What are the abnormal mutations in the magic damage of Genting Tactics S13? "Tactics of the Genting" is not just a game, but also a kind of emotional sustenance. Every victory makes people excited, and every failure makes people reflect and grow. In this world full of strategies and challenges, face the challenges from the front. The following is a list of abnormal mutations in magic damage in Genting Tactics s13.
Energy absorption
Gain 20 spell strength. Whenever a friendly dies, gain 5% of their total spell strength.
Magic training
Gain 20 spell strength. When casting a skill, your team gains 2 spell strength for every 10 mana consumed by your team.
Extraordinary Arcane
Obtain 40 magic resistance and obtain spell strength equivalent to 50% of the total magic resistance.
Mucus time
Every 5 seconds, release slime to adjacent enemies, causing 150% (sprite strength) of magic damage, and restores health equivalent to 100% of the damage caused.
Magic Expert
This chess gets 40% additional spell strength from all sources.
Laser Eye
Continue to deal magic damage equivalent to 80% of the spell strength to enemies in the B-line in front, and apply a burning effect for 3 seconds (2%).
The above is the full list of the abnormal magic damage mutations in "Genting Tattoo" S13. For more game strategies, please click Source Code Network.