Home Articles

Ball Tower Defense Tier List [JESTER] (November 2024)

2025-01-27

The summon mechanic is fairly unusual in Ball TD and with so many banners, you’ll have no clue which to focus on, especially if you’re a new player. But, the Roblox try-harders here at site have got your back. To familiarize yourself with the meta and pull for the best units this game has to offer, here is our definitive Ball Tower Defense tier list!

Ball TD Units Tier List

Image via TierMaker Cash Grab Studios $$$$

You can check out our Ball Tower Defense tier list in the image above. Generally, the DPS gap between rarities is huge, and putting different rarity units in the same tier isn’t really right. So, consider this tier list as a priority guide on which units you should aim for from each rarity.

Ball Tower Defense Unit List

In the tables below, you can find information on each unit’s stats and why they are good or bad compared to other units of the same rarity. If you need extra info on certain units or some other in-game mechanics, be sure to visit the Ball TD Trello.

Omega Rarity Ball TD Units

Unit Rarity Pros & Cons Stats

VoidBall
Omega + Meta DPS unit
+ Massive range
+ Low cooldown
Insane upgrade costs
Cooldown: 3 → 3
Range: 50 → 200
Damage: 75K → 2500K
Bullets: 1 → 1
Pierce: 1 → 1

OmegaKnight
Omega + Amazing DPS
+ Full AoE
Low range
Bad on placement
Cooldown: 6 → 0.5
Range: 15 → 15
Damage: 10K → 500K

MechaKnight
Omega + OP DPS on placement
+ Meta DPS unit
+ Cheap to max out
Cooldown: 0.01 → 0.01
Range: 40 → 80
Damage: 1K → 8K
Pierce: 1 → 1
Bullets: 2 → 4
Missile Damage: 10K → 3000K
Missile Cooldown: 30 → 15

Transcendent Rarity Ball TD Units

Unit Rarity Pros & Cons Stats

Jester
Transcendent + AoE DPS
+ Single-target DPS
Cooldown: 1 → 2
Range: 13 → 20
Melee Damage: 10K → 800K
AoE Damage: 250 → 150K

Mythical Rarity Ball TD Units

Unit Rarity Pros & Cons Stats

Baller
Mythical
Exclusive
+ Bouncing attack
+ Extremely high DPS
+ Relatively cheap upgrades for a Mythical
+ Meta Mythical DPS
Cooldown: 5 → 1.25
Range: 14 → 20
Damage: 10K → 250K
Bounces: 10 → 150

VirusBall
Mythical + Cheap placement & upgrades
+ Spreading virus (DoT)
+ Good for early waves
Outscaled by other Mythicals
Cooldown: 0.7 → 0.5
Range: 5 → 10
Damage: 250 → 5K

Boulder
Mythical + Massive AoE
+ Meta Mythical DPS
+ Solid special line attack
Placement area blocks other units
Cooldown: 5 → 1.6
Range: 80 → 80
Damage: 1K → 100K

KingBall
Mythical
Exclusive
+ Summons units
+ Full AoE
Low range
Cooldown: 1 → 1
Range: 8 → 10
Damage: 5K → 250K
Special Cooldown: 40 → 10

GoldenMonkey
Mythical + Meta Farm unit
+ Must-use
Cooldown: 0.25 → 0.18
Range: 6 → 6
Damage: 400 → 1.5K
Money on Hit: 50 → 750

BrainBall
Mythical + Summon unit
Relatively bad compared to other Mythicals
Cooldown: 1.5 → 0.25
Health: 0.35 → 1
Range: 15 → 35

Legendary Rarity Ball TD Units

Unit Rarity Pros & Cons Stats

AngelBall
Legendary + Extreme single-target damage
+ Boss killer
Expensive upgrades
Very low range
Cooldown: 3 → 2
Range: 6 → 6
Damage: 2K → 325K

Chef
Legendary + Meta Farm
+ Increases base HP
Cooldown: 1.5 → 1.5
Range: 5 → 5
Income: 2K → 45K
Health: 10 → 10

DartMonkey
Legendary + Cheap placement & upgrades
+ Pierce
+ Amazing DPS
Single-target only
Cooldown: 1 → 0.2
Range: 10 → 15
Damage: 25 → 150
Pierce: 2 → 6
Bullets: 1 → 7

