move on from Mary's death and confesses that he simply can't live without her in his life. James drives his car into the depths of Toluca Lake in an attempt to reunite with Mary in death.

Requirements for this ending:

  • Do not inspect Mary's photo or letter (VERY important).
  • Inspect Angela's Knife as often as possible.
  • Avoid and ignore Maria as often as possible. Don't check on her in Brookhaven Hospital or the Labyrinth.
  • Listen to the entire conversation between Mary and James during the hallway sequence near the end of the game.
  • Act reckless during monster fights and stay at low or critical health as often as possible.

Getting this ending also unlocks the 'Only Way Out' achievement .

Ending 4 - Rebirth

In this ending, after obtaining all the necessary ritual items James takes Mary's body and rows out to the island in the middle of Toluca Lake, where an old church is located. While its history is shrouded in mystery, James is determined to revive Mary using a strange ritual there, and we never know if it actually works.

Requirements for this ending:

  • Can only be unlocked during New Game Plus
  • As long as you have the required items in your inventory, all other gameplay parameters don't matter.
  • Obtain the Crimson Ceremony book (seen above) from the cemetery where you first meet Angela.
  • Obtain the White Chrism from the table just outside the entrance to the Baldwin Mansion after passing through Jack's Inn.
  • Obtain the Obsidian Goblet from a hidden space behind a painting inside the museum area of the Historical Society building. After entering, take the second left before the Pyramid Head painting.
  • Obtain the Lost Memories book from the Lost and Found room in the Lakeview Hotel.

Getting this ending also unlocks the 'Defy Even Death' achievement .

Ending 5 - Dog

This is one of the game's two comical endings, and probably its most infamous. It has James open a door at the Lakeview Hotel to reveal a Shiba Inu dog named Mira sitting at a big computer console, controlling everything that's happened in Silent Hill up to that point.

Requirements for this ending:

  • Can only be unlocked during New Game Plus
  • As long as you have the required items in your inventory, all other gameplay parameters don't matter.
  • Obtain both parts of a broken key; the first part is inside the supply closet in the Pet Palace store next to Big Jay's.
  • Obtain the second Broken Key Part from a white dog house in the backyard of a house right behind Jack's Inn. You must first unlock the back gate that allows you to leave Jack's Inn, then find a fence door between the first and second houses with a Bone symbol on it. The dog house with the key part will be just ahead.
  • Combine both parts of the key to repair it, and then use it at the Observation Room in the Lakeview Hotel.

Getting this ending also unlocks the 'The Goodest Boi' achievement .

Ending 6 - UFO

The second comical ending, presented as a silent film sequence, also takes place at the Lakeview Hotel and sees aliens actually visit James along with a hilarious cameo of a character from the original game.

Requirements for this ending:

  • Can only be unlocked during New Game Plus
  • Obtain the Blue Gem item Blue Gem from the jewelry box in the store window just past Big Jay's in East South Vale.
  • After you get the missing jukebox key, go to the roof of Saul Apartments and once you hear a certain audio cue, inspect the Blue Gem in your inventory.
  • Inspect the Blue Gem again right after you first meet Maria in Rosewater Park.
  • Again, inspect the Blue Gem right after crossing Toluca Lake in the boat.
  • Upon entering Room 312 near the end of the game, inspect the Blue Gem one last time BEFORE watching the Video Tape, and the ending will trigger.

Getting this ending also unlocks the 'Tinfoil Hat' achievement .

Ending 7 - Stillness

This is the first of two new endings added in Silent Hill 2 Remake, and it acts as a sort of expansion of the "In Water" ending. As James expresses that he simply can't live without Mary, in this version she appears next to him in the car, soothing him with her touch and voice.

James asks if she'll wait for him, and Mary insists that she's "always been waiting for him". The scene ends there, likely meaning that James chooses to live instead.

Requirements for this ending:

  • Can only be unlocked during New Game Plus
  • Break the car windows on the right-hand side of a car near the entrance to South Vale at the beginning of the game to retrieve the Key of Sorrow from the back seat.
  • Find the wooden safe in the Manager's Office of the Lakeview Hotel and insert the Key of Sorrow into it, then do the following combination code:
    • Left 3, Right 1, Left 4
  • Obtain the Toluca Postcard from the safe, inspect it from your inventory, and then continue the game as normal.

Ending 8 - Bliss

This is the second of two new endings added in Silent Hill 2 Remake, and it essentially presents the tape scene in the Lakeview Hotel much differently. Instead of the tape showing Mary's visible symptoms of illness and her death, James stays behind the camera in their hotel room and eventually puts it down as they continue packing. He promises to bring her back to Silent Hill, and the tape ends.

In the present, James is no longer sitting in the chair, seemingly gone. It alludes that because of the change in events on the tape, Mary was never sick and thus was never killed, meaning that the events of Silent Hill 2, at least for James, never happened.

Requirements for this ending:

  • Can only be unlocked during New Game Plus
  • Go to Pete's Bowl-O-Rama as soon as you reach West South Vale (before Jack's Inn) and get the Rusted Key from the safe behind the counter there.
    • The code for the safe is: 1887 (regardless of difficulty)
  • Go into the gazebo in the northwest corner of the Garden area of Brookhaven Hospital, and take the chest that's inside.
    • Combine it with the Rusted Key to open it and inside will be a bottle of White Claudia.
  • Enter Room 312, drink the bottle of White Claudia, and then watch the Video Tape to trigger the ending.

Be sure to check out all of our latest gaming guides and news for the Silent Hill franchise here at Pro Game Guides, such as Silent Hill the Short Message walkthrough.

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