Ninja Time has become an instant hit on Roblox, with a massive response from anime community worldwide. Now it’s time to explore every single ninja Clan in the game, and see how they hit, run, heal, and everything in between. We bring you all Clan moves in Ninja Time listed and sorted into neat tables, with in detail description, so you can thoroughly prepare for your adventure.
Below are listed all clans and their skills from the Roblox game Ninja Time, including two Clans waiting to be released. Take your time to study them and choose the one that best reflects your playing style and anime ambitions. Once you finish, we advise you to check our ultimate Ninja Time Clans guide and tier list, so you can make an informed decision when deciding which Ninja Time Clan to join and make history.
Soul is a common clan in Ninja Time (48,5% spin chance) best known for efficiency against groups of enemies. Overall, it’s a mediocre clan but can be quite fun in the hands of a player skilled in enemy-controlling.
Skill Name: Names not released yet | Requirements | Effect |
![]() | Ninjutsu 5 | Damage 50 + 1 per Mastery level is a good start, especially with Defense break. |
![]() | Ninjutsu 10 | This is very cool: control the enemy and apply Defense break, great for strategists. |
![]() | Ninjutsu 15 | High-output damage of 100 + 1 per Mastery level, and Defense break to boot. |
![]() | Ninjutsu 20 | While 0 damage sounds lame, imagine what you can do while controlling multiple enemies and imposing Defense break on them. |
![]() | Ninjutsu 25 | This is what you want: base damage 300 + 2 per mastery level, AND Defense break to sweeten the deal. |
Like Soul, Healer is also a common clan (48,5%), and the one you will probably roll first. It is a support character focused on healing both you and your allies. Probably the least effective clan combat-wise.
Skill Name | Requirements | Effect |
![]() Come To Me | Healer 1 | A quick dash and a mighty melee blow to one target. 10 damage + 6 per Mastery level. |
![]() Auto Heal | Healer 5 | Heals one person, either you or one of your friends touched, for 5 health per second + 0,5 per Mastery level |
![]() Destroying Kick | Healer 8 | A mighty blow, ideal against melee juggernauts, granting +8 Mastery level and Defense break against enemies. |
![]() Heal Area | Healer 5 | A healing power affecting both you and your friends in the surrounding area, healing 5 HP per second and +0,5 Mastery level. |
![]() Mega Clutcher | Healer 8 | An impressive jump-and-detonate skill dealing area damage near your landing spot, dealing 20 damage +10 per Mastery level. |
![]() Auto Heal rage | Healer 15 | Increases your damage output but drains your Chakra pool in addition to regular healing, healing 25 HP per second +0,5 Mastery level, drains 30 Chakra per second. |
![]() Healer Mask | Healer 25 | A fantastic healing tool bringing you up to full life, +20 Taijutsu Mastery per 30 seconds. |
![]() Heal Area rage | Healer 15 | Similar to Auto Heal rage but works like an area effect, healing 25 health per second and +0,3 Mastery level. |
![]() Chakra Hand | Healer 20 | Increases your attack speed, movement, and Taijutsu melee damage output by 1,5x. |
In terms of rarity, Bone is an epic clan with a 15% spin chance. It combines strong ranged attacks with solid defensive abilities, and is capable of passive damage output to enemies. A decent clan, but still not impressive as some others.
