Strinova is a tactical third-person hero shooter similar to Valorant but with distinct anime-style graphics. The game features several characters with unique abilities and innovative new mechanics like Stringify or paper mode. In this comprehensive guide, there is everything you need to know about Strinova as a beginner player along with some useful tips at the end.
As you level up your rank, you can unlock and play the following game modes in Strinova:
Before diving into the variety of agents you can use in Strinova, let's first learn about the classes these characters are categorized into. These classes assign a role to the agent that is crucial for competitive play in Demolition mode where team cohesion plays a major part.
While these are roles assigned to every agent based on their unique skills, you don't have to confine yourself to these roles during matches. For instance, it's fine for a Sentinel to push into a bomb site if that's your playstyle and when the situation demands it.
Agent | Active Skill | Passive Skill | Ultimate Skill | Weapon |
---|---|---|---|---|
Kanami | Fire a Sonar Disk that scans for enemies and reveals them to all allies. | Bullets generate a Sonar Zone exposing nearby enemies. | Pulls in nearby enemies to your deployed hologram. | Finale (Sniper) |
Lawine | Throw a Pulse Blade that exposes nearby enemies to her team. | Enemies hit by your primary weapon are briefly exposed to you. | Create a Stealth Zone inside which you're invisible but can't shoot. | Shadow (AR) |
Michele | Deploy a Pawtector that sticks to surfaces, attacking and slowing nearby enemies. | Reveal enemies through walls when they hit you. | Deploy an auto-turret that attacks nearby enemies. | Inspector (AR) |
Nobunaga | Deploy up to two Guardian Eyes that increase rate of fire, weapon usability, and armor regen. Effects stack. | Charge your shots in ADS mode that cause hit enemies to lose their crosshairs. | Deploy a Pulse Generator that emits waves revealing struck enemies and inflicting silence. | Judge (DMR) |
Audrey | Increased fire rate with no recoil and no reload requirement, however, the weapon can overheat. | Generate a shield when ADSing for extra armor. | Get six flame-inducing grenades that you can shoot with your LMG. | Champion (LMG) |
Flavia | When taking HP damage, transform into a immune butterfly and summons a Phantom Orb to blind enemies. | Active skill cooldown reduces when you take damage. Also gain temporary ultimate points. | Generate a Phantom Zone at your location inside which enemy fatal attacks trigger the butterfly transformation. Enemies outside the zone can see you only if you attack them first. | Solo (SMG) |
Eika | Summon a spherical Flame Cage that damages enemies within. Inside, your primary weapon deals extra burn damage. | Landed shots accumulate Heat. At max Heat, damage against stringified (paper form) enemies increases. | Summon up to three Firestorms that deal damage and force gliding to foes. | Wildfire (Shotgun) |
Ming | Fire an Electric Orb that explodes on impact or upon detonation. | Regenerate armor based on the damage your weapons and active skill inflict on enemy armor and shields. | Gain temporary armor and apply a stacking slow effect with your shots. Damaging enemies extends skill duration and replenishes your armor. | Rebelflame (AR) |
Bai Mo | Dash forward while reloading your shotgun with two shells. Cooldown refreshes on kills and assists. | String-block enemies by dealing at least 50 damage in one shot. | Respawn at your placed beacon if killed or on command with full health. | Freedom Reign (Shotgun) |
Fuchsia | Reveal nearby enemies at less than full health and briefly expose enemies at full health to yourself. | Enemies you kill or assist drop Energy Crystals, which you can use to regen HP. | Boost your fire rate and your active skill marks all enemies within her vision. Absorb Energy Crystals to extend duration. | Sawtooth (AR) |
Yvette | Summon a controllable bear that creates an icy surface causing slipping and increased vulnerability. | Get a camouflage after standing still that makes you invisible to distant enemies. | Summon a frost bear that creates three polar zones causing enemies to slip and reducing weapon usability. | Beareas (SMG) |
Meredith | Deploy a Sandstorm that reduces enemy movement speed and weapon usability. It also temporarily drains their health. | Descent speed greatly reduces when aiming midair. | Summon a Haboob dust storm that hinders vision, pulls enemies toward the center, and temporarily drains their health. | Falcon (AR) |
Reiichi | Deploy an umbrella to create a Light Screen that blocks vision. | Periodically scan for enemies while in ADS mode. | The Light Screen now also blocks all enemy bullets. | Dawn (DMR) |
Maddelena | Fire a splash of paint that slows enemies and reveals their footprints. | Hit from your primary weapon slows enemies and reveal their tracks. | Fire a giant bubble that string-blocks and tracks enemies within. | Chroma (DMR) |
Kokona | Deploy a Healing Drone that hovers over a chosen target, restoring their armor and healing all nearby allies. | When out of combat, regenerate your HP. Deploy a drone to automatically revive a downed ally. | Revive a closeby downed ally with your drone. | Quasar (Sniper) |
Fragrans | Create an aromatic field around you, inside which allies gain either fire rate or movement speed. | Slowly restore your and your teammates' HP. | Create an aromatic field inside which teammates gain fire rate, movement speed, and HP regen. You can't use weapons but get damage reduction. | Blossom (AR) |
Celestia | Release a star on an ally to increase their armor. The star then returns to boost your armor. | Gradually restore your and your allies' armor. | Teleport to an ally's location while also boosting their armor. The teleport can be canceled. | Polaris (AR) |
We've already talked about the five classes in Strinova, but the characters are also divided into three factions: P.U.S., Urbino, and Scissors. This is also a key factor to consider for team formation because P.U.S. agents are only available for defenders and Scissors are exclusive to attackers, however, Urbino characters can be selected by both. Keeping these things in mind, here are the Strinova agents I think beginner players should start playing with:
Although Strinova is a free-to-play game, the game has microtransactions for cosmetics that players can purchase to customize their characters, eventually supporting the game developers. You can get these items from the Store by purchasing bundles, opening packs, or by getting the seasonal Battle Pass. Having said that, you can still obtain some cosmetics like weapon skins, charms, and sprays for free. Go to the Mail icon on the top-right of the main menu and claim any rewards if available.
