Fat Kedin is a very distinctive Pokémon in the Pokémon assembly, and has become an important role in the team with its powerful defense ability and unique skill combination. When using Pangke Ding, players need to make full use of their high durability characteristics and continue to provide support and protection for teammates on the battlefield.
By rationally using Pang Keding's skills, such as "scrolling" to quickly move or attack the enemy, "hard support" to increase your defense, and "Fat Head" to conduct powerful range attacks, you can effectively control the battlefield situation and create conditions for the team to win. In the game, Pang Keding has great growth potential. Players can accumulate experience and gold coins through continuous combat, and gradually improve Pang Keding's various abilities, making him a key member of the team.
Pang Keding is a support character who is good at controlling. Despite being positioned as an auxiliary, it has durability comparable to defensive characters (especially special defense, second only to Syringe) and a variety of control skills that bring their character positioning close to tanks. Its characteristic is that when attacked at close range, it can trap the opponent in a state of confusion and force it to move towards itself. Fat Ked can effectively interrupt multiple attacks or add damage skills.
Its main control method is the second skill, you can choose to "roll", bounce the enemy away, or "sing", so that the enemies within the range can enter a sleep state. These skills are powerful and can be learned and mastered earlier. In addition, the first skill also has unexpected damage output.
In terms of ultimate moves, Fat Keding can provide shields for teammates within the range. During the duration of the shield effect, it is in a control-free state. This skill is particularly good at protecting teammates from the enemy's ultimate moves and control chains, and performs particularly well in important occasions such as team battles.
Serial slap + rolling
Quickly shorten the distance from the escaped enemy with the "rolling" skill, and use "serial slaps" to slow down the enemy. This skill set is both mobility and controllable. The "Scroll" skill provides excellent control effects and can cause obstacles to invalidate during use, which is completely different from the gameplay that relies on the "Singing" skill. In the Fat Keding mirror battle, "Scroll" also performs well, even if the opponent uses the "singing" skill, it can effectively interrupt and bounce them away.
Although output damage is relatively easy to achieve, the effect of skills is greatly affected by terrain and luck, so it is crucial to work together with teammates. In addition, using "scroll" to control or pursue enemies may put Fat Ding in danger. Especially if you rush into the enemy's survival route, escaping will become extremely difficult, so you must accurately judge the timing of retreat.
The two skills are fast to make moves, showing stable control performance.
Very powerful against enemy control characters.
Among the fat coding skills, it is easier to cause damage.
The full hit of the skill is difficult to aim, and the damage caused will fluctuate greatly due to position and luck.
Use the "Singing" skill to cleverly prevent the enemy from escaping, while combining the "Magic Shining" skill to release powerful combination skills. "Singing" not only increases its own movement speed, but is suitable for chasing enemies with low health, but also serves as an effective means of movement in emergencies.
In addition, the damage of "Magic Shining" is quite considerable. If it is accurately combined with the "Singing" skill, it can effectively reduce the blood volume of the durable output hand by about one-third. With its explosive power, mobility and skill cooling speed, this combination performs well in the jungle clearance. Even when controlled or knocked down, these two skills will not be interrupted, which is crucial. The "Magic Shining" skill can be released immediately after it is released, which is convenient for strengthening the normal attack. The skill cooldown is short and can be used multiple times in combat. Therefore, it has an advantage over the "serial slap" in continuous combat.
Despite its opposition to the image of a support character, it can even win in a single fight with Pikachu of the same level. As for the range-type weaknesses, they usually need to rely on teammates to overcome them, or they can use grass to ambush to limit the enemy's C position by controlling the movement speed.
"Singing" can make up for the difficulty of "Magic Shining" hits, reducing the durability of the enemy and causing damage quickly after falling into sleep.
Suitable for snatching wild pokemon
It is easy to perform in mid- and late melee.
Compared with "serial slaps", the number of enemies that can be defeated has increased, making the tactical choices in the game more diverse.
The effects of the two skills are triggered for a long time, lacking immediate effects, and basically relying on cooperation with teammates.
He is particularly susceptible to the control and displacement skills of the ultimate move, and performs poorly when encountering weak enemies.
Compared with "serial slaps", it is more difficult to judge advance and retreat in team battles.
Use powerful control skills to "sing" to suppress enemy actions, while using "serial slaps" to cause damage and facilitate pursuit. This is the skill set with the strongest control in human combat, but relatively speaking, its output is low in firepower, so it relies specifically on the cooperation of teammates.
Once the enemy enters the "singing" range, the enemy can be firmly controlled with its high durability, so that it can be within the attack range of the outputer for a long time. The slowing effect of "serial slaps" is also suitable for escape, making it easier to quickly get out of or assist the pursued teammates after "singing". Compared with "Magic Shine", it can adjust its position more flexibly, make it easier to judge advance and retreat, and help make up for teammates' mistakes. However, its firepower is slightly insufficient. In team battles, although it helps to increase teammates' attack opportunities, it will consume more time when sweeping the jungle.
Compared with the "rolling" type, good auxiliary performance can be maintained even in places without walls, making it easier to defend the target and effectively fight the enemy on your own position. However, insufficient firepower is still a problem.
Focusing on reducing the speed of enemies moving can easily cause them to fall asleep.
Fighting on flat ground is more convenient, it can limit enemy movements for a long time and improve defensive capabilities.
The skill set is simple and easy to use.
Excellent procrastination ability and can provide the most effective assistance when there are teammates.
The output ability is the weakest and requires teammates who are well coordinated.
Although you can kill separately in the early stage, it is difficult to upgrade in the middle stage, which makes it easy to encounter strong enemies in the later stage, so it becomes difficult to attack alone.
There are fewer effective means of attacking wild Pokémon.
Although it can be controlled for defense, due to low mobility, the snatching of the ball completely relies on "serial slaps" and is difficult to play when it is disadvantaged.