No run in Archero 2 is the same as the last one, and each time, you'll have to play with whatever skill options the game throws at you. But, even with all that randomness, there are skills that you absolutely must pick and some that you should avoid. To learn all that, scroll down to our definitive Archero 2 skills tier list!
In the image above, you can find the tier list of all skills in Archero 2. Note that the skill choices you make hugely depend on your build: whether you're using Staff/Spear, Crossbow/Longbow, or Claw/Knuckles and what quality they are, and the same goes for other gear and runes.
So, consider this tier list an overall power ranking of all skills in Archero 2. The lower a skill is, the less versatility it has and the harder it is to make it work; the opposite is true for higher-ranked skills. Check out our skill combos guide to learn which skills have the best synergies. Also, scroll down for the explanations of each skill's pros and cons and their rankings.
Legendary skills are the rarest in Archero 2, usually offering OP bonuses, and that's why you'll find so many of them at the top of the tier list. However, some, like Rotating Web and Soul of Strength, are actually garbage, and picking them can easily brick your run. Here are the details on all of them.
Skill | Description | Pros & Cons |
---|---|---|
![]() Beam Strike | Tier: S Effect: Summon a Strike sword that fires lasers periodically. Stats: x0.5 DMG; 4 hits per shot. | + Provides insanely good DPS and doesn't require any other skills to be good + Lasers pierce enemies + One of the best Strike skills in the game – Damage gets outscaled if you don't build Strike |
![]() Corrosive Field | Tier: S Effect: Nearby monsters take damage and become vulnerable. Stats: x0.5 DMG per tick; +40% DMG against nearby enemies. | + One of the best skills for close-range builds (circling orbs mainly) + Excellent with Claw and Knuckle weapons – Very underwhelming if you're not playing circling orbs or Claw/Knuckles |
![]() Power Trio | Tier: S Effect: Max HP ↑↑↑, ATK SPD ↑↑↑, ATK PWR ↑↑↑ Stats: x1.15 DMG; x1.15 MAX HP; x1.15 ATK SPD. | + The stat boosts are amazing + Gains more value the more other boosts you have – It doesn't provide any extra utility |
![]() Rapid Fire | Tier: S Effect: Multishot count +1. Stats: +1 projectile on your attacks; x0.8 ATK SPD. | + One of the best skills in the game + Excellent DPS increase for main weapon attacks – It lowers your ATK SPD by a bit |
![]() Sacred Protection | Tier: S Effect: Gain SHLD that blocks 1 hit per wave. Stats: Block one attack per wave. | + One of the best skills in the game + Excellent defensive utility – Just dodge and you won't need it |
![]() Warrior's Soul | Tier: S Effect: ATK PWR ↑↑↑↑ Stats: x1.3 DMG. | + Excellent raw DPS increase – It doesn't provide any extra utility |
![]() Energy Beam | Tier: A Effect: Charge up to release a powerful penetrating laser. Stats: x0.6 DMG; 4 hits per shot; x0.6 ATK SPD. | + One of the best charge skill in the game + Insane total DPS when combined with other charge skills – Requires other charge skills to become really busted |
![]() Super Meteor | Tier: B Effect: Meteors continuously fall, releasing large shockwaves. Stats: Meteors continuously fall around the arena. | + Okayish DPS for clearing mobs – There are better legendary skills to choose – Meteors are generally really bad – One of the worst legendary skills in general |
![]() Sprite King | Tier: B Effect: Receive a powerful Sprite King. Stats: x0.6 DMG; 4 hits per shot. | + Solid Sprite DPS increase – Sprites aren't that good – One of the worst legendary skills in general |
![]() Rotating Web | Tier: C Effect: All circling orbs form a web. Stats: x0.5 DMG; 4 hits per shot. | + Helps a bit with mobs and that's it – The bonus DPS is actually garbage – One of the worst legendary skills in general |
![]() Soul of Strength | Tier: C Effect: Max HP ↑↑↑↑ Stats: x1.3 MAX HP. | – The most worthless stat increase you can get – The worst legendary skill in the game |
Epic skills are the second-rarest in Archero 2, and some of them are actually broken, even more than most legendary skills, and that's why they are dominating the top of the tier list. The ones you should virtually always get are Revive, Tracking Eye, and Soul Swiftness. All others provide either less DPS/utility or are of a certain type (Meteor, Sprite, etc.) and therefore not universally good.
