Minecraft light and shadow, the light of domestic MC light and shadow, a finely crafted product, iterationT Next 1.1.0, shared with everyone, the work from the domestic MC master player "Tahnass", very atmospheric light and shadow, want to experience the vast world The magnificent light and shadow effect iterationT Next is definitely the optimal solution.
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Light and shadow name: iterationTNext1.1.0
Author: Tahnass (bilibili)
Modified from: SEUSRenewed
#Note#
Requires mc version 1.8.9 and above
optifine version: 1.8.9L5 or higher
1.9-1.10H5 or higher
1.11+E2 or higher
Recommended configuration: gtx1660 or higher (minimum requirement for 1080p30 frames)
AMD graphics cards will work, but may have some compatibility issues
New content & optimization:
Optimize lighting system
Fine-tuning global illumination
Fine-tune sky lighting
Fixed entity glow: experience orbs, ender pearls, eyes of ender, ender crystals, ender crystal beams, fire bombs, ghast fireballs, ender dragon fireballs, bottles of enchantment, light arrows
Improve the glowing effect of blocks
Optimize water surface effect
Override water reflection
Add full cloud reflection option (located at: Light and Shadow Settings-Material-Water Water, turned off by default)
Fine adjustment of water mist on water surface
Override translucent block rendering
Added refraction for stained glass and slime blocks
Add refractive dispersion
The refraction and reflection of stained glass, ice, and slime blocks are now determined by the texture pack
Optimize underwater effects
Fine-tuning the underwater fog effect
Added high-quality caustics option (located at: Light and Shadow Settings-Material-Water Water, turned off by default)
Optimize atmospheric fog
Atmospheric fog now adapts to rendering distance
Optimize Volume Cloud
More aggressive volumetric cloud attenuation
Fine-tuning volumetric cloud morphology
Fine-tuning Volumetric Cloud Lighting
Improved rain and night performance
Optimize rainy day performance
Override the raindrop effect
Added raindrop visibility option (located in: Light and Shadow Settings-Material-Miscellaneous)
Fine-tune lighting on rainy days
Improve rain and fog performance
Optimize cloud shadows on rainy days
Rewrite particle and frame selection effects
Repair particles
Add particle lighting: beacon beam, torch particles, magma particles, firework particles, etc.
Add particle normal correction option (located at: Light and Shadow Settings-Material-Miscellaneous, turned off by default)
Added block selection box color options (located at: Light and Shadow Settings-Material-Miscellaneous)
Other material changes
Add plant shaking option (located at: Light and Shadow Settings-Material-Miscellaneous)
Add entity luminous material options (located at: Light and Shadow Settings - Materials - Miscellaneous, affecting the luminescence of biological eye materials)
Optimize volumetric light effects
Fine-tune volumetric light intensity
Add volumetric light tinted glass tint effect
Optimize night vision effect
The low-light night vision simulation option is now turned off by default (located in: Light and Shadow Settings - Post-Processing - Miscellaneous)
Rewrite the exposure mechanism
Override the bloom effect
Improved underwater bloom blur
Add sharpening exposure, maintain brightness, dark gain, gain intensity options (located at: Light and Shadow Settings - Post-Processing - Floodlight)
Optimize the performance of the nether and the end
Lower bound exposure adjustment
Nether bloom adjustments
End spinner
Light and shadow settings rearranged
Adjusted and added presets: Default, Bright, Cinematic, Retro, Vivid, SEUS
Add startup watermark (can be turned off in the upper right corner of the light and shadow settings)
Added partial support for more biome modules (BiomesOPlenty) and ConqusetReforged modules