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Minecraft Light and Shadow iterationT Next 1.1.0|Minecraft1.8.9-1.19.4

2025-01-12

Minecraft light and shadow, the light of domestic MC light and shadow, a finely crafted product, iterationT Next 1.1.0, shared with everyone, the work from the domestic MC master player "Tahnass", very atmospheric light and shadow, want to experience the vast world The magnificent light and shadow effect iterationT Next is definitely the optimal solution.

illustrate

Light and shadow name: iterationTNext1.1.0

Author: Tahnass (bilibili)

Modified from: SEUSRenewed

#Note#

Requires mc version 1.8.9 and above

optifine version: 1.8.9L5 or higher

1.9-1.10H5 or higher

1.11+E2 or higher

Recommended configuration: gtx1660 or higher (minimum requirement for 1080p30 frames)

AMD graphics cards will work, but may have some compatibility issues

New content & optimization:

Optimize lighting system

Fine-tuning global illumination

Fine-tune sky lighting

Fixed entity glow: experience orbs, ender pearls, eyes of ender, ender crystals, ender crystal beams, fire bombs, ghast fireballs, ender dragon fireballs, bottles of enchantment, light arrows

Improve the glowing effect of blocks

Optimize water surface effect

Override water reflection

Add full cloud reflection option (located at: Light and Shadow Settings-Material-Water Water, turned off by default)

Fine adjustment of water mist on water surface

Override translucent block rendering

Added refraction for stained glass and slime blocks

Add refractive dispersion

The refraction and reflection of stained glass, ice, and slime blocks are now determined by the texture pack

Optimize underwater effects

Fine-tuning the underwater fog effect

Added high-quality caustics option (located at: Light and Shadow Settings-Material-Water Water, turned off by default)

Optimize atmospheric fog

Atmospheric fog now adapts to rendering distance

Optimize Volume Cloud

More aggressive volumetric cloud attenuation

Fine-tuning volumetric cloud morphology

Fine-tuning Volumetric Cloud Lighting

Improved rain and night performance

Optimize rainy day performance

Override the raindrop effect

Added raindrop visibility option (located in: Light and Shadow Settings-Material-Miscellaneous)

Fine-tune lighting on rainy days

Improve rain and fog performance

Optimize cloud shadows on rainy days

Rewrite particle and frame selection effects

Repair particles

Add particle lighting: beacon beam, torch particles, magma particles, firework particles, etc.

Add particle normal correction option (located at: Light and Shadow Settings-Material-Miscellaneous, turned off by default)

Added block selection box color options (located at: Light and Shadow Settings-Material-Miscellaneous)

Other material changes

Add plant shaking option (located at: Light and Shadow Settings-Material-Miscellaneous)

Add entity luminous material options (located at: Light and Shadow Settings - Materials - Miscellaneous, affecting the luminescence of biological eye materials)

Optimize volumetric light effects

Fine-tune volumetric light intensity

Add volumetric light tinted glass tint effect

Optimize night vision effect

The low-light night vision simulation option is now turned off by default (located in: Light and Shadow Settings - Post-Processing - Miscellaneous)

Rewrite the exposure mechanism

Override the bloom effect

Improved underwater bloom blur

Add sharpening exposure, maintain brightness, dark gain, gain intensity options (located at: Light and Shadow Settings - Post-Processing - Floodlight)

Optimize the performance of the nether and the end

Lower bound exposure adjustment

Nether bloom adjustments

End spinner

Light and shadow settings rearranged

Adjusted and added presets: Default, Bright, Cinematic, Retro, Vivid, SEUS

Add startup watermark (can be turned off in the upper right corner of the light and shadow settings)

Added partial support for more biome modules (BiomesOPlenty) and ConqusetReforged modules

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