Skill | Description | Pros & Cons |
---|---|---|
![]() Soul of Swiftness | Tier: S Effect: ATK SPD ↑↑↑↑, MOV SPD ↑↑↑↑ Stats: x1.35 ATK SPD; x1.35 MOV SPD. | + The ATK SPD buff provides a huge DPS increase + The extra MOV SPD helps with dodging attacks + One of the best epic skills |
![]() Revive | Tier: S Effect: Revive once with full HP upon death. Stats: Revive once with full HP upon death. | + OP skill that can single-handedly win you the run + One of the best utility skills in the game |
![]() Tracking Eye | Tier: S Effect: Projectiles can track enemies. Stats: Projectiles track enemies. | + Makes all the suboptimal main weapon skills actually good + One of the best utility skills in the game |
![]() Double Strike Swords | Tier: A Effect: Doubles the number of Strike swords summoned. Stats: x2 Strike Swords summoned. | + Effectively doubles your Strike DPS + The best Strike skill in the game – Useless for non-Strike builds |
![]() Super Venom | Tier: A Effect: Poison effects greatly enhanced. Stats: x2 Poison DMG; chance of x4 DMG proc. | + Massively buffs your Poison DPS + One of the best elemental utility skills – Useless if you don't have a poison source |
![]() Super Flame | Tier: A Effect: Flame effects greatly enhanced. Stats: x1.5 Fire DMG; x1.5 burn proc speed. | + Massively buffs your burn DPS + One of the best elemental utility skills + Burn is better than poison for bosses, making it extra good – Useless if you don't have a burn source |
![]() Super Circle | Tier: A Effect: Receives 4 powerful neutral non-elemental orbs. Stats: Receives 4 powerful neutral non-elemental orbs. | + One of the best Circle skills in the game + Massive DPS buff for any Circle build – Underwhelming on non-Circle builds – Fire Circle can outperform it with elemental buffs |
![]() Wind Blessing | Tier: A Effect: Chance of dodging, MOV SPD ↑, Size ↓↓ Stats: Increased Dodge and MOV SPD; smaller size. | + Great buffs to survivabilty +/– More helpful if you're bad at the game – No DPS impact |
![]() Diagonal Arrows | Tier: A Effect: Add 2 bullets that shoot diagonally. Stats: Add 2 diagonal projectiles; x1 DMG per projectile. | + 2 extra projectiles is a lot of DPS + Very good for clearing mobs and can be OP with proper support skills – Requires Bouncing Arrow or Tracking Eye to become useful agains bosses |
![]() Strike Boost | Tier: A Effect: Strike ATK ↑↑↑↑ Stats: x1.5 Strike DMG. | + 50% extra Strike damage is massive + One of the best Strike skills you can get – Useless for non-Strike builds – Double Strike Swords is straight-up better |
![]() ATK Increase | Tier: A Effect: ATK PWR ↑↑↑ Stats: x1.25 DMG. | + DMG increase is always nice + Works no matter what build you have – Most other epic skills are better if you are focusing just on one thing (as you should) |
![]() Meteor Pursuit | Tier: B Effect: Chance of casting a meteor when attacking. Stats: Chance of casting a meteor when attacking. | + One of the best Meteor skills in the game (and still just B-tier) – Meteors are garbage in general |
![]() Enchanted Strike | Tier: B Effect: Strike swords can inherit the element of the main weapon. Stats: Strike swords can inherit the element of the main weapon. | + Extremely useful if you have a full Strike loadout + The extra boss DPS if you have Flame can be massive – Doesn't work if you don't have Strike – Requires a full Strike loadout to really be good – Really only good if you have Flame on your main weapon attacks |