GiantBall
Legendary + Full AoE
+ Good range
+ Good AoE DPS
Expensive upgrades
Cooldown: 5 → 2.5
Range: 15 → 23
Damage: 500 → 45K

MiniBaller
Legendary + Extremely high single-target DPS
+ Solid range
+ Pierce
Expensive upgrades
Cooldown: 0.06 → 0.01
Range: 13 → 20
Damage: 90 → 600
Pierce: 1 → 2
Bullets: 1 → 1

Partyman
Legendary + Meta Support
+ Buffs ally range, damage, & SPA
Cooldown: 5 → 2
Range: 8 → 13
Range Buff: 50%
Damage Buff: 50%
SPA Buff: 40%

PrincessBall
Legendary Bad farm Cooldown: 5 → 1
Range: 6 → 6
Damage: 10 → 50
Money on Hit: 25 → 50

RoboBall
Legendary + Pierce
+ Excellent range
+ Very good single-target DPS
Expensive upgrades
Cooldown: 1 → 0.08
Range: 15 → 55
Damage: 250 → 2.25K
Pierce: 2 → 2
Bullets: 1 → 1

Piercer
Legendary
Exclusive
+ Very high single-target DPS
+ Infinite pierce
+ Good range
Extremely expensive upgrades
Cooldown: 1 → 1
Range: 25 → 25
Damage: 800 → 65K
Pierce: 10K → 10K
Bullets: 1 → 1

Crusher
Legendary
Exclusive
+ Full AoE
+ Meta Legendary DPS
+ Solid range
+ Insane AoE DPS
+ Relatively cheap upgrades
Cooldown: 7 → 3
Range: 15 → 26
Damage: 10K → 80K

Slicer
Legendary
Exclusive
+ Full AoE
+ Extremely high DPS
Worse than Crusher
Very low range
Cooldown: 1.5 → 1
Range: 5 → 9
Damage: 20K → 120K

Awesome Rarity Ball TD Units

Unit Rarity Pros & Cons Stats

BombBall
Awesome Garbage DPS
Worst Awesome unit
Cooldown: 20 → 15
Range: 10 → 60
Damage: 500 → 400

DemonBall
Awesome + Good DPS
+ Burn
Low range
Expensive placement & upgrades
Cooldown: 2 → 1.5
Range: 10 → 10
Damage: 200 → 600

FancyBall
Awesome + Farm
+ Good money-making
Cooldown: 1.5 → 1.5
Range: 5 → 5
Income: 2K → 15K

Knight
Awesome + Good DPS when maxed out
+ Cheap placement & upgrades
Relatively low range
Cooldown: 1.5 → 0.3
Range: 5 → 12
Damage: 300 → 2K

LaserBall
Awesome + Insane DPS
+ Good pierce
+ Meta Awesome DPS
Expensive upgrades
Cooldown: 0.5 → 0.08
Range: 15 → 15
Damage: 90 → 400
Pierce: 10 → 10
Bullets: 1 → 1

PowerArmorBall
Awesome + Very good DPS
Very low range
Expensive upgrades
Cooldown: 3 → 1.75
Range: 6 → 7
Damage: 1.5K → 50K

Skateboarder
Awesome + Summons
+ Cheap placement & upgrades
+ Full AoE
Relatively bad total DPS
Very low range
Cooldown: 1 → 0.8
Range: 5 → 5
Damage: 20 → 300
Special Cooldown: 10 → 0.75

VenomousBall
Awesome + Poison
+ Good DPS
Expensive upgrades
Very low range
Cooldown: 0.5 → 0.03
Range: 5 → 5
Damage: 15 → 15

Rare Rarity Ball TD Units

Unit Rarity Pros & Cons Stats

Backpacker
Rare + Cheap placement & upgrades
+ Solid DPS
+ Pierce
Cooldown: 1 → 0.5
Range: 10 → 17
Damage: 80 → 100
Bullets: 1 → 7
Pierce: 1 → 1

BoxerBall
Rare + Excellent DPS
Very low range
Cooldown: 0.5 → 0.1
Range: 5 → 5
Damage: 25 → 600

BuildersClubBall
Rare + Stalls enemies with walls
+ Insanely useful
+ Excellent support
Expensive upgrades
Cooldown: 5 → 0.1
Range: 5 → 10
Damage: 50 → 600
Summon: Wall