Initially, you also get various rewards including secondary weapons and grenade unlocks by simply leveling up by playing Strinova (see rewards above). Level Rewards can be accessed by visiting your profile at the top-left of the main menu. You also get Dream Tokens and Memory Sequence, which can be used to unlock new agents and participate in draws respectively.
On the main menu screen, you'll also find an Events tab where limited-time events and pack drops are showcased. For instance, I was able to claim some free rewards via the Spacetime Chorus event by simply logging in daily and collecting the prize from the Events tab (see image above).
The most distinguishing feature of Strinova is the paper mode your character can transform into by clicking Left-Ctrl. The term used for this in-game is Stringify and I can't emphasize enough how much you should be using it (rather spamming it initially). Although it doesn't make you invincible, going into paper mode briefly reduces your hitbox significantly making you a harder target to hit (see image above).
In addition to the paper mode, you can transform into stickers on certain walls by pressing E near them. I have used wall-sticking to hide from enemies as your character becomes difficult to spot, especially for inexperienced players. This method can also be used to move freely and to areas that you couldn't otherwise to flank the enemy or to obtain a vantage point.
Another variation of the paper mode is gliding which you can activate by pressing Left-Ctrl midair. Because the maps in Strinova have some verticality, I have often used this feature to relocate to further distances or cover more distances faster. Players are taught these techniques during the tutorial of Strinova, but I haven't seen many incorporate these crucial mechanics into their gameplay.
In Strinova, you can switch between three aiming modes while engaging the enemies depending on the distance between you and them:
If you've decided what agent you want to master in Strinova, you must spend some time understanding its weapons recoil plot alongside the skills. This way you'll soon learn which direction to drag the mouse so the recoil kick is compensated for. Slowly, you can learn the pattern for various weapons in the game. Remember, tap shooting your gun even though it's full-auto is never a bad idea at longer range.
The recoil pattern also varies with different aiming modes as the accuracy changes. In the image above, you can see the recoil plot differences on the wall between ADS (left), shoulder aim (center), and hipfire (right). Although the vertical kick is the same, the horizontal spread varies a lot amongst the three aiming modes. Another tip I want to include is that you should develop a habit of switching to your secondary weapon when you've run out of bullets mid-fight. The base secondary, Stinger, is very powerful up close.
If the recoil feels too much, don't worry as there are some ways to reduce the kick on the weapon. You earn points during each round depending on how you perform. These points can be used to purchase upgrades for your weapon and character abilities via the buy menu at the start of each round. You can reduce the recoil, increase ammo count, boost the fire rate, and add so much more to your weapon (see image above). Furthermore, you can lower your agent's skill cooldown and increase armor.
There are multiple grenades available in the game and you can carry two on you at a time. These tactical items have different functions and can be paired brilliantly with certain agents to make bold plays. For instance, I've learned this trick where I throw Smoke Grenade around myself as Lawine and use her Pulse Blade to reveal enemies. This way, I can spot them but they can't see me through the smoke.
Finally, it should go without saying that teamwork and proper communication are crucial for round-based, attackers versus defenders game mode, be it in CS:GO, Valorant, or Strinova. In this game, characters have more HP and very few weapons (Sniper Rifles) are a one-hit kill. Therefore, sticking together with at least one other teammate is always a good idea if you want to overpower your opponent. And of course, no competitive tactical game can be fully mastered without proper map awareness. This knowledge comes with time as you play the game and learn the choke points, covers, and flanking routes.
For more on Strinova, check out Strinova Tier List – Best Agents Ranked [RELEASE] on Pro Game Guides.