![]() Sprite Frenzy | Tier: B Effect: All sprite ATK PWR and ATK SPD greatly enhanced. Stats: x1.5 Sprite ATK PWR; x1.5 Sprite ATK SPD. | + One of the best Sprite skills in the game (and still just B-tier) + The extra ATK PWR and ATK SPD can be huge if you have all the other Sprite skills – Underwhelming if you don't have enough Sprites – Sprites aren't that good in general |
![]() Super Lightning | Tier: B Effect: Lightning effects greatly enhanced. Stats: x1.5 Lightning DMG; Lightning chains. | + The extra Lightning DPS is quite nice if you have Lightning skills + The chain effect helps with clearing mobs – Requires Lightning skills to even work – Lightning is the worst of all the DPS elements |
![]() Laser Sprite | Tier: B Effect: Receive a Laser Sprite. Stats: x0.5 DMG; 4 hits per shot. | + One of the best Sprites you can pick up + Great for clearing mobs and has solid boss DPS – Sprites are bad in general – Flame Sprite will outdamage this one with proper skills |
![]() Energy Ring | Tier: B Effect: Charge up to release a powerful energy ring. Stats: x0.7 DMG; increased size. | + Increases the projectile size quite a bit + Very helpful against mobs + Kind of OP when combined with other charge skills – The lower damage makes it suboptimal against bosses – Needs other charge skills to become really good |
![]() Circling Laser Orb | Tier: B Effect: Get 2 circling Laser Orbs. Stats: x1.25 DMG on balls; x1 DMG on lasers. | + Solid Circle skill with good DPS even at range – Flame Circle is just better |
![]() Giant's Strength | Tier: B Effect: Max HP ↑↑↑, ATK PWR ↑↑↑, MOV SPD ↓↓, Size ↑↑ Stats: x1.2 Max HP, x1.2 DMG, x0.85 MOV SPD, x1.15 Size | + The extra DPS stats are actually really good – The survivability is much lower – It's seldom worth getting it because the lower speed can make dodging really hard |
![]() Weapon Enchantment | Tier: C Effect: Your weapon detaches and will automatically attack enemies; ATK PWR ↓↓↓, Attack Speed ↓↓↓ Stats: x0.8 DMG; x0.8 ATK SPD. | + Allows you to DPS with your main weapon while moving – The negative effects are too bad to make it worth using – One of the worst epic DPS skills in general |
![]() Super Frost | Tier: C Effect: Freeze effects greatly enhanced. Stats: x1 DMG at the end of freeze. | + Adds extra damage at the end of freeze – The worst elemental buff epic skill DPS-wise – One of the worst epic DPS skills in general |
![]() Rapid Fire Meteors | Tier: C Effect: Doubles the chance of casting meteors. Stats: x2 Meteor chance. | + Doubles any Meteor DPS you might have – Meteors are bad in general – Absolutely useless if you don't have Meteor Pursuit |
![]() Wall-Piercing Arrow | Tier: C Effect: Projectiles can pass through obstacles. Stats: Appears only when there are wall obstacles in levels. | + Can be useful if you don't have a charge skill – Absolutely useless if you already have pierce from some other skill or on your weapon – One of the worst epic utility skills |
![]() Slow Field | Tier: D Effect: Slow down nearby projectiles and monsters. Stats: Projectiles in a small area around you move slower. | + Can actually help against tracking enemy projectiles – The slowing effect is useless 99% of the time – One of the worst skills in the game |
![]() Aqua Flight | Tier: D Effect: Can walk on water; MOV SPD ↑↑ Stats: Appears only when there are water obstacles in levels. | – Useless – One of the worst skills in the game |
Rare skills are your bread and butter in Archero 2, and some of them, like Circling Orbs Boost, Front Arrow, Stand Strong, and Lucky Cracker, are so good they made their way to the top of the tier list. Here is the rundown of all of their effects and pros/cons.