Skill Name | Requirements | Effect |
![]() Bone Balls | Bone 1 | Your basic, low-damage ranged attack sticking to multiple targets, dealing 1 hp per bone + 0,9 per Mastery level. |
![]() Bone Dagger | Bone 4 | Creates a moderately effective melee weapon made out of bone, causing 2 seconds of blood damage per hit. |
![]() Bone Drill Spike | Bone 8 | Area of effect skill producing epic bone spikes hitting several enemies, with a damage output of 12 HP + 6 per Mastery level. |
![]() Bone Mode | Bone 4 | You get a set of bone armor, afflicting more damage in melee, and base damage is increased 10% from defense. |
![]() Bone Dance | Bone 6 | Visually stunning move, inflicting solid damage to single melee target, inflicting 3 HP per hit + 1,1 per Mastery level, 5 seconds of blood damage and imposes Defense break. |
![]() Bone Mountain Spike | Bone 12 | Similar to Bone Drill Spike, but more powerful and covers a larger area with huge spikes, dealing 15 HP + 8 per Mastery level. |
![]() Bone Spike Area | Bone 15 | Another spiked area of effect skill, targeting many opponents, now with a massive damage output causing 18 HP + 10 per Mastery level. |
![]() Bone Spike Dash | Bone 20 | The most powerful move consisted of a devastating and eye-pleasing melee charge, inflicting 20 damage + 30 per Mastery level. |
If crowd control is your thing, Bug clan offers tons of fun. It is a rare clan with a 30% spin chance, ideal for ranged attack players who like to deal with multiple enemies at once. However, Bug clan is still inferior to several others Ninja Time clans, especially those related to Eyes.
Skill Name | Requirements | Effect |
![]() Insect Infusion | Bug 1 | Shrouds you with insects providing extra damage output of 1 second of poison damage per hit. |
![]() Insect Swarm | Bug 5 | Attaches to the person you are targeting and deals constant damage, dealing 10 HP + 4 per Master level and 5 seconds of poison damage. |
![]() Insect Domain | Bug 12 | An area of effect power dealing solid damage to multiple targets, dealing 3 HP per hit + 2 per Mastery level and inflicts 1 second of poison damage. |
![]() Insect Tornado | Bug 8 | Similar to Insect Domain but less powerful, inflicting 2 HP per hit + 2 per Mastery level and 1 second of poison damage. |
![]() Insect Orb | Bug 10 | Creates an orb dealing massive damage to all inside, taking 15 damage + 10 per Mastery level, 10 second poison damage and causes Defense break. |
![]() Insect Suffocate | Bug 15 | A huge blue orb dealing tons of damage to multiple targets, quite mighty when stacked with other skills, causing 5 HP per hit + 1 per mastery level and 1 second of poison damage. |
Shadow can be a bit disappointing for some players since it’s based around enemy group control instead of dealing massive amounts of damage. It’s a rare clan with 30% spin chance, but most players skip the Shadow and go for more powerful clans.
Skill Name: Names not released yet | Requirement | Effect |
![]() | Ninjutsu 5 | Your basic attack with a nice damage of 50 + 1 per Mastery level. |
![]() | Ninjutsu 5 | Zero damage output, but you can control the enemy and apply Defense break to the target. |
![]() | Ninjutsu 10 | Now we’re talking: you deal base damage 80 + 1 per Mastery level, and enable Defense break in a flashy way. |
![]() | Ninjutsu 10 | In addition to damage 100 + 1 per Mastery level, you can use Defense break against foes. |
![]() | Ninjutsu 15 | No damage, but you can control multiple enemies and apply Defense break to all of them. |
![]() | Ninjutsu 15 | Another zero damage skill, but involves Defense break and can give you Chakra boost +20 per second. |
![]() | Ninjutsu 20 | This is a reliable attack of damage 30 per hit + 1 per Mastery level, you’ll be using it a lot. |
![]() | Ninjutsu 20 | A better version of enemy hindering, with no damage, but with Defense break and +30 Chakra per second. |
![]() | Ninjutsu 25 | Your ultimate skill, dealing damage 400 + 2 per mastery level, albeit with a 40 second cooldown. |
With it’s Inner Gates, Fighters can be truly deadly clan members. They are focused on high amounts of melee damage and a lot of combat techniques. It’s a legendary clan with a 5% spin chance.
