Minecraft Light and Shadow Shrimpimpleshaders, suitable for Minecraft1.20.4 version 1.19.4, is a low-configuration JAVA light and shadow, a ray tracing shader specially designed for low-configuration computers. It is a simple Minecraft Java shader designed to maintain the visual style of the original game while adding optional shadows and colored lighting effects.
Light and shadow function
1.WavingPlants: swaying plants. This feature makes the plants in the game (such as grass, leaves, etc.) sway in the breeze, adding to the natural feeling.
2.FXAA (FastApproximateAnti-Aliasing): Fast approximate anti-aliasing. Anti-aliasing technology reduces jagged edges in images, making them smoother.
3.Sharp/SoftShadows: Sharp/soft shadows. This feature allows players to choose how shadows are rendered, making the scene look more three-dimensional or softer.
4.CSM (CascadedShadowMapping): Cascade shadow mapping. This is a technique used to render high-quality shadows, especially in large scenes.
5.Dynamiccoloredlighting: dynamic colored lighting. This means that the light source will dynamically change color depending on the environment or other factors, adding to the visual effect.
6.Ray-Tracedblock-lightshadows: Ray tracing block light shadows. This is an advanced rendering technique used to create more realistic and accurate shadow effects.
7. Volumetric foglighting: Volumetric fog lighting. This adds a layer of depth to the scene, especially in foggy or hazy environments.
8.POM (ParallaxOcclusionMapping): Parallax occlusion mapping. This is a rendering technique used to enhance surface detail and depth.
9.NormalMapping: Normal map. By adding normal information to the model surface, more complex geometric details can be simulated.
10.Specular(shininess): Specular reflection (glossiness). This makes the surface of the object smoother and reflects light more strongly.
Related questions and answers
Q: Why is block light lighting not ray traced?
A: Ray tracing is turned off by default. You can change "BLockLight" > "Mode" to "Traced", or apply the "RTX" profile.
Q: How to make colored/dynamic/tracked shadows take effect further away from the player/camera?
A: You can increase the value of "BlockLighting">"Advanced">"Horizontal/VerticalBinCounts". Increasing the value of the BinSize option will also help, but this will reduce the maximum Density of each area light.
Q: How to make colored/dynamic/tracked shadows render faster?
A: There are several options under "BlockLighting">"Advanced" settings:
- Decrease "Horizontal/VerticalBinCounts" to reduce the size of the light volume.
- Reduce BlockLighting > Advanced > BinSize to use smaller blocks (each block contains fewer blocks).
-Reduced the maximum number of light sources per block.
- Reduce the "Rangemultiplier" of light sources.