Skill | Description | Pros & Cons |
---|---|---|
![]() Circling Orbs Boost | Tier: S Effect: Circling Orbs DMG ↑↑↑ Stats: x1.5 DMG. | + One of the best Circling Orb skills in the game + Pays off massively even if you don't have that many Circling Orb skills – Useless for non-Circle builds |
![]() Front Arrow | Tier: S Effect: Front shooting arrows +1. Stats: +1 forward-firing arrow; x0.85 DMG. | + One of the best main weapon skills in the game + Get it whenever it pops up + One of the best skills in the game in general |
![]() Stand Strong | Tier: A Effect: The longer you stand, the higher ATK SPD and ATK PWR. Stats: Up to +45% bonus DMG and ATK SPD while standing still. | + Massively boosts your DMG at range + One of the best skills in the game for non-Knuckle/Claw builds – The more of a bullet hell it is, the less value it has – Very poor performance for Knuckle/Claw builds, as you have to move a lot |
![]() Swift Arrow | Tier: A Effect: Some dispersion, ATK SPD ↑↑↑↑↑, ATK PWR ↓↓↓, Projectile Size ↓↓↓ Stats: x0.8 DMG; x1.5 ATK SPD. | + The extra ATK SPD more than compensates for the lower DMG + A lot of effects that can be stacked with attacks will benefit a lot – The smaller projectile size might make clearing mobs harder |
![]() Lightwing Arrow | Tier: A Effect: Projectiles have a chance to sprout wings and deal major DMG to monsters. Stats: x2 DMG. | + One of the best charge skills + Increases the damage and the attack size by a lot + Extremely good when combined with other charge skills – Requires other charge skills to become OP |
![]() Lucky Cracker | Tier: A Effect: Luck Value ↑↑↑, Dodge Rate ↑↑ Stats: x2 Luck; +8% Dodge. | + The extra luck makes getting all the best skills that much easier + Extra dodge can come in clutch sometimes – No extra DPS – If you get it too late into the run, it has less value |
![]() Demon Slayer | Tier: A Effect: Increases ATK PWR for a period of time after killing monsters. Stats: Gain +10% DMG per combo kill, up to 50% bonus. | + One of the best rare skills for mob DPS – Useless against bosses |
![]() Invincibility Potion | Tier: A Effect: Pick up Invincibility Potion and become briefly Invincible. Stats: Pick up Invincibility Potion and become briefly Invincible. | + One of the best utility skills in the game + Provides extra survivability that can really help you out – Sometimes having more DPS is just better |
![]() Frost | Tier: A Effect: Projectiles freeze monsters. Stats: Projectiles freeze monsters on hit. | + The best elemental attack modifier if you need utility + Increases your survivability substantially – Doesn't provide extra DPS |
![]() Bolt | Tier: A Effect: Projectiles shock monsters. Stats: Projectiles shock monsters on hit; x0.3 DMG. | + Provides bonus damage on all projectiles + Pretty good even without Super Lightning – Worse than Flame and Venom |
![]() Flame | Tier: A Effect: Projectiles ignite monsters. Stats: Projectiles ignite monsters on hit; x0.2 DMG. | + Massively boosts your boss DPS + Burn can stack and the more ATK SPD you have, the better it is + The best elemental attack modifier in the game – You need to have Super Flame as well to make it OP |
![]() Venom | Tier: A Effect: Projectiles poison monsters. Stats: Projectiles poison monsters on hit; x0.5 DMG. | + Very good source of extra DPS + Better than Bolt in terms of DPS – You need to have Super Venom as well to make it great |
![]() Ricocheting Arrow | Tier: B Effect: Projectiles can bounce between monsters; +1 bounce. Stats: Projectiles bounce between monsters; x0.6 DMG. | + Good buff to mob-clearing – Useless when it comes to bosses – There are better skills that can help you with mob clear |
![]() Sprite Boost | Tier: B Effect: Sprite ATK PWR ↑↑↑↑ Stats: x1.5 Sprite DMG | + A very good Sprite DPS buff – Useless if you don't have enough Sprites – Sprites aren't that good in general |
![]() Perilous Fervor | Tier: B Effect: When HP is below 50%, ATK PWR ↑↑↑↑, ATK SPD ↑↑↑↑ Stats: x1.3 DMG and x1.3 ATK SPD below 50% HP. | + The buffs are actually really good when you're on low HP + Works really well if you're using Helix – Useless if you're gonna be on max HP all the time – Requires a bit of HP management |
![]() Angelic Shelter | Tier: B Effect: Brief Invincibility after injury; Max HP ↑ Stats: Gain invincibility for a few seconds after receiving damage; x1.1 Max HP | + The invincibility can really come in clutch against a bullet hell – Just dodge? – Invincibility potion is just better. |
