Minecraft Light and Shadow is a light and shadow material package developed by Tahnass, the well-known Minecraft UP master at Bilibili. It is more suitable for Chinese players. It is an MC material package light and shadow. From 2.0 to the latest iterationT3.0.0, in the atmosphere system, global illumination system, water Lower rendering, volumetric fog, etc. have better effect performance. The updated content and light and shadow package are downloaded as follows.
List of updated contents
1. Main update content
1. Atmospheric system
1) A new sky appearance brought by the new model
2) Complete planetary atmosphere simulation
3) Rendering of extra-atmospheric objects based on physical models
4) Adjust volume cloud
5) Added ground scattering adapted to the atmospheric model
2. Global illumination system
1) Enhanced the details and color performance of global illumination
2) Eliminate artifacts on the edges of the square
3) Improve the transition effect when out of range
3. Underwater rendering
1) Adjust water mist
2) Rewrite underwater volumetric light
3) Adjust caustics shape
4. Volumetric fog
1) A softer mist shape
2) Optimize lighting weight
3) Added option for rendering in refraction
4) Dramatically reduce the visibility of noise patterns
5. End dimension
1) New celestial body - black hole
2) Added star ring projection, dynamic starry sky and gravitational lens
3) Adjust exposure performance and optimize shadow quality
6. Lower bound dimension
1) Enhance flood fog and reduce jitter
Expanded biomes of BiomesO'Plenty
7. Material system
1) New parallax algorithm
2) Added support for anisotropic filtering
3) Add PBR self-illumination support
4) Optimize moisture effect
8. Weather system
1) New raindrop rendering, new snowflake judgment
2) Adapt to the rainy weather effect of the new atmospheric model
9. Post-processing
1) Added lens glare
2) Rewrite the floodlight algorithm
3) Adjust exposure logic
10. Cave exploration mode
1) When enabled, the visibility in the dark of the cave will be greatly improved.
2. Minor changes
Version compatible updated to 1.19
Added multiple custom light source adjustments
Adjust sky light level curve
Adjust the block light level curve
Fine-tune the brightness of various light sources
Added nether environment lighting and fog settings
Adjust the basic blur amount of shadows and add related customization options
Improved penumbra quality and added penumbra-related customization options
Adjust plant subsurface scattering effects
Added automatic texture pack resolution judgment
Added mod block compatibility options
Fine-tune the shape of water waves and add related customization options
Adjust block highlight intensity
Added water mist rendering after adding translucent squares
Added multiple customization options for rainy days
Added underwater volumetric fog switch
Added horizon switch for sky and reflective skyboxes
Optimized sky reflection masking transition for metal
Added fine snow mist and magma mist to make them as close to the original version as possible
Adjust the blindness effect to be as close to the original as possible
Changed how distance is calculated for most fog effects
Adjust night vision effects
Optimize depth of field sampling method
Added automatic weighting mode for exposure brightness weighting
Adjust the default automatic exposure mode for each dimension
Added shady option
Adjust the dark light fade effect and add related customization options
Add startup title
Added exclusive rendering effects for end portals
3. Repair content
Flag translucency effect lost
The translucency effect of the handheld flag is lost
Snowflakes not rendered
Lightning not rendering
Enchantment light effect rendering error
Translucent blocks are missing
ctm's overlay function causes incorrect translucent rendering
High-gloss materials interfere with raindrops
Missing sway in tall grass
Rendering error when Specular Mapping is turned off
Rendering error when Normal Maps is turned off
There is a slight offset error in the normal
Rendering error when normal points straight up
Block boundary rendering error
Collision box not rendering
Fishing rod's line is not rendered
Redstone wire glow effect not rendering
The texture of the Blazing Man is too bright
Black bands present in reflections from perfectly smooth surfaces
The water mist level of translucent blocks is abnormal
The sun and moon light replacement time is wrong
Instructions for use
MC versions below 1.16.5 are currently not supported
Optifine versions below HD U G8 are not supported.
Loading using iris shader is not supported
Minimum optifine version required by compatible MC version
1.16.5OptiFine HD U G8+
1.17.1OptiFine HD U G9+
1.18.1OptiFine HD U H4+
1.19+OptiFine HD U H7+
The right column of the light and shadow selection interface needs to be set:
Anti-aliasing: Off, Shadow Fineness: 1x, Classic Lighting: Default
Currently incompatible devices:
MAC OS
Intel ARC series graphics cards, Intel UHD700 series or earlier integrated graphics cards
GTX600 or earlier nVIDIA Geforce graphics card
HD7000 or earlier AMD/ATI Radeon graphics card
Graphics cards or drivers released before 2012
download
Lanzoul: https://wwt.lanzoul.com/b03j7dgxc
Baidu Netdisk: https://pan.baidu.com/s/1kKNT93QexGQBDTgTjEnWhQ
Extraction code: itt3
(Baidu Cloud and Lanzuo Cloud both have the same extraction code)
feedback channel
If you encounter any problems or want to make suggestions for improvements, you can fill in the following questionnaire for feedback.
https://wj.qq.com/s2/10615335/d757