Cursed Possessions often carry as much risk as reward during investigations in Phasmophobia and Tarot Cards are a prime example. If you find yourself wary of how they work, here is a guide on how to use them.
The Tarot Cards are one of the riskier Cursed Possessions to use in Phasmphobia but also yield some of the strongest benefits if you’re lucky.
If you come across the Tarot Cards during your contract, it is best to use them in a safe location on the map such as near a hiding spot or the entrance. This is because if you happen to draw a dangerous card such as Death, you have a chance to escape.
Each Tarot Card has its own unique ability that will immediately take effect upon use. However, sometimes a card will turn out to be The Fool (similar to a Joker) and no effect occurs. You can draw up to 10 cards from the deck altogether, and doing so will not drain sanity. Duplicates can also be drawn, and each will have the same effect.
There are 10 different cards that can appear within the deck, and they include:
Tarot Card | Effect | Draw Chance |
---|---|---|
The Tower | Doubles ghost activity for 20 seconds | 20% |
The Wheel of Fortune | The user gains 25% sanity if the card burns green; loses 25% sanity if the card burns red | 20% |
The Hermit | Forces the ghost back into its favorite room and traps it inside for 1 minute (cannot override hunts or events) | 10% |
The Sun | Fully restores the user’s sanity to 100% | 5% |
The Moon | Completely drains the user’s sanity to 0% | 5% |
The Fool | Mimics another card before turning into The Fool; burns away and no effects happen | 17% |
The Devil | Triggers a ghost event by the player nearest to the ghost, not necessarily the user | 10% |
Death | Triggers a Cursed Hunt (20 seconds longer than normal hunt); drawing any more cards during | 10% |
The High Priestess | Immediately revives a dead party member | 2% |
The Hanged Man | Immediately kills the user | 1% |