![]() Underworld Warrior | Tier: B Effect: Devil is guaranteed to appear after defeating a boss; ATK PWR ↑↑ Stats: x1.1 DMG; Devil always spawns after killing a boss. | + Will help you get good skills sooner at the cost of your Max HP + The DMG multiplier is nice – Can be completely useless if all Devil skills you get are garbage – Too RNG to be considered a worthy pickup |
![]() Lucky Band-Aid | Tier: B Effect: Deals DMG to all enemies on-screen and clears enemy projectiles after getting hit; Luck ↑↑ Stats: +10% Luck; clear projectiles and damage enemies on hit. | + The extra luck will help you get better skills + Projectile clear will save you in a lot of situations – If you can dodge, then you don't need this |
![]() Fairy of the Wind | Tier: B Effect: ATK SPD ↑, MOV SPD ↑↑ Stats: x1.1 ATK SPD; x1.1 MOV SPD. | + Extra ATK SPD and MOV SPD is allways nice – The stat bonuses aren't that high to warran't taking it over most other rare skills |
![]() Piercing Arrow | Tier: B Effect: Projectiles can pierce enemies. Stats: Projectiles pierce enemies. | + Excellent utility if you don't have pierce from a charge skill or from your weapon – Completely useless if you have pierce already |
![]() Instant Strike | Tier: B Effect: Summon 1 Strike sword per second. Stats: Summon 1 Strike sword per second. | + A pretty solid DPS increase for Strike builds + The extra DPS is always there, even when moving – Worse than Assault Strike in terms of DPS |
![]() Blitz Strike | Tier: C Effect: Summon 5 Strike swords per wave. Stats: Summon 5 Strike swords per wave. | + It's better than Strike Potions – One of the worst DPS skills in the game – Don't pick it unless there is absolutely nothing else |
![]() Cloud Footed | Tier: C Effect: Continuously unleash gusts to push back and damage enemies; MOV SPD ↑↑↑ Stats: Continuously unleash gusts to push back and damage enemies; x1.2 MOV SPD. | + The extra movement speed is nice – The pushback passive isn't that relevant |
![]() Short-range Strike | Tier: C Effect: ATK RNG ↓↓, ATK PWR ↑↑↑, ATK SPD ↑↑↑ Stats: ATK Range limited; x1.2 DMG; x1.2 ATK SPD. | + Free DPS if you're running a Knuckle/Claw Circling Orb build – Destroys your ranged DPS – Not worth picking up in 99% of cases |
![]() Split Shot | Tier: C Effect: Projectiles can split. Stats: Projectiles can split into 3 parts. x0.66 DMG per part. | + Can work well if you have Tracking Eye or Bouncing Arrow – Very bad if you don't have any of the above two |
![]() Bomb Sprite | Tier: C Effect: Receive a Bomb Sprite. Stats: x0.4 DMG; 4 shots per volley. | + Provides a solid increase in DPS for Sprite builds – Sprites are not that good in general – Elemental Sprites seem to perform better |
![]() Abundant Potion | Tier: C Effect: More potions. Stats: Increased chance of potions spawning. | + Can make Invincibility and Frenzy potions that much better – Irrelevant if you don't have the above two – Seldom worth picking up with so many good rare skills |
![]() Charged Arrow | Tier: C Effect: Charge to launch a giant arrow. Stats: x2 projectile DMG; x0.7 ATK SPD; projectiles pierce enemies and obstacles. | + Can be good when combined with other charge skills + A source of pierce if you've got no other – The worst charge skill in the game – The lower ATK SPD makes it really bad on it's own |
![]() Fountain of Life | Tier: D Effect: Fully heal on pickup; Max HP ↑↑ Stats: Fully heal on pickup; x1.2 Max HP. | – The extra HP is the least useful stat you can get – One of the worst skills in the game |
![]() Lucky Heart | Tier: D Effect: Picking up hearts has a chance to increase Max HP. Stats: Picking up hearts has a chance to increase Max HP. | – The extra HP is the least useful stat you can get – The chance to get extra HP is too low – One of the worst skills in the game |
![]() Heart of Vitality | Tier: D Effect: Max HP ↑↑, Red Heart Heal ↑↑ Stats: x1.2 Max HP; increased red heart heal. | – The extra HP is the least useful stat you can get – One of the worst skills in the game |
![]() Warrior's Heart | Tier: D Effect: Picking up hearts has a chance to boost ATK PWR. Stats: Picking up hearts has a chance to boost ATK PWR. | – Insignificant ATK PWR boost chance – One of the worst skills in the game |
The first thing you'll realize while playing Archero 2 is that most fine skills are garbage, and our tier list reflects that. However, there are a few exceptions, most notably Long-Range Power, Assault Strike, and Bane of Bosses. There are also many basic typed skills (Circle, Sprite, etc.), and all of them can work depending on your build. Here is info on all of them.
