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Minecraft light and shadow iterationT 3.0.0|Minecraft1.16.5-1.19+

2025-01-11

Minecraft Light and Shadow is a light and shadow material package developed by Tahnass, the well-known Minecraft UP master at Bilibili. It is more suitable for Chinese players. It is an MC material package light and shadow. From 2.0 to the latest iterationT3.0.0, in the atmosphere system, global illumination system, water Lower rendering, volumetric fog, etc. have better effect performance. The updated content and light and shadow package are downloaded as follows.

List of updated contents

1. Main update content

1. Atmospheric system

1) A new sky appearance brought by the new model

2) Complete planetary atmosphere simulation

3) Rendering of extra-atmospheric objects based on physical models

4) Adjust volume cloud

5) Added ground scattering adapted to the atmospheric model

2. Global illumination system

1) Enhanced the details and color performance of global illumination

2) Eliminate artifacts on the edges of the square

3) Improve the transition effect when out of range

3. Underwater rendering

1) Adjust water mist

2) Rewrite underwater volumetric light

3) Adjust caustics shape

4. Volumetric fog

1) A softer mist shape

2) Optimize lighting weight

3) Added option for rendering in refraction

4) Dramatically reduce the visibility of noise patterns

5. End dimension

1) New celestial body - black hole

2) Added star ring projection, dynamic starry sky and gravitational lens

3) Adjust exposure performance and optimize shadow quality

6. Lower bound dimension

1) Enhance flood fog and reduce jitter

Expanded biomes of BiomesO'Plenty

7. Material system

1) New parallax algorithm

2) Added support for anisotropic filtering

3) Add PBR self-illumination support

4) Optimize moisture effect

8. Weather system

1) New raindrop rendering, new snowflake judgment

2) Adapt to the rainy weather effect of the new atmospheric model

9. Post-processing

1) Added lens glare

2) Rewrite the floodlight algorithm

3) Adjust exposure logic

10. Cave exploration mode

1) When enabled, the visibility in the dark of the cave will be greatly improved.

2. Minor changes

Version compatible updated to 1.19

Added multiple custom light source adjustments

Adjust sky light level curve

Adjust the block light level curve

Fine-tune the brightness of various light sources

Added nether environment lighting and fog settings

Adjust the basic blur amount of shadows and add related customization options

Improved penumbra quality and added penumbra-related customization options

Adjust plant subsurface scattering effects

Added automatic texture pack resolution judgment

Added mod block compatibility options

Fine-tune the shape of water waves and add related customization options

Adjust block highlight intensity

Added water mist rendering after adding translucent squares

Added multiple customization options for rainy days

Added underwater volumetric fog switch

Added horizon switch for sky and reflective skyboxes

Optimized sky reflection masking transition for metal

Added fine snow mist and magma mist to make them as close to the original version as possible

Adjust the blindness effect to be as close to the original as possible

Changed how distance is calculated for most fog effects

Adjust night vision effects

Optimize depth of field sampling method

Added automatic weighting mode for exposure brightness weighting

Adjust the default automatic exposure mode for each dimension

Added shady option

Adjust the dark light fade effect and add related customization options

Add startup title

Added exclusive rendering effects for end portals

3. Repair content

Flag translucency effect lost

The translucency effect of the handheld flag is lost

Snowflakes not rendered

Lightning not rendering

Enchantment light effect rendering error

Translucent blocks are missing

ctm's overlay function causes incorrect translucent rendering

High-gloss materials interfere with raindrops

Missing sway in tall grass

Rendering error when Specular Mapping is turned off

Rendering error when Normal Maps is turned off

There is a slight offset error in the normal

Rendering error when normal points straight up

Block boundary rendering error

Collision box not rendering

Fishing rod's line is not rendered

Redstone wire glow effect not rendering

The texture of the Blazing Man is too bright

Black bands present in reflections from perfectly smooth surfaces

The water mist level of translucent blocks is abnormal

The sun and moon light replacement time is wrong

Instructions for use

MC versions below 1.16.5 are currently not supported

Optifine versions below HD U G8 are not supported.

Loading using iris shader is not supported

Minimum optifine version required by compatible MC version

1.16.5OptiFine HD U G8+

1.17.1OptiFine HD U G9+

1.18.1OptiFine HD U H4+

1.19+OptiFine HD U H7+

The right column of the light and shadow selection interface needs to be set:

Anti-aliasing: Off, Shadow Fineness: 1x, Classic Lighting: Default

Currently incompatible devices:

MAC OS

Intel ARC series graphics cards, Intel UHD700 series or earlier integrated graphics cards

GTX600 or earlier nVIDIA Geforce graphics card

HD7000 or earlier AMD/ATI Radeon graphics card

Graphics cards or drivers released before 2012

download

Lanzoul: https://wwt.lanzoul.com/b03j7dgxc

Baidu Netdisk: https://pan.baidu.com/s/1kKNT93QexGQBDTgTjEnWhQ

Extraction code: itt3

(Baidu Cloud and Lanzuo Cloud both have the same extraction code)

feedback channel

If you encounter any problems or want to make suggestions for improvements, you can fill in the following questionnaire for feedback.

https://wj.qq.com/s2/10615335/d757

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