DaGrungy
Rare + Summons on placement
+ No cooldown
+ Autoclicker + farm units for giga DPS
Not as OP as he seems
Health: 500

FlameBall
Rare + Full AoE
+ Solid range
+ Burn
+ Solid DPS
Cooldown: 2 → 1.25
Range: 10 → 22
Damage: 10 → 25

FrozenBall
Rare + Full AoE
+ Slow
No DPS
Low range
Cooldown: 0.5 → 0.1
Range: 8 → 8
Damage: 10 → 30

GrassMan
Rare + Full AoE
+ Massive range
+ Okay DPS
Cooldown: 1 → 0.3
Range: 10 → 30
Damage: 10 → 23

MilitaryBall
Rare + Good if you have a money unit
+ Insane DPS when maxed out
+ Pierce
Expensive upgrades
Cooldown: 0.75 → 0.01
Range: 10 → 25
Damage: 20 → 50
Bullets: 1 → 1
Pierce: 1 → 1

Monkey
Rare + Good DPS
Very low range
Cooldown: 1 → 0.04
Range: 5 → 5
Damage: 75 → 130

Noob
Rare + Cheap placement & upgrades
Very low range
Average DPS
Cooldown: 2.5 → 1.25
Range: 4 → 4
Damage: 150 → 2K

PeasantBall
Rare + Farm
Not that good
Cooldown: 1.5 → 1.5
Range: 5 → 5
Income: 100 → 1.25K

Sniper Ball
Rare + Good range
+ Good pierce
Bad DPS
Expensive upgrades
Cooldown: 4 → 3
Range: 20 → 40
Damage: 250 → 4K
Bullets: 1 → 1
Pierce: 3 → 3

Slinger
Rare + Cheap placement & upgrades
+ Meta Rare DPS
+ Good range
Very bad on placement
Cooldown: 0.5 → 0.4
Range: 15 → 15
Damage: 90 → 5K

Odd Rarity Ball TD Units

Unit Rarity Pros & Cons Stats

Ball2.0
Odd + Cheap placement & upgrades
Bad DPS
Very low range
Cooldown: 0.5 → 0.5
Range: 6 → 6
Damage: 8 → 512

BeachBall
Odd + Good single-target DPS
+ Meta Odd unit
Needs 2 upgrades to work
Cooldown: 4 → 1.5
Range: 13 → 13
Damage: 500 → 3K

Grug
Odd + Full AoE
+ Cheap placement & upgrades
Garbage DPS
Cooldown: 12 → 8
Range: 15 → 15
Damage: 100 → 500

OldBall
Odd + Cheap placement & upgrades
Bad DPS
Very low range
Cooldown: 2 → 1
Range: 6 → 6
Damage: 50 → 400

PoliceBall
Odd + Solid DPS
+ Good range
+ Cheap placement & upgrades
+ Pierce
+ One of the best Odd units
Cooldown: 1.5 → 0.45
Range: 14 → 30
Damage: 50 → 700
Bullets: 1 → 1
Pierce: 1 → 1

SurvivorBall
Odd + Okay DPS
Very low range
Cooldown: 3 → 2
Range: 5 → 5
Damage: 300 → 2.25K

Normie Rarity Ball TD Units

Unit Rarity Pros & Cons Stats

Ball
Normie + Best DPS normie
Useless compared to non-Normies
Cooldown: 1 → 0.35
Range: 5 → 12
Damage: 25 → 100

ElectricBall
Normie + Stuns
+ Actually useful for a normie
+ Best Normie unit
Cooldown: 2.5 → 1.5
Range: 5 → 5
Damage: 20 → 15

FireBall
Normie + Burn
Useless compared to non-Normies
Cooldown: 1.5 → 0.5
Range: 5 → 5
Damage: 20 → 50

IceBall
Normie + Slow
Useless compared to non-Normies
Cooldown: 1 → 0.7
Range: 5 → 5
Damage: 20 → 100

PoisonBall
Normie + Poison
Useless compared to non-Normies
Cooldown: 2 → 1.5
Range: 5 → 5
Damage: 15 → 50

That does it for our Ball Tower Defense units tier list. To get more gems and coins for crates, check out our list of Ball TD codes.

Latest updates

Popular Articles

Game recommendations

Software recommendations