Skill | Description | Pros & Cons |
---|---|---|
![]() Long-Range Power | Tier: S Effect: Your projectiles deal higher DMG when fired from a further distance. Stats: x1.1-1.5 DMG depending on distance. | + The best fine skill in Archero 2 + Insane DMG boost at range, which is OP against bosses + Works no matter what build you have – Can be underwhelming if you're playing a close-range build |
![]() Assault Strike | Tier: A Effect: Chance to trigger Strike when attacking. Stats: Trigger strike with a chance when attacking. | + The best fine Strike skill + Core skill you'll need if you're playing around Strike + Insane DPS increase – Underwhelming if you're not going all-in on Strike |
![]() Bane of Bosses | Tier: A Effect: Fully heal before boss battles; DMG dealt to bosses ↑↑↑ Stats: x1.2 DMG to bosses; full heal before boss battles. | + Good boss DPS increase and also provides heals + One of the best fine skills in the game + Works no matter what build you have |
![]() Ice Circle | Tier: A Effect: Get 2 circling Ice orbs. Stats: x1.25 DMG. Inflicts freeze on hit. | + The freeze on hit makes you extremely safe in Knuckle/Claw + The best fine Circle skill you can get – Underwhelming DPS |
![]() Pursuit Strike | Tier: B Effect: Trigger Strike upon slaying monsters. Stats: Trigger Strike upon slaying monsters. | + A very solid Strike skill for dealing with mobs – Absolutely useless against bosses – Assault Strike is miles better |
![]() Thunder Circle | Tier: B Effect: Get 2 circling Thunder orbs. Stats: x1.25 DMG. Inflicts shock on hit. | + Solid Circle skill for that bit of extra DPS – Worse than Fire Circle by far – Lowest-priority Circle skill |
![]() Fire Circle | Tier: B Effect: Get 2 circling Fire orbs. Stats: x1.25 DMG. Inflicts burn on hit. | + The best fine Circle skill for DPS + Excellent for killing bosses – You need to stand in melee to continuously apply it |
![]() Venom Circle | Tier: B Effect: Get 2 circling Venom orbs. Stats: x1.25 DMG. Inflicts poison on hit. | + One of the better Circling Orbs DPS-wise + Poison lasts until the enemy dies, making it a solid sustained DPS source – Fire Circle is a better choice because burn stacks |
![]() Backward Arrow | Tier: B Effect: Backward shooting arrows +1. Stats: +1 1x DMG backward shooting arrow. | + Can provide extra DPS if you have Bouncing Arrow or Tracking Eye – Literally useless if you don't have any of the above 2 – The mob DPS increase is irrelevant |
![]() Frenzy Potion | Tier: B Effect: Pick up Frenzy Potion to get ATK SPD ↑↑↑, Crit Rate ↑↑↑ for a duration. Stats: Gain x1.5 ATK SPD and 30% Crit Rate for a few seconds. | + The extra ATK SPD and Crit are great for DPS + A really good utility skill in general – These don't spawn on bosses much – The frenzy duration is a bit short |
![]() Bouncing Arrow | Tier: B Effect: Projectiles can bounce off walls. Stats: +1 wall bounce on projectiles. | + Helps you deal damage with diagonal projectiles if you don't have Tracking Eye + Can also work if you have pierce on your projectiles – Pretty underwhelming if you don't have pierce/diagonal projectiles |
![]() Demon Slaying Meteor | Tier: C Effect: Cast a meteor upon killing monsters. Stats: Cast a meteor upon killing monsters. | + Helps with mob clear – Absolutely useless against bosses – Meteors are bad in general |
![]() Flame Sprite | Tier: C Effect: Receive a Flame Sprite. Stats: x0.4 DMG. Inflicts burn on hit. | + The best fine Sprite DPS-wise + Burn can stack and deal massive damage over time to bosses – Pretty bad outside of full Sprite builds |
![]() Ice Spike Sprite | Tier: C Effect: Receive a Ice Spike Sprite. Stats: x0.1 DMG. Inflicts freeze on hit. | + The freeze it provides is actually good utility + You can get it even if you aren't building sprites – Worst Sprite DPS-wise – Having ice on your main weapon is much better |
![]() Lightning Sprite | Tier: C Effect: Receive a Lightning Sprite. Stats: x0.5 DMG. Inflicts shock on hit. | + It's good if you are building full Sprites – Sprites are bad in general – Arguably the worst Sprite skill to get |
