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Early economic and trade strategy for rattopia game

2025-02-17

The economic system of the game mainly includes two aspects: coin minting and foreign trade export. When it comes to coining, gold mines are the best choice, followed by copper mines. Foreign trade exports have problems of unstable and unfavorable profits, and they need to pay "meeting money". The proportion of exported materials is unreasonable, which often leads to meager profits.

How to do economic and trade in the early stage of rattopia game

The current economic system is mainly divided into two aspects: coin making and foreign trade export. First of all, let’s talk about coining. Once the stonemason farm is unlocked, the kiln and furnace are inevitable trends.

The furnace covers a large area, but its role is important. It not only takes into account various functions such as strengthening the military economy, but also the rate of forging metal ingots is very slow, and it is roughly copper, metal, and glass arranged according to speed. The coin system requires multiple furnaces to smelify copper or gold ore metal ingots (simultaneously one kiln supplies charcoal).

The furnace and coin minting site are configured in a certain proportion, and the optimal coin minting efficiency is obtained after calculation. Gold mines are the best choice, followed by copper mines (but copper mines were used to strengthen military infrastructure in the early stages, so it would be fine if you want to mint coins).

Coins are the main source of money creation, so don’t worry about inflation, the value of gold coins is stable and will not depreciate. Another economic method is exporting foreign trade, which is actually very outrageous. First of all, you need to find the corresponding city, and before exporting materials, you need to send some "meeting money" to the corresponding city before you can trade.

The proportion of exported materials is quite unreasonable, not cost-effective to us, and very cost-effective to the other party. Often, if you sell hundreds of materials, you can only get a profit of 500-600 in the end, and you may not be able to supply and ship it every time.

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