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Minecraft AstraLex Shaders Light and Shadow Material Pack|Minecraft1.16-1.20

2025-01-10

Minecraft AstraLexShaders light and shadow material package is a material light and shadow package made by the author "ByLexBoosT" based on the basic material package (BSL). AstraLex light and shadow perform particularly well in night scenes, such as hell, desert, and desolate land. For special terrains, the author also performed separate light and shadow processing, which is great for improving the light and shadow effects of Minecraft.

Author's words

Hello, because of some confusion about base shader (BSL), I decided to change the name of BSLex to AstraLex!

Hello! After developing my last shader (LexShino Shader Remastered: LexShino Theme), I decided to make my own BSL edited shader under the license of Capt Tatsu (BSL) and EminGT (Complementary), which Added Lexshino shader options and modifications.

protocol

You are allowed to...

Use this shader pack to take screenshots and record videos. Modify the shader package for personal use. Redistribute shader packs on modpacks/servers with my permission. You can only share direct links to archives

You are not allowed to...

Redistribute shader packs without my permission. Distribute shader links other than curseforge links. Claim (and rename) a shader package (or its code) as your own. Use a monetized URL shortening service to link to my website or files.

New features:

- Added distance blur (can work simultaneously with depth of field)

-Techno XP style - Added Fresnel option

-Modify the Bloom effect-add DirtyIMG, including 6 .png files for Bloom overlay

- Added light refraction effect (thanks to EminGT)

-Replace the default BSL Dirt.png

-Increase some light intensity

-Add quick cloud and Dither effects to END dimension

-Disable lens flare on water

- Added new end portal

- Added display brightness level (for viewing dark areas)

- Added transparency option to show brightness level

-COLORED_EYES function, color the eyes of spiders, endermen, and dragons

-Increase the brightness of stars

- Add multiple levels of motion blur

-Eliminate motion blur when hand dragging

-Movie mode with optional tape distortion effect

- Two film grain styles with settings (don't select both)

-Berserk mode and settings (red vignette only or red vignette + red hands), available when equipped with weapons

-A choice of 6 colors for block selection

-Rainbow effect and settings (I used Builderb0y's idea)

- 2x raindrop effect on screen

-dispersion effect

-New rain effects

-Water surface blur and blur adjustment-Mod Flash Victim function for viewing monsters in the dark

-Refraction effect on water surface

-Cel-Shading style and settings

- Added Cel Strength (Cel Strength)

-Add heat wave effect to hell/barren land/desert!

- Added heatwave refraction slider to adjust intensity

- Fix lightning effects using shaders!

-Add DISTANT_FADE spherical or cylindrical effect

-Ultra Vignette with settings

- Blocking textures with deletable blocks - Added aiming functionality for bows, snowballs, tridents and more

- Lens Flare (2 modes: Normal and Double Rainbow)

- Added BLUR_QUALITY to Dof menu with choice of 60 or 119 offsets

- Removed BSL Vignette (replaced with Ultra Vignette)

-Add quality offset for shadows (off/normal/high quality/extreme)

-BOTW tone mapping only works in the overworld

- Added CRT/scanline mode

- Added CRT borders, thanks to Seishin

-Add CRT_BORDER_STRENGHT for adjustment

- Added new hand movement effects, with two movement options available for better results

-Add HDR effect

- Add AMBIANT function to use world time to add a little color to the world

New features:

-Add HYPER_SPEED effect

- Added MAGICAL_GLINT effect to enchanted items

-Add MODE_RAGE effect to the sword

- Added DYNAMIC_HAND_LIGHT - and many more features...

Update log: (please visit the author's website to view)

Discord discussion forum<<<

Special thanks to:

Capt Tatsu (BSL shader)

EminGT (Complementary shader)

Shino NeiluJ

Seishin, provides materials for CRT borders (Molly/Raspberry shader)

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