Skill Name | Requirements | Effect |
![]() Falling Meteor Strike | Taijutsu 5 | Punches the enemy and lifts it high into the air, dealing 10 base damage +4 per Mastery level. |
![]() Ascending Gale Kick | Taijutsu 15 | Another physical attack with spectacular aerial combat experience, with a base damage of 5 HP per hit, +3 per Mastery level. |
![]() Teleporting Meteor Kick | Taijutsu 10 | A short teleportation followed by a devastating kick, dealing 10 damage + 5 per Mastery, excellent for melee combat in the open. |
![]() Dynamic Entry | Taijutsu 10 | A quick dash and a powerful melee punch in the end, great for taking out distant enemies. The base damage is only 10, but +6 per Mastery level is what makes thig skill so efficient. |
![]() | From 5 to 50 Taijutsu. | The ultimate fighter move, inflicting over-the-top damage while you gain even more speed and agility. Depending on your Gate, buffs range from +5 Mastery and +6 Agility Mastery, to +40 Mastery and +20 Agility mastery. |
Yellow Thunder is an extremely fun clan to play due to unparalleled speed and movement abilities. It also feature a unique combat prowess, and it’s a mighty clan indeed, even compared to famous Eyes. Yellow Thunder is a Legendary clan with a 5% spin chance.
Skill Name | Requirements | Effect |
![]() Yellow Kunai | Yellow Thunder 1 | Throw a Kunai to mark a teleport location for Yellow Teleport. You can have multiple Kunai across the world. |
![]() Yellow Teleport | Yellow Thunder 1 | Teleport to any Yellow Kunai you choose by clicking on the menu on your left that appears when pressing the move’s key. |
![]() Mark of the Storm | Yellow Thunder 6 | A melee grab attack marking hit targets and enabling you to teleport next to them in an instant. |
![]() Yellow Seal | Yellow Thunder 4 | Summons a seal to absorb and negate any projectile that hits you. |
![]() Yellow Blink Dash | Yellow Thunder 6 | A quick straight-line Kunai that enables immediate teleportation to where it lands, works on allies and foes. |
![]() Yellow Thunderous Flight | Yellow Thunder 8 | Throw out a Kunai and if it hits a target immediately teleport above them and slam them down with a powerful, high-damage Rasengan. Damage 2 per hit + 2 per Mastery level. |
![]() Yellow Tri-Kunai Assault | Yellow Thunder 10 | Throw out a Kunai and if it hits a target immediately teleport to them, throw out two more around them, rapidly teleporting and slashing them for great single-target damage. Damage 2 per hit + 2 per Mastery level. |
![]() Yellow Heavenly | Yellow Thunder 25 | If a Kunai hits a target, summon a shadow clone that teleports the target away and performs a Yellow Tri-Kunai Assault on them as you charge up a Rasengan, before the clone brings the target back to you and you slam it down with a high-damage Rasengan, damage 10 per hit + 2 per Mastery level. |
The least powerful of all Eyes, White Eyes are mythical clan with a 1% spin chance. Clan members are focused on physical combat and unique fighting styles, and having a sort-of-an X-ray vision is also very cool.
Skill Name | Requirements | Effect |
![]() Eight Palms | White Eyes 1 | A string of melee blows inflicting 8 damage per hit + 3 per Mastery level. |
![]() White Eye Vision | White Eyes 4 | Enables you to see enemies’ Chakra points through walls. |
![]() 32 Eight Trigrams | White Eyes 6 | Mighty melee blows followed by lifting the enemy in the air and punching him even harder, 12 damage per hit + 5 per Mastery. |
![]() Eight Trigrams Palms | White Eyes 8 | Gain +0,75 per Mastery level and deal even more deadly blows. |
![]() 64 Eight Trigrams | White Eyes 15 | A set of multiple melee attacks with devastating effect, dealing 8 HP per hit + 2 per Mastery level. |
![]() White Eye Mode | White Eyes 1 and 50+ Golden Eyes quest | Use this flamboyant mode to gain +6 White Eyes Mastery level, or Golden Eyes + 10 White Eyes Mastery level. |
Now we’re talking big! Purple Eyes clan is the hardest to spin, with a divine rarity of just 0,5% chance. It is capable of doing almost all you can imagine: ranged attacks, strong group control, and high damage output.