![]() Venom Sprite | Tier: C Effect: Receive a Venom Sprite. Stats: x0.5 DMG. Inflicts posion on hit. | + Consistent bonus DPS – Sprites are bad in general – Venom doesn't stack like burn – The DPS isn't that great |
![]() Fairy's Breath | Tier: C Effect: ATK SPD ↑ Stats: x1.15 ATK SPD. | + Extra ATK SPD is always nice – The bonus ATK SPD modifier isn't that significant |
![]() Vampiric Circle | Tier: C Effect: Get 2 circling Vampiric orbs. Stats: x1.25 DMG; lifesteal on hit. | + Gives you a lot of survivability if you have a circle build – The healing is bad unless you got circle buffs – The worst circle skill DPS-wise |
![]() Warrior's Breath | Tier: C Effect: ATK PWR ↑. Stats: x1.1 DMG. | + Extra DMG is always nice – The bonus damage modifier isn't that significant |
![]() Demon Recovery | Tier: C Effect: Chance to heal when killing monsters. Stats: Chance to heal when killing monsters. | + Can help with sustain if you can't dodge and are dying to mobs – Just dodge – Absolutely useless against bosses |
![]() Breath of the Wind | Tier: C Effect: MOV SPD ↑ Stats: x1.1 MOV SPD. | + Extra speed is always nice – There are so many other fine skills you should get over this one – The extra movement speed is rarely needed |
![]() Strike Potion | Tier: C Effect: Randomly generate Strike potions that summon Strike upon collection. Stats: Randomly generate Strike potions that summon Strike upon collection. | + Can provide a bit of extra DPS for Strike builds – One of the worst strike skills you can get – Requires you to pick up potions to proc them |
![]() Frost Meteor Potion | Tier: C Effect: Summon Frost Meteor upon picking up a Frost Meteor Potion. Stats: Summon Frost Meteor upon picking up a Frost Meteor Potion. | + Freezes enemies, which can come in clutch against bosses – Non-existent damage – A very low-priority fine skill |
![]() Lightning Meteor Potion | Tier: D Effect: Cast Lightning Meteor when picking up a Lightning Meteor Potion. Stats: Cast Lightning Meteor when picking up a Lightning Meteor Potion. | – All DPS meteor potions are garbage |
![]() Flame Meteor Potion | Tier: D Effect: Cast Flame Meteor when picking up a Flame Meteor Potion. Stats: Cast Flame Meteor when picking up a Flame Meteor Potion. | – All DPS meteor potions are garbage |
![]() Venom Meteor Potion | Tier: D Effect: Cast Venom Meteor when picking up a Venom Meteor Potion. Stats: Cast Venom Meteor when picking up a Venom Meteor Potion. | – All DPS meteor potions are garbage |
![]() Strength Blood | Tier: D Effect: Max HP ↑ Stats: x1.1 Max HP. | – The worst stat boost you can get from a skill – Just don't pick this |
![]() Burning Path | Tier: D Effect: Your character leaves a trail of flames where they walk. Stats: Damage enemies that walk over the trail you leave behind. | – Very low damage of the effect – Provides no extra stats – Useless against ranged enemies |
![]() Restore HP | Tier: D Effect: Random amount of healing. Stats: Restores your HP moderately. | – Pick it only if there is no other choice |
![]() Perilous Recovery | Tier: D Effect: When HP is below 30%, slowly regain HP back to 30%. Stats: When HP is below 30%, slowly regain HP back to 30%. | – The value of this skill is really questionable – Sustain you get is irrelevant most of the time |
![]() Riposte Strike | Tier: D Effect: Chance to trigger Strike when receiving damage. Stats: Trigger a Strike Sword when receiving damage. | – The worst strike skill in Archero 2 – Borderline zero DPS increase |
![]() Wounded Warrior | Tier: D Effect: Greatly increases ATK PWR when damaged; lasts 5s. Stats: x1.5 DMG for 5 seconds when injured. | + Can be useful if you have sustain and can afford to get hit at times – Really bad in general because it forces you to take damage to make it worth |
And that is all for our definitive Archero 2 skills tier list. Now that you know which skills are best, you'll be able to make the most out of each one of your runs. Also, if you want to learn more about other in-game mechanics, such as runes and gear, visit the Archero 2 hub here on PGG.