Skill Name | Requirements | Effect |
![]() Purple Eyes Mode | Purple Eyes 1 | Allows you to use other Purple Eyes’ skills with 45% skill damage increase. |
![]() Rocket Barrage | Purple Eyes 1 | You cast several small fire projectiles, each dealing 20 HP + 1 per mastery level |
![]() Universal Pull | Purple Eyes 3 | Conjures an orb that pulls enemies and deal damage, 20 HP per hit + 2 per Mastery level. |
![]() Rhino Rush | Purple Eyes 7 | You project a huge rhino dealing massive damage, 500 HP + 4 per Mastery level. |
![]() Divine Push | Purple Eyes 1 | Enemies around you are pushed and dealt high damage, 100 HP + 1 per mastery level. |
![]() Chameleon Invocation | Purple Eyes 7 | Summons a giant chameleon land mount. |
![]() Bird Invocation | Purple Eyes 7 | Summons a cool looking flying mount. |
![]() Soul Grab | Purple Eyes 10 | Deals spectacular damage to a nearby enemy, taking 400 HP and 5% of target’s total health + 2 per Mastery level. |
![]() Universal Absorption | Purple Eyes 10 | Summons your clone with a chakra-draining red zone around it, taking 100 Chakra per second. |
![]() Hellgate | Purple Eyes 10 | Summons a Hellgate damaging nearby enemies, 100 HP per hit + 1 per Mastery level. |
![]() Gama Beam | Purple Eyes 15 | Channels an exploding orb pushing enemies away, dealing 300 HP per hit +4 per Mastery level. |
![]() Demonic Statue | Purple Eyes 25 | Summons a divine beast dealing tremendous damage in a front line, 50 HP per hit + 4 per Mastery level. |
![]() Celestial Subjugation | Purple Eyes 20 | Forms a magnetic orb pulling nearby enemies, locking them in the air and dealing massive damage, 500 HP + 4 per Mastery level. |
If combat is all you want, Red Eyes clan is your champion. Granted, it has a mythical rarity of just 1% chance to spin, but once engaged, they are devastating in all form of martial arts. Their multiple burst abilities are nicely paired with both close and ranged combat.
Skill Name | Requirements | Effect |
![]() Red Eyes Atributes | Genjutsu 1 | Get into the Red Eyes mode and increase all of your attributes by 10%. Looks and feels great! |
![]() Red Eyes CopyJutsu | Genjutsu 4 | When an opponent uses a skill, you can mimic it and turn it against him. |
![]() Red Eyes Predict | Genjutsu 6 | Impressive looking feat enabling you to deflect damage in a spectacular manner. |
![]() Red Eyes Genjutsu | Genjutsu 8 | A mind-blowing attack inflicting 25 damage + 3 per Mastery level. |
![]() Red Eyes Izanami | Genjutsu 10 | Upon deploying this skill, all of your health and Chakra will restore in a flashy manner, stunning enemies in the process and returning them to their starting positions. |
In addition to the skills listed above, all five Red Eyes sub-clans have their own perks and tricks. Check them out before playing and learn all the powers and abilities.
Raven: Decent damage and excellent control skills | Teleporter: AoE skills, solid damage and long cooldowns | Intangible: Epic single-target damage paired with invisibility | Meteor: Ridiculous AoE damage and Defense break | Black Flames: Massive DoT damage and low cooldowns |
![]() Red Eyes Amaterasu Mode Requirements: Raven 1-50, Quest: Friends Effect: From +2 up to +10 Red Eyes Mastery level | ![]() Carmine Illusion Mode Requirements: Teleporter 1-50 Effects: +2 Mastery level to +10 Mastery level | ![]() Sky Shadow Mode Requirements: Intangible 1-50 Effect: From +2 to +10 Mastery level | ![]() Crimson Inferno Mode Requirements: Meteor 1-50 Effect: From +2 up to +10 Mastery level | ![]() Ruby Tempest Mode Requirements: Black Flames 1-50, Quest: Friends Effect: From +2 to 10 Red Eyes Mastery level |
![]() Scarlet Blaze Mode Requirements: Raven 15, Quest: Friends Effect: 5 HP per hit, +2,2 mastery level, +1 second of black flames damage | ![]() Red Eyes Teleporter Kotoa Requirements: Teleporter 15, Quest: Friends Effect: 50 damage + 15 per Mastery level, stunned NPCs, no M1s, jutsus, substitutions and weakened movement | ![]() Intangible Intangible Requirements: Intangible 15, Quest: Friends Effect: +40 Agility mastery | ![]() Small Meteor Requirements: Meteor 15, Quest: Friends Effect: damage 20 + 12 per Mastery level | ![]() Darkness Slash Requirements: Black Flames 15, Quest: Friends Effect: 20 damage, +8 per Mastery level, Defense break, +5 second of Black Flames damage |
![]() Red Eyes Raven Genjutsu Requirements: Raven 15, Quest: Friends Effect: 50 damage + 8 per Mastery level | ![]() Red Eyes Teleporter Sun Requirements: Teleporter 15, Quest: Friends Effect: 50 damage + 15 per Mastery level, weakened vision, stunned NPCs | ![]() Red Eyes Intangible Requirements: Intangible 15, Quest: Friends Effect: Interdimensional travel with 20% damage boost | ![]() Hellish Shock Meteor Requirements: Meteor 15, Quest: Friends Effect: damage 20, +18 per Mastery level, +2 seconds of fire damage, Defense break | ![]() Red Eyes Amaterasu Spike Requirements: Black Flames 15, Quest: Friends Effect: 10 damage per hit, +2 Mastery level, 5 seconds of Black Flames damage |
![]() Red Eyes Genjutsu Ult Requirements: Raven 20, Quest: Friends Effect: 50 damage + 12 per Mastery level | ![]() Red Eyes Teleporter Ult Requirements: Teleporter 20, Quest: Friends Effect: 50 damage, +15 per Mastery level | ![]() Intangible Raikiri Requirements: Intangible 20, Quest: Friends Effect: damage 500, +20 per Mastery level, 10% of target’s total life, Defense break. | ![]() Yasaka Magatama Requirements: Meteor 20, Quest: Friends) Effect: +6 per Mastery level, Defense break | ![]() Red Eyes Amaterasu Ult Requirements: Black Flames 20, Quest: Friends Effect: 50 damage, +25 Mastery level, 20 seconds of Black Flames damage |
![]() Scarlet Skeleton Requirements: Raven 15-50, Quest: Friends Effect: From 20% Vitality to 45% Vitality + 50 damage (+1 per Mastery level) | ![]() Carmine Skeleton Requirements: Teleporter 15 to 50, Quest: Friends Effect: From 20% Vitality to 45% Vitality + 50 damage per hit + 1 per Mastery level | ![]() Sky Skeleton Requirements: Intangible 15-50, Quest: Friends Effect: From 20% Vitality to 45% Vitality, 50 damage per hit, +1 per Mastery level | ![]() Crimson Skeleton Requirements: Meteor 15-50, Quest: Friends Effect: From 20% Vitality to 45% Vitality + 50 damage per hit + 1 per Mastery level | ![]() Ruby Skeleton Requirements: Black Flames 15-50, Quest: Friends Effect: From 20% Vitality to 45% Vitality + 50 damage (+ 1 per Mastery level) |
This concludes our article on all Clan moves in Ninja Times listed and explained. Now that you know how to handle all clan skills check out our Ninja Time codes, claim them, and start your quest with several boosts right off the bat.